Names
Doom Commando
Description
==Map01== Infiltrate the military base overrun with all sorts of monsters then proceed to the helipad for emergency extraction. ==Map02== Enter the second base and clear out the demonic presence. You will need to find your own way out as after dropping you off no helicopters will be available. Try the old railway if it's still operational... ==Map03== The bridge is out and the train can continue no further. There is a heliport in the area but intelligence reports it's under demonic control. If you can make it we'll get an extraction team to you. ==Map04== The offices of our main weapons supplier have come under attack and we've lost contact... ==Map05== It's time to take the fight to their centre of operations. We've found a huge tower from which massive energy readings have been emanating. See if you can't deliver a little kickass to our 'friends' where it'll hurt the most. ==Map06== Following the success of your last operation we've got them on the run. Reports indicate a large group has holed up in an old prison complex. ==Map07== One last remaining force has managed to fight its way through our defences and has captured one of our outposts. Get in there and annihilate those scum.
Filenames
commando.wad
Size
1.29 MB
MD5
137c8b5c7d7dfba05e0a25af69eca534
SHA-1
c168c75f035daec1bdd39fedd2c17e99251edd29
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM2
Lumps
84
Maps
7
 
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07
===========================================================================
Primary purpose         : Single + coop play
===========================================================================
Title                   : Doom Commando
Filename                : commando.wad
Release date            : January 2008
Author                  : icecreamsoldier
Email Address           : <email removed>

Description             : ==Map01==
                          Infiltrate the military base overrun with all
                          sorts of monsters then proceed to the helipad for
                          emergency extraction.

                          ==Map02==
                          Enter the second base and clear out the demonic
                          presence. You will need to find your own way out
                          as after dropping you off no helicopters will be
                          available. Try the old railway if it's still
                          operational...

                          ==Map03==
                          The bridge is out and the train can continue no
                          further. There is a heliport in the area but
                          intelligence reports it's under demonic control.
                          If you can make it we'll get an extraction team
                          to you.

                          ==Map04==
                          The offices of our main weapons supplier have
                          come under attack and we've lost contact...

                          ==Map05==
                          It's time to take the fight to their centre of
                          operations. We've found a huge tower from which
                          massive energy readings have been emanating. See
                          if you can't deliver a little kickass to our
                          'friends' where it'll hurt the most.

                          ==Map06==
                          Following the success of your last operation
                          we've got them on the run. Reports indicate a
                          large group has holed up in an old prison
                          complex.

                          ==Map07==
                          One last remaining force has managed to fight
                          its way through our defences and has captured one
                          of our outposts. Get in there and annihilate
                          those scum.
                          
Thanks to: gggmork and butts for their advice
  Rob Palmer for the bug fix
===========================================================================
* What is included *

New levels              : Yes
Sounds                  : No
Music                   : No
Graphics                : Some
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2 (Doom2.exe)
Map #                   : 1-7
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes (but not tested)
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : Several weeks in 2005, modified late 2007
Editor(s) used          : Edmap, Doom Builder, XWE, The GIMP
Known Bugs              : None (now works under zdoom)


* Copyright / Permissions *

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

MAP01

DM Spawns
10
Co-op Spawns
4

MAP02

DM Spawns
8
Co-op Spawns
4

MAP03

DM Spawns
6
Co-op Spawns
4

MAP04

DM Spawns
6
Co-op Spawns
4

MAP05

DM Spawns
5
Co-op Spawns
4

MAP06

DM Spawns
10
Co-op Spawns
4

MAP07

DM Spawns
7
Co-op Spawns
1
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