Names
Doom II Redux or: How I Learned to Stop Trying and Use Generic Titles.
Description
A reimaging/remake/restyling of DOOM II. Inspired by a ton of stuff.
Filenames
d2ra4w.wad
Size
22.1 MB
MD5
fa476cb469e98c8c41cb7bed7e5b9209
SHA-1
6ae247cd4231d90e47fb469edaaa0488c2c64b4a
WAD Type
PWAD
IWAD
DOOM2
Engine
BOOM
Lumps
1555
Maps
11
 
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08, MAP09, MAP10, MAP11
Title                   : Doom II Redux or: How I Learned to Stop Trying and Use Generic Titles.
Filename                : D2Redux.wad
Release Date: 
Author                  : Tarnsman
Email Address           : us3i@hotmail.com/us3iDW@gmail.com


Description             : A reimaging/remake/restyling of DOOM II. Inspired by a ton of stuff.
                          
                          
Story: Demons invaded Earth and killed your bunny. You are a space marine. 
                          You kill demons and run at the land speed record. Then you go to hell
                          and kill more demons.

* What is included *

New levels              : 32 levels (11 Currently)
Sounds                  : No
Music                   : Yes
Graphics                : Eventually 
Demos                   : Eventually 
Other                   : No

* Play Information *

Game                    : Doom 2
Map #                   : 01-32 (11 Currently)
Single Player           : Yes
Cooperative 2-4 Player  : Yes (Player Starts Only, Not Tested)
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : From scratch, although the E1M4 room in map 04 is almost a direct copy. But it was
  also the very first thing I ever made as a mapper.
Build Time              : ~Two and a half months so far...
Editor(s) used          : Doombuilder 2, XWE, Slade 3
Known Bugs              : Some slime trails in PrBoom+
Tested with: GZdoom, PrBoom+, whatever ports my playtesters used
May Not Run With...     : doom2.exe, any port this wasn't tested with

* Resources *

Textures: id Software
  Raven Software
  Rogue Entertainment
  3DRealms
  The GothicDM Team
  The Requiem Team
  Team TNT
  Lobotomy Software
  NiGHTMARE
  RottKing
  Espi
  Tormentor667
  Vader
  Nuxius
  Eriance
  Fredrik
  Dark Base Textures
  Agentspork
  Esselfortium
  Huy Pham
  40oz
  Skillsaw
  Super Jamie
  Kim Malde
  Vincent Catalaa
  Steven Reimer
  ...and a few edits by Tarnsman

Graphics: All new graphics by Esselfortium (when he gets around to making them)

Playtesters: Esselfortium, dew, MegaDoomer
 
Music: Map 01 - At Doom's Gate : by Bobby Prince (DOOM E1M1)
  Map 02 - Deep Blue : by Miyamoto Shant (Guardian Legend)
  Map 03 - Hex of Depression : by Paul Corfiatis (Claustrophobia 1024 Map 08)
  Map 04 - Surface : by Stuart Ryan (Speed of DOOM Map 01)
  Map 05 - I Sawed the Demons : BY Bobby Prince (DOOM E2M1)
  Map 06 - Blood Jungle : by Team TNT (TNT Maps 16 and 26)
  Map 07 - Chance for a Big Reversal : by Motoi Sakuraba (Tales of Vesperia)
  Map 08 - Wandering the Crystal Blue : by Michiru Yamane (Castlevania: OoE)
  Map 09 - Quad Machine : by Sonic Mayhem (Quake II)
  Map 10 - Covert Operations Facility : by Paul Corfiatis (Whispers of Satan Map 06)
  Map 11 - Donna to the Rescue : by Bobby Prince (DOOM E3M2)

Special Thanks: Esselfortium for getting me to publish this in the first place.

===========================================================================

===========================================================================

* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or reuse. 
As long as it is the final version. Permissions have been obtained from original 
authors for any of their resources modified or included in this file.

Authors MAY NOT use the contents of this file if this is an alpha or beta release, 
or any other test release.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

MAP01

DM Spawns
0
Co-op Spawns
4

MAP02

DM Spawns
0
Co-op Spawns
4

MAP03

DM Spawns
0
Co-op Spawns
4

MAP04

DM Spawns
0
Co-op Spawns
4

MAP05

DM Spawns
0
Co-op Spawns
4

MAP06

DM Spawns
0
Co-op Spawns
4

MAP07

DM Spawns
0
Co-op Spawns
8

MAP08

DM Spawns
0
Co-op Spawns
5

MAP09

DM Spawns
0
Co-op Spawns
4

MAP10

DM Spawns
0
Co-op Spawns
4

MAP11

DM Spawns
0
Co-op Spawns
4
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