Demonic Spirit for DOOM II
Demonic Spirit for DOOM II
In my opinion episodes 1 and 2 of Doom1 are still the best. Of course I had those two episodes in mind when I worked on this WAD, but texture choice is somewhat different.
Title : Demonic Spirit for DOOM II Filename : SPIRIT.WAD Release Date : December 94 Author : ANDY BADOREK Email Address : <email removed> (He is a friend... Go ahead! Keep him busy!) Misc. Author Info : Still not sick of the game Description : In my opinion episodes 1 and 2 of Doom1 are still the best. Of course I had those two episodes in mind when I worked on this WAD, but texture choice is somewhat different. This is NOT my first WAD, so give it a chance! It is a serious attempt in WAD-designing. By the way: SPIRIT.WAD is fun to play, not hard to play. I wont call you a worthy Doom Player if you cheat or save the game... Hints : Some rooms were designed not to give you an easy shot at the enemy: if life is too hard for you try to use a different strategy and/or different weapons. If a large metal block is in your way look out for another one which has exactly the same size. All other switches/trigger lines are local affairs. There are three ways to get the Soul Sphere: The invisible barrier can be removed with a switch in the next room but it is impossible to get back once the door is closed. This means (a) you have to be quick, (b) convince one of the monsters to keep the door open for you, or (c) do something clever with the barrel. Of course the puzzle was designed for solution (c). Additional Credits to : * MIGRU, play-tester & Internet access * ID Software, creators of DOOM, the best game ever * The authors of all the editors I used *** Play Information *** Map # : 01 (and 02 as a SMALL bonus level) Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes, try MAP02 with -RESPAWN or -ALTDEATH Skill Settings (MAP01) : 2 - Super Shotgun Festival, Easy 3 - Normal Play, Easy 4 - Normal Play, Not So Easy... New Sounds : No New Graphics : Yes, a few No Music : No Demos Included : None Par Time : 15 Minutes for 3 x 100% on Skill 4 (MAP01) Cyberdemons : None Sucks : No *** Construction *** Base : New levels from scratch Construction Time : MAP01 - 30 hours + play-testing + graphic patches MAP02 - 5 hours Editors used : DEU521GCC, DEUII(hacked), DMGRAPH10, BSP11X NO Bugs : Indeed (Well, honestly: MIGRU the Official Play-Tester reported mysterious system crashes on his notorious 386/40. But never mind, he spends half his life time talking about system crashes and other reasons why he uses OS/2... -- spirit.wad never crashed on me) Additional Remark : A former beta-version of SPIRIT treated with REJECT to make it faster for players using excellent 386's ;-) crashed sometimes during the DOOM loading process. This does not happen with this version!! MIGRU *** Technical Information *** Load it with something like: Doom2 -file spirit.wad -warp 1 -skill 4 I used the DOOM2 Linedef Type 126 in some places: it is a monster teleport, so it is not a bug when YOU cross the line and nothing happens. I do *NOT* recommend including this WAD into an episode-like compilation WAD together with other WAD files because it uses texture patches which may cause other levels to look strange. It is okay if those other levels dont use the Wolfenstein textures. If you omit the patches, THESE levels will look strange - and I dont want that! *** Future Plans *** There might be an update with one more level released within the next few weeks... but dont count on it! *** Copyright / Permissions *** You may use this WAD as a base to build other levels, provided you give credit to the original author. You are encouraged to distribute this WAD, provided it remains intact and you include this file (spirit.txt) with no modifications.