Names
DoomonstrationGame
Description
It's not easy to explain what is this all about. Well,. right the moment you are reading this, a nomonster version of this WAD will have already been presented through an LMP as a wild demo at the Pixelshow demoparty. By running the batch file inside the bonus folder (provided that all these files are in your Zdoom directory) you will see how exactly it was presented at the party. Then again, I thought it would be a good idea to fill these maps with monsters to make it playable for Doom freaks. So I also edited doomonstration_game.wad for you. Trying to be as brief as possible, a demoparty is a computer gathering for demoscene geeks. Demoscene is a community of geeks, coding graphics algorithms, drawing pictures and composing music in our computers. A demo is a combination of all these three forms (Check www.pouet.net for some of them) Normally, the main rule about demos is that they should be realtime graphic demonstrations coded in any programming language availiable. This LMP/WAD combinations isn't applying for that! Except from the demo compo however, there is a wild demo compo at many demoparties, where there are no rules and you can release anything crazy or obscure at the stage (we have seen videos, 3d animations, mobile and mini pockemon demos, demos on selfmade hardware, even shows on the stage, either funny or serious stuff involved.) And then I have thought, it would be a good idea to add one more obscure platform in those wild competitions. Doom itself :) There are some cool stuff like 2d and 3d stars, plasma effects and texture warping inside. These effects are famous in oldschool demos, there are also inside scene jokes and a building of the university of Patras where the greek demoparties Gardening, ReAct and Pixelshow took place. I had more wild ideas for this presentation, but I had to finish it right here, for the deadline of the party is too close and I must also finish some OpenGL code for a regular demo. Expect also a more serious Doom2 WAD which is in the workings..
Filenames
doomonstration_game.wad
Size
1.15 MB
MD5
cc0d6d92fc395190bdf70ecbace8a7e6
SHA-1
65ed21bbf0408a9a3a90d9af52cfa27879ab535b
WAD Type
PWAD
IWAD
DOOM
Engine
DOOM
Lumps
209
Maps
1
 
E1M1
================================================================
Title                   : DoomonstrationGame
Filename                : doomonstration_game.wad
Date Completed: 19/04/2005
Author                  : Michael "Optimus" Kargas
Email Address           : <email removed>
Misc. Author Info       : http://optimus.demoscene.gr

Description             : It's not easy to explain what is this
  all about. Well,. right the moment you
  are reading this, a nomonster version
  of this WAD will have already been presented
  through an LMP as a wild demo at the
  Pixelshow demoparty. By running the batch
  file inside the bonus folder (provided that
  all these files are in your Zdoom directory)
  you will see how exactly it was presented at
  the party. Then again, I thought it would be
  a good idea to fill these maps with monsters
  to make it playable for Doom freaks. So I also
  edited doomonstration_game.wad for you.

  Trying to be as brief as possible, a demoparty
  is a computer gathering for demoscene geeks.
  Demoscene is a community of geeks,
  coding graphics algorithms, drawing
  pictures and composing music in our computers.
  A demo is a combination of all these three
  forms (Check www.pouet.net for some of them)
  Normally, the main rule about demos is that
  they should be realtime graphic demonstrations
  coded in any programming language availiable.

  This LMP/WAD combinations isn't applying for that!

  Except from the demo compo however, there is a
  wild demo compo at many demoparties, where
  there are no rules and you can release anything
  crazy or obscure at the stage (we have seen
  videos, 3d animations, mobile and mini pockemon
  demos, demos on selfmade hardware, even shows on
  the stage, either funny or serious stuff involved.)
  And then I have thought, it would be a good idea
  to add one more obscure platform in those wild
  competitions. Doom itself :)

  There are some cool stuff like 2d and 3d stars, 
  plasma effects and texture warping inside.
  These effects are famous in oldschool demos, there
  are also inside scene jokes and a building of the
  university of Patras where the greek demoparties
  Gardening, ReAct and Pixelshow took place.

  I had more wild ideas for this presentation, but I
  had to finish it right here, for the deadline of
  the party is too close and I must also finish
  some OpenGL code for a regular demo. Expect also 
  a more serious Doom2 WAD which is in the workings..


================================================================

* Play Information *

Game                    : Zdoom with Ultimate Doom
Episode and Level #     : E1M1
Single Player           : Yes
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Difficulty Settings     : Yes
New Sounds              : No
New Graphics            : Yes (For gfx tricks and jokes)
New Music               : No
Demos Replaced          : None

* Construction *

Base                    : My wild demo entry for the Pixelshow 2005 demoparty in Patra/Greece
Editor(s) used          : DoomBuilder, Wacker, Wintex, Quickbasic (to generate textures and allignments for the tricks :)
Build Time: A long time ago during 1998 and later from December 2004 to February 2005
Known Bugs              : Will crash the old Doom engine. Use modern ports instead..

* Copyright / Permissions *

Authors MAY use the maps in this wad as a base for additional maps.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.


* Where to get this WAD *

FTP sites: none

BBS numbers: none

Other: http://optimus.demoscene.gr

E1M1

DM Spawns
0
Co-op Spawns
1
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