Daleky.wad is a severe remixing of elements of the drwho.wad. This wad has new graphics and sounds to turn the player into one of the most imfamous of Doctor Who villians, the daleks. It's intended to be used for deathmatch, but is quite enjoyable to play single player. It is intended for DOOM II, and you will need to use DEUSF to merge all the sprites and sounds into it before playing it.
Dalek Players for DOOM2 version 1.9 ================================================================ Title : Deathmatch Daleks Filename : Daleky.wad Description : Daleky.wad is a severe remixing of elements of the drwho.wad. This wad has new graphics and sounds to turn the player into one of the most imfamous of Doctor Who villians, the daleks. It's intended to be used for deathmatch, but is quite enjoyable to play single player. It is intended for DOOM II, and you will need to use DEUSF to merge all the sprites and sounds into it before playing it. Additional Credits to : ID Software for finally giving PC owners what they secretly desired most but never wanted to admit to. A game that was more impressive than anything on the Amiga. (Only took EIGHT years for PC technology to finally catch up.) ;> Andrew Brockhouse - Creator of the Doctor Who wad to which a the dalek graphics originated from. Long live the new Doctor Who series, piloted May 14th, 1996 on Fox. Olivier Montanuy - For Wintex and DeUSF, which I used heavily to move the graphics and sounds in. Get Wintex or DeUSF so you can use this graphics and sound patch properly. The various authors of the Starwars.wad, of which the dalek's pistol gunstick and heavy was lifted, which probably was from Dark Forces originally. The Innocent Crew (TIC), whose sonic disruptor became the base for the Dalek Tazer. Get Obituary, perhaps the finest Doom2 augmentation since Aliens-TC. ================================================================ * Play Information * To install: Unzip daleky.zip into your Doom2 wad directory, and use Wintex or DeUSF to merge the sprites from the Doom2.wad into Daleky.wad to make it playable. Episode and Level # : No maps Single Player : ERADICATE! OBLITERATE! ANNIHILATE! Cooperative 2-4 Player : DALEKS CONQUER AND DESTROY! Deathmatch 2-4 Player : EX-TER-MI-NATE! Difficulty Settings : Not Applicable. New Sounds : Player/Weapon Related Sounds. New Graphics : Player/Weapon Related Graphics. New Music : Nope. Get DrWho.wad for some appropriate tunes. Demos Replaced : None * Construction * Base : Chunks of DrWho.wad, fragments of Starwars.wad and Obtic.wad Editor(s) used : Wintex 4.2 Known Bugs : None really. :> Release Date: May 14, 1996, in honor of the newly regenerated Dr. Who series. * Comments * The Story (Single Player): The Gallifreyan High Council was not pleased. The Doctor's favorite species had an ingenious knack for getting itself in trouble. Some thousand years earlier, the Time Lords had worked hard to time loop the dimension of Hell to prevent its exceptionally stubbornly evil inhabitants from violating other time lines. Now, on Deimos, the humans had accidently breached the hysterysis with a space time corridor, and the temporal marauders were spilling out like a leaking water balloon. Even as they watched, the humans sent their forces into the slaughter. They contacted the Doctor and dumped the responsibility on him, as is the way with matters like this. The Doctor was not terribly pleased at all about this. This wasn't a situation that could be solved by ingenuity. Hundreds of powerful monsters were swarming through the gates. This was a job for a something of equal combat fortitude. Alas, all the creatures he knew that were capable combat machines were also equally hateful. The daleks were the archetype of war machines, bred to subjugate and kill without pity or mercy. They rarely left their armored peeper-pot shaped vehicles, armed with a terrifing array of lethal weapons. They hated all other life and would never work to save humanity, though. If only... The Doctor suddenly realized... yes. There had been, once, a long time ago... When the Daleks wanted to understand how such irrational creatures as the humans could resist their power, the Doctor had 'helped' them by introducing the 'human factor' into their cold, ruthless minds. The daleks that had been conditioned that way became almost friendly. The Doctor sighed. All of those Daleks had perished -- despite their ingenuity, they were outnumbered. If only one had survived... It hadn't been easy. He managed to rescue one in the knick of time, almost getting clipped by a fusilade of disruptor fire as he lassoed the dalek with a long scarf he hadn't worn in some time. "What shall I do now?" the Dalek grated, "I have no comrades and no cause." Its burnt out disruptor hung limply. The Doctor took him back to the TARDIS storage and gave the renegade Dalek something he had aquired from Exxilon, a pneumatic projectile pistol. "Listen, there are a people that you can help out there right now from their own shortsightedness. Once you have done this, you can make a new beginning for yourself in the dimension that has been opened," the Doctor suggested, "I'll try to transmat whatever Dalek specific supplies I can into your general area as you progress." The lone renegade dalek bid the Doctor farewell as it slid out of the TARDIS... and into a dimension no one had seen before to exterminate the invaders. Dalek Weapons and Equipment: Sucker Arm (SA): A very ineffective way to fight originally, since until recently, the end of the sucker arm had a rubberized end. It now sports a titanium sleeve, and can inflict severe injury, especially when Dalek psychokenesis is augmented by Berserker Drugs. Electrosonic Disruptor (ED): A short range device used to defend in close quarters, replacing the sucker arm unit when installed. Pneumatic Projectile Pistol (PPP): Created originally by the Daleks to deal with an energy dampening field that rendered their disruptors useless during the Exxilon Incident Cf. Death to the Daleks). It uses super-heated compressed air to fire a metal projectile. Cybergun (CG): A piece of modified technology borrowed from another race of machine creatures, the Cybermen. The cybergun discharges a flurry of five laterally aligned kenetic energy bolts. Heavy Cybergun (HCG): Similar to the CG, only it fires a rapidly expanding cloud of twenty kinetic energy bolts and takes longer to cycle. Pneumatic Projectile Cannon (PPC): An innovation of the PPP, this is a six-barrel version capable of firing six times as fast. RAM Grenade Launcher (RAM-GL) A rocket-assisted tube-launching grenade launcher, dangerous to use but highly effective. Dalek Disruptor (DD): The classic dalek armament. A very lethal beam weapon capable of continuous supressive fire. (Sound from Genesis of the Daleks) Dalek Disruptor Cannon (DDC): A very powerful augmentation of disruptor technology, typically only used by the special weapons daleks. It fires a single bolt exploding in a wave of powerful disruption around it. It has the advantage of disruption dampeners to prevent damage to the firer. (The very appropriate sampled word from Genesis of the Daleks). Daleknium Mark III/IV Mobility Units: A large armored 'skirt' to fully replace damaged outer casings of Daleks. The Mark III/IV can be told apart by their green and blue tinge. Daleknium Plates: A flat strip of polished metal that can be applied over the current dalek casing to correct damage. Enviroment Canister: A set of three brown canisters that allows a dalek to seal its casing for a limited time to prevent damage from hostile enviromental conditions. Dalek Light-Amp Lens: A self-powered light intensification monacle of limited duration. Future Plans: If the inclination strikes me, I might try to get more weapons towards the left hand side of the screen, where most Daleks keep their lighter arms. * Copyright / Permissions * Since most of these things were modifications of DrWho.wad, it's best to ask Andrew Brockhouse. I've pretty much given him the rights to this wad's contents as a compainion piece to his DrWho.wad. The only thing I did was piece together stuff I found and touch up some of the graphics a little to make them more daleky and useable in deathmatch. * Where to get this WAD * ftp.cdrom.com, probably under the graphics add-on directory.