Four sizzling hot new levels made specifically for Deathmatch 2.0 (Alternative Deathmatch). New sounds, graphics, and music.
MAP01, MAP02, MAP03, MAP04
=========================================================================== Title : Demolish! 2.0 Date Finished : September 15, 1996 Author : Adam Shapiro Email Address : email@example.com Other Files By Author : Demolish! (regular deathmatch) Misc. Author Info : http://www.bios.net/~adam/ Description : Four sizzling hot new levels made specifically for Deathmatch 2.0 (Alternative Deathmatch). New sounds, graphics, and music. Additional Credits to : Andrew Waitsman and Matt Karpicus for extensive playtesting and criticizing. Also, and sounds/ graphics/music that I stole without knowing it. Also, Keith Kickman for helping with the tex- tures, Josh (aka Phallus) for the status bar. Level Description : (MAP 01 - Supply Plant) You and your buddies enter a high-tech warehouse. at first glance it appears like an abandoned building. Then you glance on a shelf and see a rocket launcher. Suddenly you realize you've stumbled onto an Intergalactic supply plant! One of you buddies turns to you and fires his shotgun -- right at your face. You duck in time and run into another room -- filled with ammo. It's time for revenge.. (MAP 02 - The Sewer) After barely escaping the Supply Zone alive, you find yourselves in a metallic waste disposal unit. Staircases lead up somewhere, but it appears to get darker. Nukage flows through the floor at some points. The walls are solid metal. There are no places to hide. (MAP 03 - Fantasyland) At last! Outside again! Crates and overpasses mark this area surrounded by brick. Stairs leading downward bring you to an area of water. You realize this could be a great place to hide until you find an exit. Suddenly, your "buddy" teleports into the room -- right next to you. Better think fast, or rather, move fast. (MAP 04 - Halls of Insanity) You find yourself in an everlasting hallway. It turns, goes up, goes down, drops out from under- neath you, and interconnects everywhere. There is no place to go except in cirlces. Suddenly, your "buddy" blasts you with some plasma from behind a secret wall. You run the hell out of there, and find yourself next to a switch that says "Crush." You wonder what it does, so you press it.. You hear your "buddy" screaming from the room where he blasted you from.. =========================================================================== * Play Information * Map # : 01-04 Single Player : No Cooperative 2-4 Player : No Deathmatch 2-4 Player : Yes Difficulty Settings : Not implemented New Sounds : Yes (Lots of stuff changed!) New Music : Yes (Each of the 4 levels, and the Inter music.) New Graphics : Yes (Two new textures, status bar) Demos Replaced : None * Construction * Base : New levels from scratch. Build Time : On and off for 2 weeks. Editor(s) used : DoomCad 6.1, WinTex 4.3, DeeP, Paint Shop Pro 3.1 TeD, TheDraw, Warm16. Known Bugs : On the first level you can see below the horizon if standing on the exit sign and look over the wall. Other than that, none. Please e-mail me any bugs you encounter at: firstname.lastname@example.org * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. You MAY extract sounds/music/graphics from this wad, as long as you give proper credit to me and/or the original creator. * Where to get this WAD * FTP sites: ftp.cdrom.com BBS numbers: Other: http://www.bios.net/~adam/doom2.htm