Names
#DooM Speedmapping Session 1
Description
12 maps made during the first session, some by first-time mappers. There were two theme options: "Cyberdemon" and "Water & Lava".
Filenames
hdsped01.wad
Size
964.01 KB
MD5
1f5648f86640422cb2dc21d7201b1804
SHA-1
d8aac3866149d7d40894625a8278e8a43eb7ce2d
WAD Type
PWAD
IWAD
DOOM2
Engine
BOOM
Lumps
157
Maps
12
 
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08, MAP09, MAP10, MAP11, MAP12
===========================================================================
Advanced engine needed  : Boom
Primary purpose         : Single play
===========================================================================
Title                   : #DooM Speedmapping Session 1
Filename                : hdsped01.wad
Release date            : 09/20/2014
Authors                 : Kraflab
                          Altazimuth
                          Christopher Dewey (Kingdime)
                          dingdang
                          4schockblast
                          DrJordo
                          Connor "eLim" O'Leary
  Ezormer
  JMickle
  paymentplan
  nub_hat
  Adam

Email Address           : kraflab@gmail.com

Misc. Author Info       : The #DooM Speedmapping Sessions are held by the
  #doom community on irc.speedrunslive.com

Description             : 12 maps made during the first session, some by
  first-time mappers.  There were two theme
  options: "Cyberdemon" and "Water & Lava".

Credits to              : Id Software for Doom II
                          CodeImp of Doom Builder 2
                          SirJuddington for SLADE3
                          Exl for WhackEd4


Additional Credits to   : 

===========================================================================

* Maplist *

Map 1
Author: Kraflab
Map Name: Trainsman in the Alfonzone
Theme: Cyberdemon + Water & Lava
Compatibility: Boom
Music: Stage 8 - Castlevania 4

Map 2
Author: Altazimuth
Map Name: Peekaboo
Theme: Cyberdemon
Compatibility: Boom
Music: Doom 2 MAP06

Map 3
Author: Christopher Dewey (Kingdime)
Map Name: DimewreckSquared.wad
Theme: Cyberdemons + water
Compatibility: Boom
Music: Doom 1 E1M1

Map 4
Author: dingdang
Map Name: don't stop or we'll die
Theme: cyberdemons water and lava
Compatibility: Vanilla
Music: Doom 2 MAP01

Map 5
Author: 4shockblast
Map Name: Hope You're Good on Tight Spaces with Cybers!
Theme: Lava/Water+Cybers
Compatibility: Limit Removing
Music: Become the Hunted from Plutonia 2

Map 6
Author: DrJordo
Map Name: Stupid Cybertemple Thing
Theme: Cyberdemon
Compatibility: Boom
Music: -

Map 7
Author: Connor "eLim" O'Leary
Map Name: Please Fight The Monsters
Theme: Cyberdemon
Compatibility: Boom
Music: Alstroemeria Records - Bad Apple

Map 8
Author: Ezormer
Map Name: Cyber Crackle3
Theme: Cyberdemon + Water & Lava
Compatibility: Boom
Music: "Aries" by Mark Klem

Map 9
Author: JMickle
Map Name: The Circle Of Cyber Featuring Circle Cyber Center
Theme: Cyberdemon (also a bit of lava/water)
Compatibility: Boom
Music: Congratulations on the baby but did you even want one by JMickle

Map 10
Author: paymentplan
Map Name: Nespithe
Theme: cyberdemon + water & lava
Compatibility: Boom
Music: CVAoS- Heart of Fire by Jorge D. Fuentes
Comment: "Made as part of #doom's speedmap session on September 20th, 2014.
My first completed map."

Map 11
Author: nub_hat
Map Name: the flooded base
Theme: water and lava and cyberdemons
Compatibility: limit removing just to be sure
Music: some incubus song battlestar galactica or something
Comment: "yo im nub_hat this is my map was a bit late but got to map for 40
min hope you like it"

Map 12
Author: Adam
Map Name: Unfinished Business
Difficulty: Imbalanced trainwreck
Theme: Well, there is lava and there are Cyberdemons.
Comments: "After spending an afternoon playing a multitude of Maximum Doom
maps, you find yourself slipping away into a terrifying dreamworld.

Fight your way through endless hordes of enemies, battle beasts from
another realm and save your sanity... or never wake up!"

===========================================================================
* What is included *

New levels              : 12
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No


* Play Information *

Game                    : Doom 2
Map #                   : MAP01 - MAP12
Single Player           : Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : No


* Construction *

Base                    : New from scratch
Build Time              : 2 hours per map
Editor(s) used          : Doom Builder, SLADE3, WhackEd4
Known Bugs              : Possible
May Not Run With        : Vanilla Doom
Tested With             : ZDoom


* Copyright / Permissions *

Authors MAY NOT use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

trainsman in the alfonzone (MAP01)

DM Spawns
0
Co-op Spawns
1

peekaboo (MAP02)

DM Spawns
0
Co-op Spawns
2

dimewrecksquared.wad (MAP03)

DM Spawns
0
Co-op Spawns
1

don't stop or we'll die (MAP04)

DM Spawns
0
Co-op Spawns
1

hope you're good on tight spaces with cybers! (MAP05)

DM Spawns
0
Co-op Spawns
1

stupid cybertemple thing (MAP06)

DM Spawns
0
Co-op Spawns
4

please fight the monsters (MAP07)

DM Spawns
0
Co-op Spawns
1

cyber crackle3 (MAP08)

DM Spawns
0
Co-op Spawns
1

the circle of cyber featuring circle cyber center (MAP09)

DM Spawns
0
Co-op Spawns
1

nespithe (MAP10)

DM Spawns
0
Co-op Spawns
1

the flooded base (MAP11)

DM Spawns
0
Co-op Spawns
1

unfinished business (MAP12)

DM Spawns
0
Co-op Spawns
1
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