Names
Dismemberment
Description
I'm pretty sure this is bigger then Eulogy 8. I could be wrong, but I doubt it. Anyway, this one can't be completed in five mins(100/100 anyway), unlike Eulogy 9, since that was the main complaint about it(too short). It's also harder then I usually make maps(I think so anyway, but what do I know, I suck at Doom heh).
Filenames
dismem.wad
Size
408.66 KB
MD5
4c3605f99a28afb23333ad5e6bdda9df
SHA-1
2aaddf7bf1f303ee74ddd1d0ee389c0d54285381
WAD Type
PWAD
IWAD
DOOM2
Engine
BOOM
Lumps
31
Maps
1
 
MAP01
Date Completed         : November 8 , 1998
Title                  : Dismemberment
Filename               : dismem.wad
Other Works            : Eulogy Series. Upcoming maps for
                         HR2 and Surge DM.  Check out
                         http://cyb.ml.org
Author                 : Cyberdemon (Mike Watson)

Email Address          : cyberdemon@cyb.ml.org

Description            : I'm pretty sure this is bigger then Eulogy 8.  I
                         could be wrong, but I doubt it.  Anyway, this one
                         can't be completed in five mins(100/100 anyway),
                         unlike Eulogy 9, since that was the main complaint
                         about it(too short).  It's also harder then I
                         usually make maps(I think so anyway, but what do
                         I know, I suck at Doom heh).

Additional Credits to  : id Software and TeamTNT for the game(Doom 2 and Boom)
                         prower and Lingucia for beta testing.  Chris Dale
                         (I think)for making the sky(well, the mountains
                         anyway), and anyone else I missed.
      ===============================================================

* Play Information *

Game                    : boom2.exe with doom2.wad 
Level #                 : map01
Single Player           : Yes
Cooperative 2-4 Player  : Yep
Deathmatch 2-4 Player   : This map would suck big time for DM, so
                          go away!
Difficulty Settings     : Implimented.  1 and 2 should be somewhat hard,
                          3, 4 and 5 are about equal, minus a few monsters.

Note                    : There are a few areas(slime pits)you can fall into
                          and not get out of.  I know that's mean, but go
                          play Q2 sometime and then try to tell me it's not
                          fair(simple solution, don't fall into any slime).

New Sounds              : None

New Graphics            : New sky made from two others I found, and a slime
                          fall graphic made from the SFALLx ones(color change).
                          Also, I guess if you want to count the colormaps,
                          those are in there too.  I stole a flat from Q2 also,
                          heh.
  
New Music               : Last by NIN(directly embeded)


Demos Replaced          : I don't think I can beat this map...no, definetly not.
                          Feel free to send any demos though, just
                          mail 'em to cyberdemon@cyb.ml.org

* Construction *

Base                    : New level from scratch.  Graphics, blah blah,
                          I already went through this.

Editor(s) used          : WadED, WadAuthor, CLED, NWT and WARM

Build time              : Too damned long...a few weeks I think(about 2 or so)
  
Known Bugs              : Some texture misalignemnt I probably overlooked,
                          but please don't go looking for texture mislaignments,
                          or I mighyt have to kick you ass freako!  And there's
                          no HOM in the Lave river under the 3D bridge this
                          time Afterglow :P

Hints                   : Like I said before, watch out for those slime
                          pits, cause even if you can get out you'll
                          lose a good amount of health(unless you
                          play on skill 1 you wuss! heh).  If you can't
                          strafe run you can still get the yellow key,
                          just don't run over that metal box.  And remember,
                          you can never have too many SUPPORT3 poles, heh.

 * Copyright / Permissions *

Authors may NOT use this level as a base to build additional
levels.

You may distrubute this file in any format(CD ROM, BBS, whatever)provided
that you include all files included in your distribution(as in, this text file)  

Where to Get this wad:

FTP: http://cyb.ml.org, ftp.cdrom.com/pub/idgames and all mirrors

BBS: Heh, doubt it.

Other: Uhhh...boo...



MAP01

DM Spawns
0
Co-op Spawns
4
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