Names
Doomtown
Filenames
doomtown.wad
Size
182.77 KB
MD5
222e180d190c7821084b1a7c1dda48e0
SHA-1
f74a788a0757329262fdd93d374c036be2e65a9b
WAD Type
PWAD
IWAD
DOOM
Engine
DOOM
Lumps
11
Maps
1
 
E1M1
================================================================
Title                   : Doomtown
Filename                : DOOMTOWN.WAD
Author                  : Todd Rodowsky
Email Address           : oncore@interflex.com
Misc. Author Info       : I work in in the entertainment business, so I 
  patterened the .wad after the sets.           
Description             : You're on leave from your military base. You return 
  to your one stop light town, in Texas.
  The enviro shell has been raised protecting
  the town from the dust-storms.
  As you get to your apartment across from the 
  helo-jet pad. you fall asleap.
  The next morning, you awake go to the bathroom
  and move near the window. Something's wrong!
  You grab your standard issue E-1146 plasma rifle
  and the spare energy cell, strap on you armor, 
  and prepare. You know your friend the Mayor has
  has a access key for your uncle Otis's two stores.
  (The General store, The Gun store) The Mayor's condo
  is on the other street, as you go out into the hall
  some disgusting "former" soldiers begin firing at 
  you.  You burn a hole clean through one, and give 
  the wall a red coat with the other. "God Damn what 
  the hell was that?  I better make it to the Police 
  station to get some help.  I wonder how my mother 
  is on the other half of the town?

Additional Credits to   : Ted Rosenbladt (Hoss) for playtesting and concepts.
================================================================

* Play Information *

Episode and Level #     : E1M1
Single Player           : Yes (DOOMTOWN.WAD)
Cooperative 2-4 Player  : Yes       "      
Deathmatch 2-4 Player   : Yes (DTHTOWN.WAD)
Difficulty Settings     : Yes
New Sounds              : Yes 
New Graphics            : No
New Music               : No
Demos Replaced          : None

* Construction *

Base                    :  New level from scratch about 100 hours, and a week 
   or so re-attaching line-defs.
Editor(s) used          :  DEU 5.0/5.1/5.2 - BSP
Known Bugs              :  None, maybe a little large. You might get some 
   second side-def illusions near the town park but I 
   closed enough that it shouldn't.


* Copyright / Permissions *

Authors may NOT use this level as a base to build additional
levels.  

(One of the following)

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.
===========================================================
Title                   : Doomtown
Filename                : DOOMTWN1.WAD/ DOOMTWN2.WAD
Author                  : Todd Rodowsky
Email Address           : Hanger13@aol.com
Misc. Author Info       :    I'm a writer with the film and television
                             industry.  As a writer, I have plenty of  story
                             ideas to put to use here in Doomtown.

Additional thanks:  Phil Rodowsky and the 16 megs of ram.  

More info:    If you like this style of play, let us know at Hanger13@aol.com. 
              We're developing more play techniques and levels to challenge
              your  competitive spirit.  If you thirst for MORE...  drop a line
              to  Hanger 13 Publications, we'd like to hear from you.

