Doom: World Carnage League - Concept Level
Doom: World Carnage League - Concept Level
A single player level for ZDoom.
================================================================ Title : Doom: World Carnage League - Concept Level Filename : dwcl-cl.wad Distributed As...: dwcl-cl.zip Release Date: 2nd September 2005 Author : Russell Pearson Email Address : firstname.lastname@example.org (subject title 'DOOM') Website: www.duellist.net Description : A single player level for ZDoom. Additional Credits to : James DREADS who composed the music for this wad. James runs No Hype Records which can be found at http://www.nohyperecords.co.uk Other Files By Author : Decade(decade.zip) Null Space (nulspace.zip) Doom Raider (lite version)(dr1-lite.zip) Doom Raider (full version)(dr1-full.zip) Lego Base (legobase.zip) Lego Base Enhanced (legob-sp.zip) Tunnel Run (tun-run.zip) Blastem 2 (blastem2.zip) DoomTown (doomtown.zip) Deleted Scene (deleted.zip) Deleted Scene2 (deleted2.zip) Okori(okori.zip) Close Kill (c-kill.zip) Voidtest (voidtest.zip) Lego Textures (legotex.zip) Wood gfx (woodgfx.zip) Doom2 Flats (d2flats.zip) Lego Base Original Cut (legob-oc.zip) Fear Spirits(fearsprt.zip) Twin Pistols(twingun.zip) ZDoom Tooth Door(toothy.zip) Spider Demon Railgunner (railspdr.zip) ================================================================ * Play Information * Advanced engine needed : Yes. ZDoom (whatever the latest version is) New Levels: Yes Episode and Level # : MAP 01 and 02 Single Player : Yes Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Difficulty Settings : Yes Recommended Difficulty: Hurt Me Plenty or Ultra Violence New Sounds : Yes New Graphics : Yes New Music : Yes Dehacked/BEX Patch : Yes Demos Replaced : No Other files required : None * Construction * Base : built from scratch Editor(s) used : Wintex, PSP, Wad Author, Dehacked, XWE Known Bugs : If the player dies when going into a kill frenzy the aggression bar display can mess up a bit. This has no effect on gameplay at all. It's a scripting problem I've got to sort out. ================================================================ * Copyright * Authors MAY NOT use the contents of this file as a base for modification or reuse. This level and concept is copyright Russell DD Pearson (2005). You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. ================================================================ * Blah de blah de blah * Doom: World Carnage League Concept Level..... This has been a long time in the making. I think I first started working on this concept a couple of years ago (maybe longer). But other projects got in the way and so progress on this was slow. This 'concept' level has actually been completed for about 6 months. I wasn't originaly going to release any sort of demo. However, I have not released ANYTHING this year (which is a very poor state of affairs), so I dusted this level off and knocked together a simple staging area and this is the result. So what is the concept? The world carnage league is a fantasy future sport. Contestants compete on a circuit of purpose built tracks and arenas around the world (and off-world, the moon, mars, null space, etc) with the aim of becoming this seasons World Carnage Champion. The league has a number of levels the contestant must compete at. Firstly, you must qualify for the amateur league by completing a basic qualifying track. This is the track included in this wad. Once in the amatuer league, a medal must be earned in each of it's tracks before the contestant can advance to the next league. Medals available are Gold, Silver and Bronze, for first, second and third place respectively. If the player should obtain a gold medal for every track in that league, a secret track will be unlocked. (I will admit to drawing inspiration from SSX for the medal thing). This cycle continues for all leagues and the player must get a gold medal in every track of the final league to earn the title 'World Carnage League Champion'. Proposed leagues are: Amatuer League Intermediate League Expert League Professional League Champion League but that's a LOT of tracks to build, so this is open to change :) There will be a number of differing styles of track/level. Varying from straight forward runs (like the level included in this wad) to arenas and obstacle courses. The more advanced tracks will have multiple routes and a few surprises. There will also be a few novelty or themed tracks (I have already started building an arena based on the design of a pinball table). In each of the tracks the players objective is to score as many points as possible and get to the end before the timer runs out. Points are scored by killing monsters. There will be new pickups, weapons and monsters. The only new pickup featured in this concept wad is the 'time bonus' (which adds 5 second to the timer). Every time the player kills a monster the aggression bar will increase (displayed on the right hand side of the screen). When this bar reaches the top the player will enter a 'Kill Frenzy', in which the currently held weapon's characteristics will change. In this wad the only weapon available is the shotgun and in this case it's rate of fire increases during a kill frenzy. Please note that this wad has a few placeholders that will be replaced before the final product is released. These include the 'time bonus' pickup graphics and all the announcer sound files. Well, that's a bit garbled, but I hope it all makes sense. Let me know what you think of this level and the idea of the project. All feedback is welcome (my email address at the bottom of this document). Many thanks to James DREADS who composed the music for this track. James will be composing original music for all the tracks in this project. His website is at http://www.nohyperecords.co.uk Now all I need is to get a programmer on board to make some alterations to the ZDoom source code. I could probably do it myself but my coding skills (or lack of them) are rusty, I'm not familiar with the ZDoom source and I'd rather spend my time building the tracks :) Currently I have two other tracks near completion and three more almost half done. -Russell Pearson (2nd September 2005) email: email@example.com (put 'DOOM' in the subject title or your email may be accidently deleted as spam).