Doom Illustrated: ZDoom Edition
Doom Illustrated: ZDoom Edition
Doom, Comic Book Style. This is merely a weapons mod, but the weapons are comic style, and I made sure to pick as "cartoony" graphics as possible (but not absurdly cartoony, ie. MS Paint). Since the unofficial ZDoom contains Decorate weapon code, I decided to port this to ZDoom with some enhancements.
=========================================================================== DOOM ARMORY EXCLUSIVE WEAPONS MOD Advanced engine needed : ZDoom 2.0.96x UNOFFICIAL! =========================================================================== Title : Doom Illustrated: ZDoom Edition Filename : WW-DIZD.WAD Release date : July 17, 2005 Author : WildWeasel Email Address : firstname.lastname@example.org Other Files By Author : WW-OPM, WW-BNI, WW-XM, WW-ANA Misc. Author Info : Doom Armory Quartermaster. http://www.box43.net/~wildweasel Description : Doom, Comic Book Style. This is merely a weapons mod, but the weapons are comic style, and I made sure to pick as "cartoony" graphics as possible (but not absurdly cartoony, ie. MS Paint). Since the unofficial ZDoom contains Decorate weapon code, I decided to port this to ZDoom with some enhancements. Additional Credits to : Resources from Generations Arena, Firearms, Halo, Powerslave, Soldier of Fortune, Scero, Xaser, the Freedoom team, Terminator: Future Shock, Marty Kirra, Scuba Steve, Opposing Force, Doom 2.5, XIII, Resident Evil: To Serve And Protect, Wolfenstein: Enemy Territory, Doom 3, Monster Resource WAD, Skulltag, Half-Life 2, and OsirisTC =========================================================================== * What is included * New levels : None Sounds : Yes Music : No Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : All required DDF's, RSCRIPT, and stuff Other files required : None * Play Information * Game : Doom 2 Map # : No maps Single Player : Designed for Cooperative 2-4 Player : Untested Deathmatch 2-4 Player : Untested, not recommended because nothing respawns Other game styles : Won't work in Skulltag or ZDaemon! Difficulty Settings : Whatever the maps have * Construction * Base : WW-DI.WAD Build Time : About a month. Editor(s) used : XWE, Adobe Audition 1.5, Irfanview, PSP 9. Known Bugs : Shotgun's fire sequence can be royally messed with by alternating the primary and secondary fires. The Rocket Launcher's alt-fire still fires three out of four missiles if you only have 1 rocket left. Chaingun spinups are screwy if you only tap the button. May Not Run With... : ZDoom 2.0.96 or lower. THIS REQUIRES THE UNOFFICIAL BUILD TO RUN. * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * Web Sites: http://armory.drdteam.org/