E1M1, E1M2, E1M3, E1M4
2/3/2001 Deathmatch Fava, distributed as 01dmfava.zip Introduction ============ In the summer of '95, I released an episode replacement for the original DOOM entitled Fava Beans (originally distributed as 01fava.zip). To my surprise, that modest assemblage of levels received high acclaim from WAD authors and DOOM fanatics from around the world. Well, perhaps the levels weren't modest. They actually boasted quality and design elements paralleled only by Id's originals. The goal all along was to create levels with the same feel and complexity found in Knee Deep In the Dead, while still giving everything a fresh, unique appeal. From the overwhelming positive feedback I've received over the years, I think it's safe to say that I was successful in doing what I had intended. Description =========== Deathmatch Fava is a mini-episode composed of four levels from Fava Beans, remastered to take advantage of Legacy DOOM enhancements. There are no monsters - these levels are purely for deathmatch. Included Files ============== dm_fava.doc dm_fava.txt dm_fava.wad Vital Statistics ================ E1M1 Original Name, Map: Gaspra Armory, e1m1 Designer: Sean Birkel Recommended # of Players: 2 - 4 Sectors: 135 LineDefs: 726 SideDefs: 994 Vertices: 579 Things: 66 Size: 75 Kb E1M2 Original Name, Map: Hangar 18, e1m2 Designer: Sean Birkel Recommended # of Players: 2 - 6 Sectors: 146 Linedefs: 794 SideDefs: 1,106 Vertices: 638 Things: 84 Size: 86 Kb E1M3 Original Name, Map: Impalement Station, e1m3 Designer: Sean Birkel Recommended # of Players: 2 - 6 Sectors: 173 Linedefs: 1,025 SideDefs: 1,324 Vertices: 825 Things: 116 Size: 100 Kb E1M4 Original Name, Map: Charon Lab, e1m5 Designer: Ben Gates Recommended # of Players: 2 - 6 Sectors: 192 Linedefs: 1,053 SideDefs: 1,420 Vertices: 853 Things: 191 Size: 114 Kb The level editor of choice was DETH 3.92. For nodes building, I used ZenNode. Downloads ========= Fava Beans: ftp://ftp.cdrom.com/pub/doom/levels/0-9/01fava.zip http://tux.unet.maine.edu/birkel/doom/01fava.zip Hangar 18: ftp://ftp.cdrom.com/pub/doom2/levels/doom2/deathmatch/0-9/18hangar.zip http://tux.unet.maine.edu/birkel/doom/18hangar.zip Shadows of Darkness: ftp://ftp.cdrom.com/pub/doom2/levels/doom2/0-9/2shadows.zip http://tux.unet.maine.edu/birkel/doom/2shadows.zip The Matrix: ftp://ftp.cdrom.com/pub/doom2/levels/doom2/0-9/01matrix.zip http://tux.unet.maine.edu/birkel/doom/01matrix.zip Note: The Matrix is a DOOM2 replacement level that was designed by Ben Gates (he also designed Charon Lab, e1m5 of Fava Beans [e1m4 of Deathmatch Fava]). The links to Hangar 18 and Shadows of Darkness are pre-Fava DOOM2 versions - originally I did not think that I would ever design enough levels to compile an entire episode, so I distributed everything on an individual basis. Links ===== Fava Beans Project Webpage: http://tux.unet.maine.edu/birkel/doom/ Legacy DOOM: http://frag.com/doomlegacy/ Level Names =========== The names are completely arbitrary. For example, "Gaspra Armory." Gaspra is an asteroid. Asteroids are typically very small. So small and lacking mass, that they are held together by electrostatic forces, not gravitational. Therefore, the surface would be very loosely packed, and you'd probably have a difficult time finding firm ground to stand, much less walk on. Further, an athletic run and jump (well, if you could perform such an act given the surface conditions) could quite possibly exceed the escape velocity. All things considered, it is unlikely that you'd find any kind of an Armory on Gaspra. This also holds true for the Martian satellite Phobos (remember Phobos Lab in the original DOOM?). But, it's a game, so forget I said anything. Final Words =========== If you enjoy Deathmatch Fava, feel free to send mail to email@example.com.