Names
Deleted Scene
Description
This is basically a group of rooms and passages that were built to be part of my level 'Null Space'. The initial room (the courtyard with the blue key switch) and the final rooms (the pentagram teleport entry and exit) are included in Null Space, everything between them was removed because I felt this section of map was too linear and didn't really fit in with the style of map I was trying to create. I have added some monsters and items to make this a playable single player level, but there are obvious dead ends, marked with 'no entry' signs on the walls, that lead to sections of the map that ARE included in Null Space. Look on this as a preview of what to expect from Null space in terms of architecture and game play.
Filenames
deleted.wad
Size
635.45 KB
MD5
b24ecaf1ace50ac0965b3ab55932a86f
SHA-1
f8893caf58ba7546fcb826e105ae1cb5cfa57880
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM, DOOM2
Lumps
57
Maps
1
 
MAP01
================================================================
Title                   : Deleted Scene
Filename                : deleted.wad
Distributed As...: deleted.zip
Release Date: 20th August 2001

Author                  : Russell Pearson
Email Address           : rddp@duellist.net
Website: www.duellist.net
                          
Description             : A small single player level.

Other Files By Author   : Tunnel Run (tun-run.zip)
  Blastem 2  (blastem2.zip)
  Close Kill (c-kill.zip)
  Voidtest   (voidtest.zip)
  Wood gfx   (woodgfx.zip)
  
================================================================
* Play Information *

Advanced engine needed  : No, designed for normal 'vanilla' Doom2
New Levels: 1
Episode and Level #     : Map 01
Single Player           : Yes
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Difficulty Settings     : Yes
Recommended Difficulty: Ultra Violence (skill level 4)
New Sounds              : No
New Graphics            : Yes
New Music               : Kinda
Dehacked/BEX Patch      : No
Demos Replaced          : No
Other files required    : None

* Construction *

Base                    : A removed section from my level Null Space
Editor(s) used          : WadAuthor, Wintex
Known Bugs              : None

================================================================
* Copyright *

Authors may NOT use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original 
authors for any of their resources modified or included in this file.

This level is copyright Russell DD Pearson (2001). You may
distribute this file in any electronic format (BBS, Diskette,
CD, etc) as long as you include this file intact.
================================================================

* Blah de blah de blah *

Deleted Scene....

This is basically a group of rooms and passages that were built to be
part of my level 'Null Space'. The initial room (the courtyard with 
the blue key switch) and the final rooms (the pentagram teleport entry
and exit) are included in Null Space, everything between them was removed
because I felt this section of map was too linear and didn't really fit
in with the style of map I was trying to create.

I have added some monsters and items to make this a playable single player
level, but there are obvious dead ends, marked with 'no entry' signs on
the walls, that lead to sections of the map that ARE included in Null Space.

Look on this as a preview of what to expect from Null space in terms of
architecture and game play.

At the time of writing this, Null Space is at least 4 weeks away from completion
(probably longer), but I am looking for a few playtesters to help me finetune
the gameplay and difficulty. If you would be interested in helping me playtest
the level send me an email.

-Russell Pearson (20th August 2001)
 
email: rddp@duellist.net

MAP01

DM Spawns
0
Co-op Spawns
1
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