An old building in the mountians, full of traps and demons .. what more could you ask for? ;) You'll have to be able to jump to complete the map. This map is meant to be a challenge .. hope you enjoy it :)
=========================================================================== Archive Maintainer : None Update to : None Advanced engine needed : ZDoom Primary purpose : Single player =========================================================================== Title : Decaying Manse Filename : dmanse.wad Release date : 01/16/00 Author : Chris Emirzian (Udderdude) Email Address : <email removed> Other Files By Author : None worth mentioning Misc. Author Info : Homepage : http://rydia.net/udder/ Description : An old building in the mountians, full of traps and demons .. what more could you ask for? ;) You'll have to be able to jump to complete the map. This map is meant to be a challenge .. hope you enjoy it :) Additional Credits to : id Software Randy Heit for the excellent ZDoom =========================================================================== * What is included * New levels : 1 Sounds : No Music : Yes, a MOD by me :) Graphics : No Dehacked/BEX Patch : Yes, embedded inside the WAD Demos : No Other : No Other files required : None * Play Information * Game : DOOM2 Map # : Map01 Single Player : Designed for Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : Player starts only Other game styles : None Difficulty Settings : Not implemented * Construction * Base : New from scratch Build Time : About a week Editor(s) used : ZETH 4.5, NWT 1.3, Zennode 1.3, ModPlug Tracker Known Bugs : None May Not Run With... : Uncertian, only tested with ZDoom * Copyright / Permissions * You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution.