Names
Death Beckons.
Description
This is a map with Quake metal textures. At first it was designed for Zdoom, but as I experimented with coloured lighting and 3d floors in GZDoom, I didn't go back. There is little difference between Hurt Me Plenty and Ultra Violence, but one area may be easier for some players on Hurt Me Plenty. So play that mode if you suck. This may be my last map for a while as I'm venturing into Quake mapping. I figure it'll be easier mapping for Quake rather trying to do Quake levels in Doom. My next design on paper is for Quake, but I'll probably port it over to Doom at a later date. Not to mention I still haven't finished the 75% complete Doom level I worked on almost a year ago. Please see 'bugs' below about sliding doors.
Filenames
dbeckons.wad
Size
4.72 MB
MD5
70bbe94f13b3c51f54dcf54d9c76a536
SHA-1
adb33e92e1eb89b532475ae55f62b5a8714da322
WAD Type
PWAD
IWAD
DOOM2
Engine
GZDOOM
Lumps
704
Maps
1
 
MAP01
==========================================================================
Advanced engine required: GZDoom
==========================================================================

Title                   : Death Beckons.
Date Finished           : 18th July 2008
Author                  : Kenny "KennyJC" Coughlan.
Email Address           : kennykjc24@yahoo.co.uk                  

Misc. Author Info       : 26 from Scotland, now living in Cleveland, OH

Description             : This is a map with Quake metal textures. At first it
was designed for Zdoom, but as I experimented with
coloured lighting and 3d floors in GZDoom, I didn't go
back.

There is little difference between Hurt Me Plenty and
Ultra Violence, but one area may be easier for some 
players on Hurt Me Plenty. So play that mode if you 
suck.

This may be my last map for a while as I'm venturing
into Quake mapping. I figure it'll be easier mapping
for Quake rather trying to do Quake levels in Doom.
My next design on paper is for Quake, but I'll probably
port it over to Doom at a later date. Not to mention I
still haven't finished the 75% complete Doom level I 
worked on almost a year ago.

Please see 'bugs' below about sliding doors.

Other Files By Author   : 
http://www.doomworld.com/idgames/index.php?id=15313
"Aberration Caves"

http://www.doomworld.com/idgames/index.php?id=15067
"Bold as War"

http://www.doomworld.com/idgames/index.php?id=14490
"Dark Apparition"

http://www.doomworld.com/idgames/index.php?id=14491
"Castles Made of Sand"

http://www.doomworld.com/idgames/index.php?id=11792 
"Fear Stalks the Land"   

Additional Credits to   : Alien8 for helping me with ZDoom growing pains.

Tormentor667 whose maps gave me insight to the 
benefits of Source Ports. I also got the new monsters
from his Beastiary website.

Shadowman, author of Cheogsh from where I stole the
red sky, and also how to do dynamic lighting.
===========================================================================
* DOOM II file *
===============================

New level WAD           : Yes
Sound PWAD Only         : No
Music PWAD Only         : No
Graphic Addon Only      : No
Dehack Patch Only       : No
.LMP Only               : No
Other                   : No
Required To Have In Dir : GZDoom

====================
* Play Information *
====================

Map #                   : Map 01
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : No
Difficulty Settings     : Hurt Me Plenty and Ultra Violence
New Sounds              : Some Doom sounds
New Music               : Yes - but don't ask me what the hell it is
New Graphics            : Yes - Quake textures mostly.
Demos Replaced          : No
================
* Construction *
================

Base                    : New level from scratch.
Build Time              : Started May 22nd, finished the build work about a month later
and then about another month because I was too lazy to finish it
off.
Editor(s) used          : Doombuilder, XWE
Known Bugs              : There is texture bleeding with many of the sliding doors, but I
am assured that this is a bug with GZDoom rather than my map since
there was no texture bleeding on any doors when I was testing
the map under Zdoom.
May Not Run With...     : Just use GZDoom.

===========================
* Copyright / Permissions *
===========================

Authors MAY use this level as a base to build additional
levels with my consent.

=========================
* Where to get this WAD *
=========================

If you are reading this, then you probably already have it.

Void (MAP01)

DM Spawns
0
Co-op Spawns
4
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Creative Commons License