Some details for "Dreamland (release 2)" are lacking. Help us out by providing us with some missing details by clicking here.
Names
Dreamland (release 2)
Description
A medium-sized level featuring a few nice ideas, including two mazes. There *is* a secret exit to E1M9. This WAD is called 'Dreamland' because most of the design work came to me in a dream. Scary, eh!? Changes in release 2: Quite a lot, mostly affecting secret areas and map features. Nothing that affects gameplay. Some hints: Watch your back in the first maze, because those sergeants have developed a mean aim through the windows. There are three secrets in the first maze - can you find them? Before picking up the blue key, equip the chaingun and be ready to RUN!! Don't expect to survive the first time after getting the yellow key. I certainly find it difficult. Please watch the light levels in the open-air areas, because I'm very proud of them. (Multiplayer only) Do NOT attempt to kill the Cyberdemon. Avoid it instead. If you still can't complete the level, stop playing on 'Nightmare' skill...
Filenames
drmlnd.wad
Size
191.56 KB
MD5
4aeb92fc3bb4225484a858608edf1264
SHA-1
a85a8dc4025b8ab0d90c3eafb7ba8a1dcc4dcf20
WAD Type
PWAD
IWAD
DOOM
Engine
UNKNOWN
Lumps
11
Maps
1
 
E1M3
Title                   : Dreamland (release 2)
Filename                : DRMLND/WAD
Author                  : Martin Bazley
Email Address           : mailto:martin.bazley@blueyonder.co.uk
Misc. Author Info       : Quite tall, red haired and with a
                          twisted sense of humour.  (And,
                          apparently, a twisted imagination...
                          see below)
Description             : A medium-sized level featuring a few
                          nice ideas, including two mazes.
                          There *is* a secret exit to E1M9.
                          This WAD is called 'Dreamland' because
                          most of the design work came to me in
                          a dream.  Scary, eh!?
                          Changes in release 2:
                          Quite a lot, mostly affecting secret
                          areas and map features.  Nothing that
                          affects gameplay.
                          Some hints:
                          Watch your back in the first maze,
                          because those sergeants have developed
                          a mean aim through the windows.
                          There are three secrets in the first
                          maze - can you find them?
                          Before picking up the blue key, equip
                          the chaingun and be ready to RUN!!
                          Don't expect to survive the first time
                          after getting the yellow key.  I
                          certainly find it difficult.
                          Please watch the light levels in the
                          open-air areas, because I'm very proud
                          of them.
                          (Multiplayer only) Do NOT attempt to
                          kill the Cyberdemon.  Avoid it
                          instead.
                          If you still can't complete the level,
                          stop playing on 'Nightmare' skill...
Additional Credits to   : ID software (Doom)
                          Eddie Edwards (RISC OS Doom)
                          Justin Fletcher (Doom+, RISC OS BSP)
                          Anthony J. Burden and Simon Oke (Deth)
                          Lee Noar (RISC OS Deth)
                          Colin Reed and Lee Killough (BSP)
                          Big brother Chris (BSP front-end, web
                          hosting)
================================================================

* Play Information *

Episode and Level #     : E1M3
Single Player           : Yes
Cooperative 2-4 Player  : Yes (untested)
Deathmatch 2-4 Player   : Not really
Difficulty Settings     : Yes (not easy)
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Editor(s) used          : Deth 3.92 (RISC OS port 1.00)
                          BSP 2.3
Known Bugs              : The hidden walk-over linedefs in the
                          room with the yellow key are
                          hideously unreliable.  I'm sorry,
                          there's nothing I can do about it.

* Copyright / Permissions *

Please distribute, twist, copy, improve, translate strip or
even sell this WAD as you please, although I'd like to know if
you're going to host a mirror archive or especially if you're
going to review it.

* Where to get this WAD *

FTP sites: None
BBS numbers: None
Other: http://www.kingfishercorner.eu/

E1M3

DM Spawns
5
Co-op Spawns
4
Help improve the database by uploading an image
Creative Commons License