Names
Demon Eclipse: Episode 1 - Doorway to Abbadon
Description
This is the first epsisode of a 18 (maybe 32) level Megawad I will be working on. Each map has it's own Deathmatch Map including within the main map itself to allow easy deathmatching and fun =). I've never made doom maps before, so these are my first 6. They turend out decent, though the later maps tends to be a lot more detailed than the first few. I have gone back to add details, though. These maps are designed for Doomers of all experience levels. On skill 1 and 2, the gameplay is pretty relaxed; designed for beginners. On skill 3, it's a bit more of a challenge, like some of the later DOOM 2 maps. On skill 4 (and 5 if you're crazy), there will be swarms of monsters. This was designed for more experienced doom players. Though non of these maps are quite as hard as Those found in Alien Vendetta or Plutonia Experiment. Later levels will reach the relative difficulty of those withing Alien Vendetta (perhaps?). -TIPS: Many of the maps are UAC-facilities and there Are many computer consoles. Many of them will Activate some sort of switch. Others will reveal secret areas to you. Make sure to check them. There are numerous secrets with each map. On Ultraviolent and Nightmare, it's very important that you find them, for they give you much of the needed health and ammo.
Filenames
de-ep1.wad
Size
5.31 MB
MD5
4fad772179dd9f8c66c3b56dc096343b
SHA-1
bc2f1f7bc67bb3882cb4f8ab4cab04abd73bdaf7
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM2
Lumps
314
Maps
6
 
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06
================================================================
Title                   : Demon Eclipse: Episode 1 - Doorway to Abbadon
Filename                : DE-Ep1.WAD
Author                  : Eric Ou (Ezxariarch)
Email Address           : ezxariarch@hotmail.com
Misc. Author Info       : New to doom editing community 
  (never uploaded anything before)

Description             : This is the first epsisode of a 18 (maybe 32) level
  Megawad I will be working on. Each map has it's own
  Deathmatch Map including within the main map itself
  to allow easy deathmatching and fun =).

  I've never made doom maps before, so these are my 
  first 6. They turend out decent, though the later 
  maps tends to be a lot more detailed than the first 
  few. I have gone back to add details, though.

  These maps are designed for Doomers of all experience
  levels. On skill 1 and 2, the gameplay is pretty
  relaxed; designed for beginners. On skill 3, it's a bit
  more of a challenge, like some of the later DOOM 2 maps.
  On skill 4 (and 5 if you're crazy), there will be swarms
  of monsters. This was designed for more experienced doom
  players. Though non of these maps are quite as hard as
  Those found in Alien Vendetta or Plutonia Experiment.
  Later levels will reach the relative difficulty of those
  withing Alien Vendetta (perhaps?).

  -TIPS: Many of the maps are UAC-facilities and there
         Are many computer consoles. Many of them will
 Activate some sort of switch. Others will
 reveal secret areas to you. Make sure to check
 them. There are numerous secrets with each map.
 On Ultraviolent and Nightmare, it's very
 important that you find them, for they give you
 much of the needed health and ammo. 

Additional Credits to   : Id software for Doom and Doom 2!
  Gothic DM team for use of 2 textures and inspiration!
  Alien Vendetta Team for 2 Midis and Inpiration!
  Team TNT for Final Doom and inpiration!
  Plutonia Team for hard-ass map ideas!
  XODE media for it's awesome Doom Builder

                          Special thanks: to Rick (Cressen) LaPlante for      testing. Whomever composed and made the Midis =)
================================================================

* Play Information *

Engine                  : Doom 2 (Zdoom recommended)
Episode and Level #     : MAP01 - Map06
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : Yes
New Sounds              : No
New Graphics            : Yes
New Music               : Yes
Demos Replaced          : No

* Construction *

Base                    : six New levels from scratch!
Editor(s) used          : Doom Builder 1.0, WinTex 4.3, Photoshop 6.0
Known Bugs              : This wad was mostly tested on Zdoom, so some objects tends 
  to "float"in other ports due to radius handling differences 
      within the port. There is no major bugs that i found with 
  numerous tests. Some minor secrets also works differently
  depending on what ports you use. Level difficulty also varies
  slightly depending on port. It tends to be eaiser with Doom
  Legacy then Zdoom, as far as I know (weapons do less damage
  Zdoom?).

* Copyright / Permissions *

Other Authors MAY NOT use these maps to make other maps.

You MAY distribute this WAD, provided you include this file, with
no modifications, through any FTP site, BBS, or FREE disk or CD.
You may NOT distribute this WAD on any Disk or CD intended for sale.

* Where to get this WAD *

FTP sites:  www.Doomworld.com\idgames

Outpost Station (MAP01)

DM Spawns
13
Co-op Spawns
4

Waste Processor (MAP02)

DM Spawns
21
Co-op Spawns
5

The Reactor (MAP03)

DM Spawns
17
Co-op Spawns
6

Gateway Control (MAP04)

DM Spawns
22
Co-op Spawns
4

The Abyssal Lair (MAP05)

DM Spawns
10
Co-op Spawns
8

The Core (MAP06)

DM Spawns
16
Co-op Spawns
4
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