A good size deathmatch level for Hexen. There are five rooms, four on the outside and a wide open room in the middle. Each room has special effects and phased lighting that makes it more fun and dangerous. Also, I put in a few monsters to make things more fun, but not so many that they get in the way.
Title : Death Awaits File Name : await.wad Author : Robert Eckhardt Email : <email removed> Description : A good size deathmatch level for Hexen. There are five rooms, four on the outside and a wide open room in the middle. Each room has special effects and phased lighting that makes it more fun and dangerous. Also, I put in a few monsters to make things more fun, but not so many that they get in the way. Map : Level 01 Single Player : Only for exploring Multiplayer : It's possible, but you will run out of things eventually Deathmatch : That's what it was designed for Difficulty : No New Sounds : No New Graphics : No New Music : No New Demos : No Base : From scratch Editors Used : DCK 3.2 for the level WARM for the nodes and reject (72% efficiency by the way) Wintex 4.3 for the mapinfo Building Time : About a week and a half Flaws : A bizarre flaw in the Hexen game itself. If there is a Death Wyvern active and you use a porkelator on another monster, including the Maulotaur and maybe another player,it destroys all mapspots in the level. If the Death Wyvern is dormant, it does not occur. Even killing it first before using the porkelator will have the same effect. Try using the warp code to go to map 12 (I think) or the Hypostyle and then use the all artifact code to get 25 porkelators, as well as everything else. After you have activated the Death Wyvern by crossing a certain line, use the porkelator on one of the brown Chaos Serpents also there. You will find that the Death Wyvern ceases to fly to any of its assigned mapspots and into the wall because the mapspots simply vanish. The upgrade to version 1.1 does NOT solve this problem. I put in a Death Wyvern in the level before I discovered this anomaly, but I took it out and put an enemy cleric in its place, so there should not be any problems. You may distribute this level this as long as you do not change anything about it. (Imagine a deathmatch level that cannot be distributed...) If you do change it, do not distribute it, unless you give me credit, you change the name, and you let me know about it. Otherwise, it tends to cause consistency errors when one player has the original version and another one has an edited version.