Names
Enchanter - For Heretic
Filenames
enchantr.wad
Size
769.22 KB
MD5
8bffb9a98528f228a73049e607317b76
SHA-1
745a79573b04a20d2a5bb093956edb536bdbe371
WAD Type
PWAD
IWAD
HERETIC
Engine
HERETIC
Lumps
53
Maps
2
 
E1M1, E1M2
==========================================================================
                         -=*< Heretic >*=-
                      
Title                 : Enchanter - For Heretic
Filename              : ENCHANTR.WAD
Released on           : 11-24-99
Original Author       : David Dibble
E-mail Address        : none.  
Additional Credits To : Jens Hykkelbjerg and SPCIAL2B.WAD, and to all those
                        who contributed to the knowledge of special effects.
                        (Hopefully the special effects are so well integrated
                         into this wad that few players will notice them.)

==========================================================================

* Play Information *

Episode and Level #     : E1M1, E1M2
Single Player           : Yes
Cooperative 2-4 Player  : No, Not tested
Deathmatch 2-4 Player   : No, Not tested
Difficulty Settings     : Yes, a wide range.  Try at Skill 3 to learn the
                          wad, then at Skill 4 to get the full effect.  Warp
                          directly to second map for toughest challenge.
New Sounds              : No
New Graphics            : Yes.  Some from Hexen, a few from DOOM2, a lot of
                          constructs combining .bmp patches (each of these
                          only adds about 80 bytes).  Check out what I 
                          did with Switch2, which as far as I know no one 
                          else has done.  Used textures from TOWER.WAD 
                          [with author's explicit permission] which were 
                          palette adjusted for Heretic.
                          Skull switch from TOWER.  Star switch from CARNAGE.
New Music               : No
Demos Replaced          : None
_________________________________________________________________________

* Construction *

Base                    : New levels from scratch
Build time              : Not a single week
Editor(s) used          : DMapEdit 4.22 - superb.  For all editing.  Node
                             builder handles special effects with ease.
                          DeuTex to extract, combine textures
                          DCK 3.62 for texture viewer, in combo with DeuTex
                          VDE
Known Bugs              : None that I am aware of.

_________________________________________________________________________

* Copyright / Permissions *

Authors may NOT use these levels as a base to build additional levels.
I intend to expand this wad with further map levels myself.

You MAY distribute this WAD provided you include this file, with NO
modifications.  You may distribute this WAD in any electronic format
(BBS, Diskette, CD, etc.) as long as you include this file
intact.

As for the rest--textures, special effects--use at your discretion:  you 
do have Hexen, don't you?  
Enjoyment of these games depends upon the good graces of Raven and id 
software, who allowed this outpouring of creativity, and on programs like 
Deutex (WinTex), Deusf, and DMapEdit that are made freely available.  
There is as much creativity in programming as in wad map design.  Let's 
keep some perspective.
_________________________________________________________________________

Comments or Questions:  I can be reached at  21185 Tennyson Road
                                             Moreno Valley, CA  92557
_________________________________________________________________________

Hints:

To shoot an otherwise inaccessible switch, use the wand crystal.
You can take out a maulotaur with gauntlets and tome of power
   (of course, *two* maulotaurs are another matter).

=========================================================================

E1M1

DM Spawns
4
Co-op Spawns
4

E1M2

DM Spawns
4
Co-op Spawns
4
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