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Names
DeathBall (Beta5) - Hotfix 1
Description
Based off of the Bombing Run game mode from Unreal Tournament, players grab the ball and run into the pit in the opposing team's base to score!
Filenames
deathball-beta5-hf1.pk3
Size
9.83 MB
MD5
4fce88b7d4ee710356ab3299feacd6a4
SHA-1
5164f838c4c66718eb17bc2e70451abb961fa797
WAD Type
PK3
IWAD
UNKNOWN
Engine
ZANDRONUM
Lumps
8
Maps
16
 
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08, MAP09, MAP10, MAP11, MAP12, MAP13, MAP14, MAP15, MAP16
===========================================================================
Advanced engine needed  : Skulltag 98b
Primary purpose         : Teamgame
===========================================================================
Title                   : DeathBall (Beta5) - Hotfix 1
Filename                : Deathball-Beta5-HF1.pk3
Release date            : 4/15/10
Author                  : Aerial and Ghastly_dragon
Email Address           : hma891@live.com and BadLag@Live.com
Other Files By Author   : Hard-Doom, 2-bit duel, 1995dm.
Misc. Author Info       : She's a bitch, I'm a nice guy. We make a good
                          team.

Description             : Based off of the Bombing Run game mode from
                          Unreal Tournament, players grab the ball and run
                          into the pit in the opposing team's base to
                          score!
                          

Additional Credits to   : Firewolf and Blzut for ACS assistance. Nestea, Stewboy, Exl,
                          Adereth, Cybershark, Spacepirate, Alfred, Barbapapa, Xaver,
  M3ntos, and Captain Toenail for maps.
                          Special thanks to Voltlock, and Hex_Vulture for sprees.
===========================================================================

*Suggested Flags*

DMFLAGS: 2642948
DMFLAGS2: 1536
COMPATFLAGS: 655360


*Changes from Beta4*

-Attempted to fix a serious bug. - Hotfix1
-Added VisibleToTeam arrows above score pits to make it more obvious which 
pit each team is supposed to score in.
-The light on the ball pickup and projectile now flashes.
-Added a new map!
-When the ball is dropped or thrown into a score pit (or outside the map in Map02),
it now resets in 5 seconds instead of 20.


* What is included *

New levels              : 16
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : A GAME MODE!
Other files required    : None


* Play Information *

Game                    : Doom 2
Single Player           : No
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : Teamgame. DUH!
Difficulty Settings     : Not implemented


* Construction *

Base                    : New from scratch
Build Time              : Dunno.
Editor(s) used          : Doom Builder, XWE and various others.
Known Bugs              : I hope not.
May Not Run With...     : Anything other than Skulltag 98b.


* Copyright / Permissions *

Authors MAY use the maps, textures, sounds, sprites, etc. of this file as a
base for modification or reuse. However, you may MAY NOT use the Decorate or
ACS. You MAY distribute this file, provided you include this text file, with
no modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.
MAP01

MAP01

DM Spawns
17
Co-op Spawns
1
MAP02

MAP02

DM Spawns
11
Co-op Spawns
1
MAP03

MAP03

DM Spawns
17
Co-op Spawns
1
MAP04

MAP04

DM Spawns
10
Co-op Spawns
1
MAP05

MAP05

DM Spawns
25
Co-op Spawns
1
MAP06

MAP06

DM Spawns
31
Co-op Spawns
1
MAP07

MAP07

DM Spawns
13
Co-op Spawns
1
MAP08

MAP08

DM Spawns
19
Co-op Spawns
1
MAP09

MAP09

DM Spawns
20
Co-op Spawns
1
MAP10

MAP10

DM Spawns
9
Co-op Spawns
1
MAP11

MAP11

DM Spawns
12
Co-op Spawns
1
MAP12

MAP12

DM Spawns
17
Co-op Spawns
1
MAP13

MAP13

DM Spawns
15
Co-op Spawns
1
MAP14

MAP14

DM Spawns
20
Co-op Spawns
1
MAP15

MAP15

DM Spawns
16
Co-op Spawns
1
MAP16

MAP16

DM Spawns
18
Co-op Spawns
1
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