Names
Doomy: Ringo's Pillsbury Adventure
Description
Did you ever dream of being Ringo Starr or of murdering the pillsbury doughboy? Me too! Now you can live out both of those fantasies with doomy. pillsbury doughboys replace hell knights, barons of hell, and cyberdemons. Picture of Ringo replace the guy's head at the bottom of the screen. Also included 3 crappy levels for your enjoyment! Just put everything in your doom2 directory and type: dmyinst and then: doomy
Filenames
doomy.wad
Size
1.23 MB
MD5
a91d3a0a6f6ebf0e9c1b110d3547eb81
SHA-1
3c14347d848544f5d69b64886a1dd885c434c9f9
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM2
Lumps
304
Maps
3
 
MAP01, MAP02, MAP03
================================================================
Title                   : Doomy: Ringo's Pillsbury Adventure   
Filename                : Doomy.WAD
Author                  : Jonathan Wire
Email Address           : dwire@bga.com 
Description             :Did you ever dream of being Ringo Starr
 or of murdering the pillsbury doughboy?
 Me too!  Now you can live out both of 
 those fantasies with doomy.  pillsbury
 doughboys replace hell knights, barons of hell,
 and cyberdemons.  Picture of Ringo replace the
 guy's head at the bottom of the screen.
 Also included 3 crappy levels for your 
 enjoyment! Just put everything in your doom2
 directory and type:
dmyinst
 and then:
doomy
Additional Credits to   :id software and the people who made the 
 editors listed below.  thanks guys. 
================================================================

* Play Information *

Episode and Level #     : Doom2 levels 1-3
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : Yes (from easy to very unfair)
New Sounds              : Yes
New Graphics            : Yes
New Music               : Yes
Demos Replaced          : None

* Construction *

Base                    : 2 doughboy pictures i found on the internet
  and a beatles picture i found somewhere
Editor(s) used          : doomcad 5.1, wintex 4.3, warm 1.6, midi2mus
  windeu 5.99b1, bsp15, DMGRAPH, paintbrush,
  paint shop pro, LVIEW, coreldraw, notepad,
  and of couse the mighty winzip
Known Bugs              : In level 1, after you get the rocket launcher,
  stay away from the lift that dropped you into
  that room.  Be very careful in cooperative
  mode and make sure that everyone is out of 
  the first room before you get the rocket 
  launcher, unless you just miss the dos prompt.
  I have never actually tried cooperative mode,
  but I'm guessing it would be a problem.  if you
  don't believe me, get the rocket launcher, 
  turn on your no clipping mode, go back to the
  first room, and ride the lift down.
  In level 2,  in the room behind the red key
  door, kill everything before you press the
  second switch.  Sometimes when all of the 
  doughboys are around the middle column,  the
  teleporter doesn't lower all of the way to the
  ground.  This is pretty rare, though.  It's 
  only happened to me twice, and I've played
  level 2 five billion times.  My only guess as
  to why that happens is that the doughboys do 
  it.

* Copyright / Permissions *

Authors MAY use this level as a base to build additional
levels. 

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.


* Fun with Doomy *
Here is some fun stuff you may not have tried:

1.  Run doomy with TNT(final Doom).  Watch the man in the first demo
    shoot up those big, bad walls!
2.  Reformat  your hard drive and then try to run doomy.  Pretty neat, 
    huh. (if you are dumb enough to try it, you deserve what you get)
3.  THE INDEPENDENCE DAY GAME:
    Load up doomy.wad on your favorite word processor, print out what
    you see, and then take the papers to your next-door neighbor and tell
    him it is an alien transmission that you got from a U.S. satellite.
    If he believes you and moves out of town, break all of his windows
    and blame it on the aliens, and then make mean jokes about him behind
    his back.

* Doomy Notes*
1.  Are you wondering what the story behind doomy?  Are you sitting at
    home thinking to yourself:why are all of those doughboys running
    around and what do the levels have in common?  The answer to those 2
    questions is this--I don't know and nothing.  I you happen to think
    of a good reason for doomy to exist,  why don't you e-mail your 
    story to me.
2.  If you started molding your biscuit dough into doughboy shapes and 
    shooting it up in your backyard or think you are being followed by
    and elite group of doughboys hired by the government to take you out,
    you should probably delete doomy and seek professional help.  THIS IS
    NOT NORMAL.  As a matter of fact,  it is very, very strange.
3.  Just to answer some of your questions:
The dead cyberdemon doughboy becomes a biscuit
The dead hell knight doughboy is pulled back into a dough 
container
The dead baron of hell doughboy gets burnt and crumbles
That thing on Ringo's head when you are in god mode(wussy)
is a halo
I am not an artist, so try not to judge the doughboys to harshly


The monsters and levels in this wad are fictitious.  Any resemblance of 
them to actual monsters and levels in unintentional.

MAP01

DM Spawns
4
Co-op Spawns
4

MAP02

DM Spawns
4
Co-op Spawns
4

MAP03

DM Spawns
4
Co-op Spawns
4
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