Names
Deathmatch Incarnate 7
Description
A deathmatch level.
Filenames
dmincar7.wad
Size
2.41 MB
MD5
08f985057b264bef271f7174400d90bb
SHA-1
c351c3cea7e59e8e9f50929e61e67fe7f0dd0449
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM2
Lumps
97
Maps
2
 
MAP07, PP_END
Title                   : Deathmatch Incarnate 7
Filename                : dmincar7.zip (dmicar7.wad, dmicar7.txt)
Release Date            : March 10, 2000
Author                  : Stephen "fUnKyMoNk" Noonan
Email Address           : mrfunkymonk@yahoo.com
Misc. Author Info       : I've been around a long time in the Doom Community
: for a long time, and with the uploading of this
: I leave it.
Description             : A deathmatch level.
Additional Credits to   : stecki and Afterglow (see below)

===========================================================================

* Play Information *

Map #                   : Map01
Single Player           : Yes
Cooperative 2-4 Player  : No
Deathmatch 2-8 Player   : Yes (4 dm starts)
Difficulty Settings     : None
New Sounds              : No
New Music               : Yes
Other: You must run this with incartx.wad with
: an enhanced Doom port.
* Construction *

Base                    : New level from scratch
Build Time              : Way too long.
Editor(s) used          : DCK 3.62, Zennode 0.98a, Wintex 4.3
Known Bugs              : None that I know of.

* Copyright / Permissions *

Authors may NOT use this level as a base to build additional levels.

* Additional Credits *


This WAD uses textures from the deConstruct Industrial Textures set by
stecki, (stecki@terrafusion.com) which was converted to Doom by
Afterglow.

http://deconstruct.terrafusion.com
http://doomworld.com/afterglow
ftp://ftp.cdrom.com/pub/idgames/graphics/decontex.zip

MAP07

DM Spawns
8
Co-op Spawns
4
PP_END

PP_END

DM Spawns
8
Co-op Spawns
4
Help improve the database by uploading an image
Creative Commons License