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Names
DeathBall Version 1.5
Description
Based off of the Bombing Run game mode from Unreal Tournament, players grab the ball and run into the pit in the opposing team's base to score!
Filenames
deathball-v1.5.pk3
Size
11.63 MB
MD5
ac3418ef4ea0721c5ae30cd01be78a7e
SHA-1
728b7afd881991c9da857e81e3b1c60130528570
WAD Type
PK3
IWAD
DOOM2
Engine
ZANDRONUM
Lumps
1413
Maps
33
 
MAP00, MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08, MAP09, MAP10, MAP11, MAP12, MAP13, MAP14, MAP15, MAP16, MAP17, MAP18, MAP19, MAP20, MAP21, MAP22, MAP23, MAP24, MAP25, MAP26, MAP27, MAP28, MAP29, MAP30, MAP31, MAP32
===========================================================================
Advanced engine needed  : Skulltag 98d
Primary purpose         : Teamgame
===========================================================================
Title                   : DeathBall Version 1.5
Filename                : Deathball-v1.5.pk3
Release date            : 4/11/11
Author                  : Aerial/Faerlyn and Ghastly_dragon
Email Address           : hma891@live.com and BadLag@Live.com
Other Files By Author   : Hard-Doom, 2-bit duel, 1995dm.
Misc. Author Info       : She's a bitch, I'm a nice guy. We make a good
                          team.

Description             : Based off of the Bombing Run game mode from
                          Unreal Tournament, players grab the ball and run
                          into the pit in the opposing team's base to
                          score!
                          

Additional Credits to   : Firewolf and Blzut for ACS assistance. Nestea, Stewboy, Exl,
                          Adereth, Cybershark, Spacepirate, Alfred, Barbapapa, Xaver,
  M3ntos, Captain Toenail, Wagi, Remmirath, Rellik, Washu, 
  Alexmax, Gosimer, and Jehar for maps.
===========================================================================

*Suggested Flags*

DMFLAGS: 2642948
DMFLAGS2: 1536
COMPATFLAGS: 131072

*Recommended player limit: 6 to 10


*Changes in Version 1.5*

The time between kills in order to obtain multikills has been increased.
The ball no longer resets instantly when you jump into your own pit with it (uses the normal pit reset).
Added a "F1_TMGM" lump for when Deathball is played with 98e.
Made Various map tweaks listed below.

* Map Tweaks *
Map01 - Added arrows pointing to where the pit is for newbies.
Map02 - The midfield has been made wider, the soulspheres are now stacked soulspheres (so its worth rjing for).
Map04 - The pits have been made bigger, and its now easier to realize how to obtain the ball.
Map05 - The hallway at the pit entrance has been extended.
Map08 - The pit has been moved to a better position, the spawns at midfield are removed, added slight transparency to the secret.
Map11 - The midfield hall has been extended, bridges have been added to get to the pits.
Map12 - Fixed some opengl visual bugs, Fixed the missing slopes in blue base, fixed incorrect textures outside red base.
Map13 - Added slight transparency to the secret.
Map14 - Two trees have been added to midfield to block most of the base to base rocket spam.
Map16 - Added a second lowered ceiling in each base (to provide a little more cover for the side paths).
Map17 - The door to enter the ball area has been doubled in size.
Map19 - The RL window has been removed on each side as another way to get into the enemy base.
Map21 - The pits have been made bigger, and some visual adjustments have been made.
Map22 - Arrows have been added to the side paths in each base to lessen confusion of which way to go.


* What is included *

New levels              : 22 (Map01-Map22)
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : A GAME MODE!
Other files required    : None


* Play Information *

Game                    : Doom 2
Single Player           : No
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : Teamgame. DUH!
Difficulty Settings     : Not implemented


* Construction *

Base                    : New from scratch
Build Time              : Dunno.
Editor(s) used          : Doom Builder, XWE and various others.
Known Bugs              : I hope not.
May Not Run With...     : Anything other than Skulltag 98d.


* Copyright / Permissions *

Authors MAY use the maps, textures, sounds, sprites, etc. of this file as a
base for modification or reuse. However, you may MAY NOT use the Decorate or
ACS. You MAY distribute this file, provided you include this text file, with
no modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.
MAP00

MAP00

DM Spawns
16
Co-op Spawns
0
MAP01

MAP01

DM Spawns
12
Co-op Spawns
0
MAP02

MAP02

DM Spawns
10
Co-op Spawns
0
MAP03

MAP03

DM Spawns
17
Co-op Spawns
0
MAP04

MAP04

DM Spawns
10
Co-op Spawns
0
MAP05

MAP05

DM Spawns
24
Co-op Spawns
0
MAP06

MAP06

DM Spawns
26
Co-op Spawns
0
MAP07

MAP07

DM Spawns
12
Co-op Spawns
0
MAP08

MAP08

DM Spawns
14
Co-op Spawns
0
MAP09

MAP09

DM Spawns
16
Co-op Spawns
0
MAP10

MAP10

DM Spawns
8
Co-op Spawns
0
MAP11

MAP11

DM Spawns
12
Co-op Spawns
0
MAP12

MAP12

DM Spawns
14
Co-op Spawns
0
MAP13

MAP13

DM Spawns
14
Co-op Spawns
0
MAP14

MAP14

DM Spawns
18
Co-op Spawns
0
MAP15

MAP15

DM Spawns
16
Co-op Spawns
0
MAP16

MAP16

DM Spawns
16
Co-op Spawns
0
MAP17

MAP17

DM Spawns
12
Co-op Spawns
0
MAP18

MAP18

DM Spawns
12
Co-op Spawns
0
MAP19

MAP19

DM Spawns
8
Co-op Spawns
0
MAP20

MAP20

DM Spawns
8
Co-op Spawns
0
MAP21

MAP21

DM Spawns
12
Co-op Spawns
0
MAP22

MAP22

DM Spawns
16
Co-op Spawns
0
MAP23

MAP23

DM Spawns
0
Co-op Spawns
1
MAP24

MAP24

DM Spawns
0
Co-op Spawns
1
MAP25

MAP25

DM Spawns
0
Co-op Spawns
1
MAP26

MAP26

DM Spawns
0
Co-op Spawns
1
MAP27

MAP27

DM Spawns
0
Co-op Spawns
1
MAP28

MAP28

DM Spawns
0
Co-op Spawns
1
MAP29

MAP29

DM Spawns
0
Co-op Spawns
1
MAP30

MAP30

DM Spawns
0
Co-op Spawns
1
MAP31

MAP31

DM Spawns
0
Co-op Spawns
1
MAP32

MAP32

DM Spawns
0
Co-op Spawns
1
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