Doom, Comic Book Style. This is merely a weapons mod, but the weapons are comic style, and I made sure to pick as "cartoony" graphics as possible (but not absurdly cartoony, ie. MS Paint).
=========================================================================== Archive Maintainer : Weapons mod - goes in Combos. Update to : This is a new file Advanced engine needed : EDGE 1.29 RC1 Primary purpose : No levels included =========================================================================== Title : Doom Illustrated Filename : WW-DI.WAD Release date : April 28, 2005 Author : WildWeasel Email Address : firstname.lastname@example.org Other Files By Author : WW-OPM, WW-BNI, WW-XM, DOOMOS Misc. Author Info : Doom Armory Quartermaster. http://www.box43.net/~wildweasel Description : Doom, Comic Book Style. This is merely a weapons mod, but the weapons are comic style, and I made sure to pick as "cartoony" graphics as possible (but not absurdly cartoony, ie. MS Paint). Additional Credits to : Resources from Generations Arena, Firearms, Halo, Powerslave, Soldier of Fortune, Scero, Xaser, the Freedoom team, Terminator: Future Shock, Marty Kirra, Scuba Steve, Opposing Force, Doom 2.5, XIII, Resident Evil: To Serve And Protect, Wolfenstein: Enemy Territory, Doom 3, Monster Resource WAD, Skulltag, Half-Life 2, and Osiris. =========================================================================== * What is included * New levels : None Sounds : Yes Music : No Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : All required DDF's, RSCRIPT, and stuff Other files required : None * Play Information * Game : Doom 2 Map # : No maps Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : EDGE has no netplay. Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : About a month. Editor(s) used : XWE, Adobe Audition 1.5, Irfanview, PSP 9. Known Bugs : Shotgun's fire sequence can be royally messed with by alternating the primary and secondary fires. The SMG (starting weapon)'s alt fire will still make flashes if it's out of ammo. May Not Run With... : EDGE 1.28 or lower. * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors