There aren't many maps that focus on the chaingun, so I made this. A small-ish key hunt in Hell, with scarce supplies and no shotguns or plasma weaponry. You don't need to grab them in any order. The final challenge is right in front of you when you start; don't waste your ammo, or be prepared to make a break for it. A note: this isn't Pacifist compatible.
=========================================================================== Advanced engine needed : ZDoom Compatible Primary purpose : Single play =========================================================================== Title : Dementarium Filename : dmntrium.wad Release date : 11/25/10 Author : XutaWoo Email Address : firstname.lastname@example.org (don't bother, unless you're adding me for a messenger or something) Misc. Author Info : Got bored and made this. None was planned out at first, aside from non-linear key hunt. Description : There aren't many maps that focus on the chaingun, so I made this. A small-ish key hunt in Hell, with scarce supplies and no shotguns or plasma weaponry. You don't need to grab them in any order. The final challenge is right in front of you when you start; don't waste your ammo, or be prepared to make a break for it. A note: this isn't Pacifist compatible. Additional Credits to : Whomever composed the track used in AV MAP04. Again, whomever made the STSKY5 used in Skulltag. =========================================================================== * What is included * New levels : 1 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : MAP01 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Not implemented * Construction * Base : New from scratch Build Time : Less than 12 hours, I think Editor(s) used : Doom Builder 2, SLumpEd, maybe SLADE Known Bugs : If you try -really- hard, you can escape from the Archvile cage without the key; this can cause the map to be unwinnable. * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors