Deathmatch wads from PG
Deathmatch wads from PG
Set of five well-balanced deathmatch wads. Some special effects are there to increase playability - special walls, lights, staircases, etc.
MAP01, MAP02, MAP03, MAP04, MAP05
================================================================ Title : Deathmatch wads from PG Filename : PG_DM2.WAD Author : Pavel Grodek Email Address : firstname.lastname@example.org Email Address (FIDOnet) : 2:5020/509.10, 2:5020/268.9 Misc. Author Info : Genius from Russia, old and wise Description : Set of five well-balanced deathmatch wads. Some special effects are there to increase playability - special walls, lights, staircases, etc. Additional Credits to : My parents, friends and editors' authors ================================================================ * Play Information * Game : DOOM II Episode and Level # : MAP01, MAP02, MAP03, MAP04, MAP05 Single Player : Yes but no monsters Cooperative 2-4 Player : Yes but no monsters Deathmatch 2-4 Player : Yes (two recommended) Difficulty Settings : Not implemented and not needed New Sounds : No New Graphics : No New Music : Yes (Peter Gabriel songs: Lead A Normal Life, Shock The Monkey, Digging In The Dirt, Sledgehammer, In Your Eyes) Authors unknown :( Demos Replaced : None * Construction * Base : New levels from scratch Editor(s) used : DoomEdit/PM (for OS/2) v1.06 - for most of development, EdMap 1.40 - for sectors manipulation, DMapEdit 4.0 beta 11 - for copying stuff Known Bugs : None, only features. Special walls are _not_ bugs. A lot of thought and research were spent on them. * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. You may do whatever you want with this file. Some reference to me would be appreciated. * Where to get this WAD * FTP sites: ftp.cdrom.com. Web pages: www.undone.com. If you want to upload it, just do it and add URLs here. BBS numbers: None. If you want to upload it, just do it and add references here. Other: Distributed through FIDO fileechos. Additional Info: * My primary goal was to create _balanced_ wad, where every weapon has roughly the same power. Even chaingun is equivalent to rocket launcher. * Stylish appearance was my second goal - nothing too complex but well-honed. * The third goal - to stretch DOOM limits a bit. Old dog can learn some new tricks. Some of them have never been used in WADs before. * Fourth goal - to please old deathmatch lovers without discouraging altdeath addicts. On some levels there are no health while on others it's scarce but enough to survive in altdeath mode. * And the last goal - to add some good music to the good levels. I think I have achieved them all ;-) Any feedback would be appreciated. Special features: MAP01: Sound-proof boxes you are born in. Teleporters that lead to the single place - easy to kill when exiting from the red corridor. Visual clues on the floor reminding you which side to turn and which corridor to run. All weapons except chainsaw and BFG. MAP02: Twisted stairs. Lava lift (triggered by walking over linedef) - useful for ambushes. Doors with appropriate textures for easy orientation. No health. All weapons except chainsaw. MAP03: Very special walls. Some of them you can't miss (semi-opaque ones) and some are much more interesting - they can be shot through with energy weapons (plasma gun, BFG9000) and rocket launcher, but are bullet-proof. All weapons except chainsaw. MAP04: Nice lighting, one-way staircases. Dangerous way to good weapons (but with skill and luck they can be taken with 0-20% of health loss). Hint: try to run at the very edge of lava. Easily available - shotgun and chaingun, difficult to get - super shotgun and rocket launcher. MAP05: The room is a polygon with 13 sides. There are 7 big and 13 small columns with 7 sides each. Black walls - very easy to spot your opponent. Very bright lighting but all textures are extremely dark, so players of all colours are visible from any distance. Eerie sight ;) No health. All weapons except chainsaw.