Names
Doublecross
Description
Unlike LURKER this is nothing but all out action from the get go. If you like rolling over your frag count, look no further. This was designed with -altdeath in mind, but should be as fun to play regular. Our first night with the final version of this lasted 5 hrs. (Hint - when you roll the frag count the second time go ahead and sneak a peek at your watch). Here's the deal, eight circular rooms joined by halls that intersect in a central hub. Four of them are higher than the other four. There is a platform in the center that allows players to run across without dropping to the lower level, if they are running top speed. The platform drops if you tap the side from one of the lower halls. On the upper level, however, if as you are sprinting across you tap the space-bar(or whatever opens doors for you) the platform will also drop. This means that whoever is chasing you will suddenly be on the lower level. One other interesting feature: in the center (on the platform) is an arrow it points toward the room with the rocket launcher. Whenever someone goes for it, this arrow will turn black and there will be a black arrow on the ceiling, alerting the other players. There is a co-op exit in the eastern crushing hall. The switch that opens the exit door is behind the rocket launcher in the westen end of the level. There is no plasma rifle or BFG in this WAD. There is only health (in the form of beserkers) in "I,m too young to die" other-wise what you start with, is it.
Filenames
dblcross.wad
Size
32.05 KB
MD5
34b1c1a7645e3ef99b2728bee2c6f70d
SHA-1
8756031fee02176102c39ffbbd8b29be55581e7e
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM2
Lumps
11
Maps
1
 
MAP11
================================================================
Title                   : Doublecross   
Filename                : DBLCROSS.WAD
Author                  : John Wakelin
Email Address           : johnw@datametrics.com
Misc. Author Info       : Becoming less and less productive every day.
                          Author of LURKER.WAD

Description             :       Unlike LURKER this is nothing but all out     
                          action from the get go.  If you like rolling over
                          your frag count, look no further.  This was 
                          designed with -altdeath in mind, but should be as
                          fun to play regular.  Our first night with the 
                          final version of this lasted 5 hrs.  (Hint - when
                          you roll the frag count the second time go ahead 
                          and sneak a peek at your watch).
                                Here's the deal, eight circular rooms joined
                          by halls that intersect in a central hub.
                          Four of them are higher than the other four.  There
                          is a platform in the center that allows players to
                          run across without dropping to the lower level, if 
                          they are running top speed.  The platform drops if
                          you tap the side from one of the lower halls.  On
                          the upper level, however, if as you are sprinting 
                          across you tap the space-bar(or whatever opens 
                          doors for you) the platform will also drop. This
                          means that whoever is chasing you will suddenly
                          be on the lower level.
                                One other interesting feature: in the center 
                          (on the platform) is an arrow it points toward the
                          room with the rocket launcher.  Whenever someone 
                          goes for it, this arrow will turn black and there
                          will be a black arrow on the ceiling, alerting the 
                          other players.
                                There is a co-op exit in the eastern crushing
                          hall.  The switch that opens the exit door is 
                          behind the rocket launcher in the westen end of the
                          level.
                                There is no plasma rifle or BFG in this WAD.
                          There is only health (in the form of beserkers) in
                          "I,m too young to die" other-wise what you start 
                          with, is it.

Additional Credits to   : ID SOFTWARE - For the game and the freedom to
                          do things like this.  You guys RULE !!!
                          DEU & BSP(I would not have wanted to tackle that
                          algorithm - Thanks Colin)

                          

================================================================

* Play Information *

Episode and Level #     : E2M2
Single Player           : Yes - A lot like time trials at Indy (BORING)
Cooperative 2-4 Player  : No - Really wouldn't have been much fun and
                               you would just end up killing each other
                               anyway.
Deathmatch 2-4 Player   : Yes The more the merrier
Difficulty Settings     : Yes Skill 1 has health
                              Skill 2-4 is for grown-ups
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None - You record some, and send them to me

* Construction *

Base                    : New level from scratch
Editor(s) used          : DEU 5.2 & BSP 1.2
Known Bugs              : Well, I didn't align many textures (bet you don't
                          notice) If you find anything...E-mail.


* Copyright / Permissions *



You may do whatever you want with this file. (Please respect ID's wishes
though).


* Where to get this WAD *

FTP sites: infant2

BBS numbers:

Other:

MAP11

DM Spawns
4
Co-op Spawns
1
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