I'm pretty sure this is bigger then Eulogy 8. I could be wrong, but I doubt it. Anyway, this one can't be completed in five mins(100/100 anyway), unlike Eulogy 9, since that was the main complaint about it(too short). It's also harder then I usually make maps(I think so anyway, but what do I know, I suck at Doom heh).
Date Completed : November 8 , 1998 Title : Dismemberment Filename : dismem.wad Other Works : Eulogy Series. Upcoming maps for HR2 and Surge DM. Check out http://cyb.ml.org Author : Cyberdemon (Mike Watson) Email Address : <email removed> Description : I'm pretty sure this is bigger then Eulogy 8. I could be wrong, but I doubt it. Anyway, this one can't be completed in five mins(100/100 anyway), unlike Eulogy 9, since that was the main complaint about it(too short). It's also harder then I usually make maps(I think so anyway, but what do I know, I suck at Doom heh). Additional Credits to : id Software and TeamTNT for the game(Doom 2 and Boom) prower and Lingucia for beta testing. Chris Dale (I think)for making the sky(well, the mountains anyway), and anyone else I missed. =============================================================== * Play Information * Game : boom2.exe with doom2.wad Level # : map01 Single Player : Yes Cooperative 2-4 Player : Yep Deathmatch 2-4 Player : This map would suck big time for DM, so go away! Difficulty Settings : Implimented. 1 and 2 should be somewhat hard, 3, 4 and 5 are about equal, minus a few monsters. Note : There are a few areas(slime pits)you can fall into and not get out of. I know that's mean, but go play Q2 sometime and then try to tell me it's not fair(simple solution, don't fall into any slime). New Sounds : None New Graphics : New sky made from two others I found, and a slime fall graphic made from the SFALLx ones(color change). Also, I guess if you want to count the colormaps, those are in there too. I stole a flat from Q2 also, heh. New Music : Last by NIN(directly embeded) Demos Replaced : I don't think I can beat this map...no, definetly not. Feel free to send any demos though, just mail 'em to <email removed> * Construction * Base : New level from scratch. Graphics, blah blah, I already went through this. Editor(s) used : WadED, WadAuthor, CLED, NWT and WARM Build time : Too damned long...a few weeks I think(about 2 or so) Known Bugs : Some texture misalignemnt I probably overlooked, but please don't go looking for texture mislaignments, or I mighyt have to kick you ass freako! And there's no HOM in the Lave river under the 3D bridge this time Afterglow :P Hints : Like I said before, watch out for those slime pits, cause even if you can get out you'll lose a good amount of health(unless you play on skill 1 you wuss! heh). If you can't strafe run you can still get the yellow key, just don't run over that metal box. And remember, you can never have too many SUPPORT3 poles, heh. * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels. You may distrubute this file in any format(CD ROM, BBS, whatever)provided that you include all files included in your distribution(as in, this text file) Where to Get this wad: FTP: http://cyb.ml.org, ftp.cdrom.com/pub/idgames and all mirrors BBS: Heh, doubt it. Other: Uhhh...boo...