Dreams Of Insanity
Dreams Of Insanity
* The first level (house) is a model of the house where I live, with some other buildings added. It is played mainly outdoors. ** * The second level (stone) is supposed to be the work of an ancient civilization. Some outdoor areas, but mainly indoors. ** * The third and last level (bloody) has an outer shape of a castle and a large outdoor area (good for deathmatch maybe). Played mostly indoors. ** * Because of the way I have placed the levels you will probably guess that there is a secret level (iron). The only secret is how to get there.
MAP14, MAP15, MAP16, MAP31
============================================================================== Title : Dreams Of Insanity Filename : DREAMSOI.WAD Textfile : DREAMSOI.TXT Zipfile : DREAMSOI.ZIP Packed with : PKzip 2.04g Date : May the 8th 1997 Author : Magnus Ander Email Address : email@example.com firstname.lastname@example.org email@example.com With three addresses I just have to get three times as much mail, right? (-: Misc. Author Info : I am a 23-year-old student in computerscience and as the programmer I am I spend a lot of time figuring out how to do strange things in bash- script (recently did Game Of Life). This is my second effort in creating patchwads, my first was a one-level wad for DOOM (ANDER.WAD). DREAMSOI.WAD is a multi-level wad for DOOM II. I have invented a special number system for the ancient civilization who built the surroundings in DREAMSOI.WAD (I like math too). Story : You wake up in the house where you live. You wake up to the reality you once knew, but can you really trust your own memory? Insanity is in your dreams and your dreams are your only reality! Now you will have to live your life alone and your pain will finally remind you of yourself! Description : * The first level (house) is a model of the house where I live, with some other buildings added. It is played mainly outdoors. ** * The second level (stone) is supposed to be the work of an ancient civilization. Some outdoor areas, but mainly indoors. ** * The third and last level (bloody) has an outer shape of a castle and a large outdoor area (good for deathmatch maybe). Played mostly indoors. ** * Because of the way I have placed the levels you will probably guess that there is a secret level (iron). The only secret is how to get there. Additional Credits : ID - No comments needed! Antony Burden and Simon Oke - DETH Colin Reed - BSP 1.12x Norbert Voss - Encouraged me to finish this WAD. Steve McCrea (Author of TRINITY.WAD) - Info on how to create a movie. Olivier Montanuy (through Steve McCrea) - Info on how to create a non-repeating sky. ============================================================================== * Play Information * Maps : MAP14 MAP15 MAP16 MAP31 Single Player : YES Cooperative 2-4 Player : Yes (untested) Deathmatch 2-4 Player : Yes (untested) Difficulty Settings : HMP and UV, ITYTD and HNTR, without monsters, if you just want to look at the design. New Sounds : Yes New Graphics : Yes (A short movie and a new sky) Demos Replaced : None ============================================================================== * Construction * Base : All four levels are built from scratch (of course). Build Time : I think it adds up to 2 years now, active + passive time. As a student I have a lot of other things on my mind too. Editor(s) used : DETH, BSP 1.12x, DEUTEX 3.1, Image Control 2.15, PSP 2.01 and DOS-edit. Known Bugs : * HOM in outdoor area on MAP16. ** * If you are low on RAM, you might get the error "Z_Malloc: failed on allocation of <size> bytes" on MAP16. DOOM will exit to DOS due to this, so remember to save often. I did with 4 megs and a maximum of free memory! Some notes : * This wad is designed with the single-player in mind. As I cannot test multiplayer I cannot guarantee the quality of deathmatch and cooperative play. Nevertheless you have the possibility to play this wad either in deathmatch or cooperative mode. Maybe some of the levels are just too big for deathmatch to be any fun anyway. ** * I have heard that many people think that coop is boring. Here is an idea how to make it more fun. Choose (in some secret way) one of the players to be a traitor. The traitor's goal would be too kill the other players and spare the monsters. The other players must try to reveal the traitor and kill him (or just keep him prisoner with the possibility to escape). Please mail me if you try (or already have tried) this idea on this wad or any other wad! ** * Most of the large areas will probably give your HD some work. This problem is at least experienced on a 486/66DX2 with 4 megs of RAM. ** * I have provided a simple batch-file (PLAY.BAT) that I use to load patch-wads and a small program (ENTER.COM) that fixes the enter key at startup. Put them in the same directory as the DOOM II executable file. Give the command PLAY for help. ============================================================================== * Copyright / Permissions * You may NOT use these levels as a base to build additional levels. You MAY use these levels in a multi-level wad or distribute them on any media, but ONLY if you use them as they are in their original state and credit me in your .txt distribution. You MAY use any ideas (and ideas only) used in these levels, provided that you credit me in your .txt distribution. ============================================================================== * Where to get this WAD * ftp://ftp.cdrom.com/pub/idgames/ And a mirror site for DOOMers in Sweden: ftp://ftp.luth.se/pub/games/doom/ ==============================================================================