Doom - The Arcade Game
Doom - The Arcade Game
Sink some battleships, uh, I mean imps on battleships. The captain always goes down with his boat, but in this case the reverse is true. Kill the imp captains and the ships will sink.
=========================================================================== Advanced engine needed : ZDoom v1.23b30 Primary purpose : Single Player Experiment =========================================================================== Title : Doom - The Arcade Game Phobos Bonus Level 2 - You Sunk My Battleship! Filename : dab_2.wad Release date : 4 April 2002 Author : Ethan Watson aka GooberMan Email Address : email@example.com Other Files By Author : DC4DEMO.WAD (found at http://www.geocities.com/ gooberman_and_friends/doom_chronicles) DAR1.WAD (found at http://www.doomworld.com/ doomarcade) STARBOX.WAD (demo WAD found at http://zdoom.notgod.com/ftp) GDM_CAVE.WAD (deathmatch WAD found at ftp://archives.3dgamers.com/pub/idgames/) Misc. Author Info : He's a Goober Description : Sink some battleships, uh, I mean imps on battleships. The captain always goes down with his boat, but in this case the reverse is true. Kill the imp captains and the ships will sink. Additional Credits to : id Software for making Doom in the first place. Randy Heit for developing ZDoom and putting up with my bug reports in the forums. The beta testers, who have been more helpful since Release 1 :) =========================================================================== * Play Information * Executable needed : ZDoom v1.23b30 minimum IWAD Needed : DOOM2.WAD PWAD Needed : none Map # : MAP01 Single Player : Yes Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : No Difficulty Settings : Sorta - amount of health recharges depends on difficulty settings New Graphics : Yes New Sounds : No New Demos : No DEH Patch : No * Construction * Base : From scratch. Build Time : An few hours. Tool(s) used : Zeth, WARM, DEUTEX, Paint Shop Pro 5 Known Bugs : None Will Not Run With... : Grand Theft Auto. * General info * After uploading GDM_CAVE.WAD to /incoming yesterday, I decided to have a look at what I was doing with Doom - The Arcade Game. I came across this map which I had started back in late December/early January, and decided to finish it and upload it to /incoming too. OK, just some quick instructions (although if you've played D-TAG to death it should seem easy enough to work out). You control the rockets from the buttons located in front of you at the start. Basically, you adjust their angle, pitch, and speed. Angle and pitch are altered via switches on the left, and speed by switches on the right. Once you have the desired setup, hit the green button and a rocket will fire. A delay of 1 second will occur before you can fire another rocket. This is somewhat incomplete - you will notice the usual intro isn't in the map for a start. The completed map will have some extra graphics so that I can get rid of the hudmsg in the upper right hand corner. =========================================================================== * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Don't forget to check out the Doom - The Arcade Game web site to get Release 1, which you can also do with as you please (link below). You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * The Usual: http://www.doomworld.com/doomarcade Other places: ftp://archives.3dgamers.com/pub/idgames/ and mirrors