Names
Deathmatch wads from PG
Description
Set of five well-balanced deathmatch wads. Some special effects are there to increase playability - special walls, lights, staircases, etc.
Filenames
pg_dm2.wad
Size
315.34 KB
MD5
008ad291a94d6900bdb6e87813b73cd9
SHA-1
8f634cb06e0e1d7e0b3a051ee3f2a4e4b58c0956
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM2
Lumps
60
Maps
5
 
MAP01, MAP02, MAP03, MAP04, MAP05
================================================================
Title                   : Deathmatch wads from PG
Filename                : PG_DM2.WAD
Author                  : Pavel Grodek
Email Address           : pg@undone.com
Email Address (FIDOnet) : 2:5020/509.10, 2:5020/268.9
Misc. Author Info       : Genius from Russia, old and wise

Description             : Set of five well-balanced deathmatch wads.
                          Some special effects are there to increase
                          playability - special walls, lights, staircases, etc.

Additional Credits to   : My parents, friends and editors' authors
================================================================

* Play Information *

Game                    : DOOM II
Episode and Level #     : MAP01, MAP02, MAP03, MAP04, MAP05
Single Player           : Yes but no monsters
Cooperative 2-4 Player  : Yes but no monsters
Deathmatch 2-4 Player   : Yes (two recommended)
Difficulty Settings     : Not implemented and not needed
New Sounds              : No
New Graphics            : No
New Music               : Yes (Peter Gabriel songs: Lead A Normal Life,
                          Shock The Monkey, Digging In The Dirt,
                          Sledgehammer, In Your Eyes) Authors unknown :(
Demos Replaced          : None

* Construction *

Base                    : New levels from scratch
Editor(s) used          : DoomEdit/PM (for OS/2) v1.06 - for most of development,
                          EdMap 1.40 - for sectors manipulation,
                          DMapEdit 4.0 beta 11 - for copying stuff
Known Bugs              : None, only features.  Special walls are _not_ bugs.
                          A lot of thought and research were spent on them.

* Copyright / Permissions *

Authors MAY use this level as a base to build additional levels.

You may do whatever you want with this file.  Some reference to me would be
appreciated.

* Where to get this WAD *

FTP sites: ftp.cdrom.com.
Web pages: www.undone.com.
If you want to upload it, just do it and add URLs here.

BBS numbers: None.
If you want to upload it, just do it and add references here.

Other: Distributed through FIDO fileechos.

Additional Info:
* My primary goal was to create _balanced_ wad, where every weapon has roughly
  the same power. Even chaingun is equivalent to rocket launcher.
* Stylish appearance was my second goal - nothing too complex but well-honed.
* The third goal - to stretch DOOM limits a bit.  Old dog can learn some
  new tricks. Some of them have never been used in WADs before.
* Fourth goal - to please old deathmatch lovers without discouraging
  altdeath addicts. On some levels there are no health while on others
  it's scarce but enough to survive in altdeath mode.
* And the last goal - to add some good music to the good levels.

I think I have achieved them all ;-) Any feedback would be appreciated.

Special features:
MAP01: Sound-proof boxes you are born in.  Teleporters that lead to the single
       place - easy to kill when exiting from the red corridor.  Visual clues
       on the floor reminding you which side to turn and which corridor to run.
       All weapons except chainsaw and BFG.
MAP02: Twisted stairs.  Lava lift (triggered by walking over linedef) -
       useful for ambushes.  Doors with appropriate textures for easy
       orientation.  No health.  All weapons except chainsaw.
MAP03: Very special walls.  Some of them you can't miss (semi-opaque ones)
       and some are much more interesting - they can be shot through with
       energy weapons (plasma gun, BFG9000) and rocket launcher, but are
       bullet-proof.  All weapons except chainsaw.
MAP04: Nice lighting, one-way staircases.  Dangerous way to good weapons (but
       with skill and luck they can be taken with 0-20% of health loss).
       Hint: try to run at the very edge of lava.  Easily available - shotgun
       and chaingun, difficult to get - super shotgun and rocket launcher.
MAP05: The room is a polygon with 13 sides.  There are 7 big and 13 small
       columns with 7 sides each.  Black walls - very easy to spot your
       opponent.  Very bright lighting but all textures are extremely dark,
       so players of all colours are visible from any distance.  Eerie sight ;)
       No health.  All weapons except chainsaw.

MAP01

DM Spawns
4
Co-op Spawns
4

MAP02

DM Spawns
4
Co-op Spawns
4

MAP03

DM Spawns
4
Co-op Spawns
4

MAP04

DM Spawns
4
Co-op Spawns
4

MAP05

DM Spawns
4
Co-op Spawns
4
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