Names
Easy Wad
Description
This is a special level, even though it's so easy. Because, you see, not only is the level design very simple, but the monsters don't even attack! They just sit there on their butts until you fire a first shot, and then they just run around, doing nothing. Pretty cool, huh? I did it by changing the reject resource. Since the number 16 is square, I just printed 32 ASCII 255 characters to a file with Borland C++ 4.0. I've included that file, so if you want to make your own easy level, it must have 16 sectors. If it has more, it won't work correctly. I'm on the finishing stages of my utility that'll make the monsters harmless automatically. It's called BENIGN. It should be done pretty soon.
Filenames
easy.wad
Size
76.94 KB
MD5
38f8e39ab7116c43d0ffea3500a15d19
SHA-1
9e1d91aea4396921b9e6c303c634cec1ad918fc0
WAD Type
PWAD
IWAD
DOOM
Engine
DOOM
Lumps
14
Demos
1
Maps
1
 
E1M1
===============================================================
Title                   : Easy Wad   
Filename                : EASY.WAD
Author                  : Zink The Dink >:D
Email Address           : Zink TD@aol.com
Misc. Author Info       : I am myself. I think...

Description             : This is a special level, even though it's so easy.
                          Because, you see, not only is the level design very
                          simple, but the monsters don't even attack! They
                          just sit there on their butts until you fire a first
                          shot, and then they just run around, doing nothing.
                          Pretty cool, huh? I did it by changing the reject
                          resource. Since the number 16 is square, I just 
                          printed 32 ASCII 255 characters to a file with  
                          Borland C++ 4.0. I've included that file, so if you
                          want to make your own easy level, it must have 16
                          sectors. If it has more, it won't work correctly. 
                          I'm on the finishing stages of my utility that'll 
                          make the monsters harmless automatically. It's 
                          called BENIGN. It should be done pretty soon.

Additional Credits to   : Raphael Quinet and Brendon J. Wyber for DEU.
                          Matt Fell for the doom specs.
                          The makers of Borland C++ 4.0.
                          Id, for making DOOM! Where would we be without them?

================================================================

* Play Information *

Episode and Level #     : E1M1
Single Player           : Yes
Cooperative 2-4 Player  : No. Too easy!
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : Not implemented
New Sounds              : No
New Graphics            : No
New Music               : Yes. It really adds to the theme. Really...
New Endoom              : Yes
New Reject              : Yes. It's what makes this level tick!
Demos Replaced          : 1

* Construction *

Base                    : New level from scratch
Build Time              : 4 hours all together
Editor(s) used          : DEU 5.2, ENDOOMER v0.6.7, BENIGN v0.2, DMMUSIC 1.0
Known Bugs              : Well, the monsters don't attack, so that may seem
                          like a bug, but it isn't. It's a feature!!!


* Copyright / Permissions *

Authors MAY use this level as a base to build additional
levels. Be careful, though. The reject was custom made 
for this level and may not work on other pwads. You level
simply MUST have 16 sectors, or it will not likely work.
I haven't tested to see what happens when you add it to
a level with more or less sectors, but it could result in
the next apocolypse!!! You have been warned!!!


You may do whatever you want with this file.


* Where to get this WAD *

Other:
AOL!!!!

E1M1

DM Spawns
9
Co-op Spawns
1
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