Story description   :After six hard years on the rim worlds, blowing away
parole violators. It's time for some well deserved R & R.  You're on leave and
you decide to return to Earth and visit some old friends still living where you
grew up, in Varsen, Texas. It's a small chunk of real estate, but it's your
home town, and you can't wait to see the old place.  
    You get in late and the environ shells have been raised to protect the
town from the violent dust-storms that ravage this corner of  the badlands. 
Not much different from PL-923, when you and your squad were caught out in
the open for two days.   You survived, but there's always a price to pay,
that's why the Med core "made" you go on leave.  They're worried about your
violent tendencies, and think you needed a "little rest".  Med-techs-- what do
they know anyway? 
    As you get to your apartment, and throw your plasma rifle into the closet,
and strip off your armor, then slump into bed.   The apartment is across from
the helo-jet pad. Landing lights, blink in a steady rhythm lulling you off to
sleep.  You find that you toss and turn all night. Noises in the street keep
pulling you awake, but you're home and safe, so you drop back off to a
restless slumber.   
    Early morning, you're JOLTED  awake. Suddenly the large window of your
apartment is smashed out.  Jumping from of bed you slide near the window,
something's wrong!  Pulling on your bdu's, you grab your standard issue E-1146
plasma rifle and  lick the front sight. You grab a spare energy cell, and strap
on your armor.  You SLAM the rifle against your chest and pump yourself up,
you're ready to move into the hallway to vaporize whatever the Hell's out
there! 
    Something IS terribly wrong!  Taking inventory you remember that your
long time friend the Mayor,  has an  access key for Uncle Otis' two stores.
(The General store and The Gun store) The Mayor's condo is on another
street. Bursting into the hall you scan left, then right. A pair of "Things" at
the end of the hall grunt and drool, and make sounds like a cow in heat.
"What the hell are you?" you scream, forgetting diplomacy as you level your
plasma rifle, and burn holes clean through the mutants. They disappear to the
end of the hall in a cloud of their own blood. "Damn right!" Making sure there
are no more, you move towards the door, it's locked. No key. Wait a second,
the janitor closet at the end of the hall. Yeah,  he's got to have a key. Going
to the door, you step through the freshly crisped remains of slightly familiar
left over scum. You open the Janitor's closet, there he is,  poor fellow's dead
on the floor. You take his key, reminding yourself to tell his family later...
much later. Running to the end of the hall, the door's sensor idents your pass
card. You exit onto the street only to come face to face with more of these
mutant scumbags! Doing your best ancient movie "Rambo" impersonation, you
begin to blindly blast away at the pseudo-humans, not caring if you catch any
civilians in the firefight. You turn the corner, more of them, but now they're
shooting back. You're really  pissed off now! After about an hour of killing
these vile creations of Satan, you make it to your Uncle Otis' Gun shop and
stock up. 
    You realize cousin Vinnie still lives on the other side of town, (his
favorite hangout of course: The Gentlemen's Club along the way.) Body count
by this time? You've lost count, but it's got to be around four hundred. Blood
is thick, and everywhere.  Traction gets slippery when you walk, you might as
well be ice-skating.  You notice some walls have been affected by all the
energy released from plasma guns. You can look clean through some of them, 
and you notice something else weird about the walls, but file it away for
future reference. 
    Strange, the town folk  are not around. I guess it's up to you to clear the
town of these creatures on your own! Tunnels connecting sections of  town
are closed.  You'd better take a short cut through the underground water
reclamation plant, and avoid the sewers... for now.  Near the Police station
and your favorite cafe, you jump through the door leading to the plant.
    A run down the steps inside the water reclamation plant where Cousin
Vinnie  works, you stumble upon a single mutant soldier, poking mindlessly at
a blank control panel, too bad you dropped your weapons (you managed to save
your pistol)  jumping through the plant door,  it almost closed on you. 
Leveling your pistol, you quickly open up two holes in his back. "Piece of
shit!" too bad he fell in the water, his ammo gone. Oh well, not a problem.
You remember  your cousin Vinnie keeps a spare shotgun in his change room.
You quickly grab the shotgun, loading solid copper shot into the gun's feed
tube. You rack the shotgun, and get excited at the feel of this superb weapon.
There is nothing better than a pump action 12 gauge, pointed, point-blank at
the chest of a scumbag, is there? You ride an access elevator to street level,
and open the door, you fire! Three pseudo-humans with one shot, "Damn your
good,"  killing three more, you charge into the street and see more mutants
running toward you. Only four choices, the Bar, the Dark Alley, or two
streets, good luck!


Additional Credits to   : Phil Rodowsky, the creators of DEU, BSP, Id (for the
fun) and my brain.
===========================================================

* Play Information * (playable on machines from 368/40mhz - and up )

Episode and Level #     : E1M1 E1M2
Single Player           : Yes (both Doomtowns)
Cooperative 2-4 Player  : Yes       "  "   
Deathmatch 2-4 Player   : Yes     (now Doomtwn1 / 2 in replacement of
                                  Dthtown = please include -nomonsters in
                                  your init line)
Difficulty Settings     : Yes
New Sounds              : Yes     (but just as good in the original format, if
                                  your machine doesn't accept them)
New Graphics            : No (Doomtwn1 / 2 is playable on all machines)
New Music               : No
Demos Replaced          : Doomtown.wad <"MegaDoom" (c)pacific media workX>

* Construction *

Base                    :  100 hours each.
Editor(s) used          :  DEU 5.0/5.1/5.2 / 5.2gcc / BSP
Known Bugs              :  Hopefully none, maybe an occasional 2sided line-def
                           problem.


* Copyright / Permissions *

Authors may NOT use this level as a base to build additional
levels.  

(One of the following)

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact. 
(*PLEASE* Contact me at Hanger13@aol.com if you have fix comments)

E1M1

DM Spawns
4
Co-op Spawns
4
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