Names
DeeP Underworld 1 (for HEXEN only)
Filenames
DEEPHEX1.WAD
Size
254.87 KB
MD5
1b9f5539e1bfb9a50b3261c3a0a1005c
SHA-1
75c568a0cc7520e4e3898d4971e043354f811ca2
WAD Type
PWAD
IWAD
HEXEN
Engine
HEXEN
Lumps
12
Maps
1
 
MAP01
================================================================
Title                   : DeeP Underworld 1 (for HEXEN only) 
Filename                : DEEPHEX1.WAD

Authors                 : Mike Vermeulen (quick convert by Jack Vermeulen
                          with NO help from Mike <g>)
                          (75454.773@compuserv.com)
                          
Description             : A "large" PWAD for HEXEN you can play and modify  
                          to have some killer fun while we wait for Oct 30.
                          
                          Originally made by Mike for HERETIC!

                          Converted by DEEP v 8.0 automatically to HEXEN.
                          Of course, we lost all the textures, linedefs, 
                          teleports and the rest.  
                          
                          This is what you get in a 2-day conversion, 
                          far from done and you may get stuck in places :)
                         

Release Date            : October 21th, 1995   

================================================================

* Play Information *

Episode and Level #     : MAP01
Single Player           : Yes
Deathmatch 2-4 Player   : Yes, but pretty big for most tastes.
Difficulty Settings     : Not implemented
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None


* Construction *

Base                    : Converted from HERETIC level by DEEP v8.0

Editors used            : DEEP v8.0  (does DOOM, HERETIC and HEXEN at once)
                          
                          DEEPBSP, a node builder modified to work with Hexen 
                          PWADs and all the others. Has two nodebuild options,
                          one ultra-fast for development and the other slower
                          to do more precise node splits so they are balanced 
                          and minimize node-crossing (a HEXEN no-no for poly
                          objects).

                          RMB2.1-- here's how we did that:
                          We switched DeeP to DOOM mode, read in the HEXEN
                          level, saved it again (different name), RMBed it, 
                          saved the REJECT by itself. Then we switched DeeP 
                          back to HEXEN mode, read in the HEXEN version, read
                          in the REJECT, saved it again and PRESTO, a reject
                          that works with HEXEN.


* Copyright / Permissions *

Authors may use this level as a base to build additional levels, just give
us some credit.

You MAY distribute this WAD, provided you include this file, with your 
modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.

* Where to get this WAD *

CompuServe, ACTION games (GAM586) and wherever it ends up<g>.

MAP01

DM Spawns
10
Co-op Spawns
4
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