Names
Enhanced Weapons Patch
Description
An addon for Don Tello's Enhanced Weapons Patch (dtcog40.zip) to enable the patch to be used with Doom v1.9 and Ultimate Doom v1.9 You WILL require Don's original Doom II version to get the graphics, sounds and DeHackEd patch. DTCOG40.ZIP is available at: ftp://ftp.cdrom.com/pub/idgames/combos/dtcog40.zip You will also need a Source Port which can import DeHackEd patches and wads containing sprite data - such as ZDoom, MBF, SMMU, Boom, PRboom, etc. ZDoom is highly recommended because you also get to play with the Super Shotgun from Doom II. See Don's text file for a more complete description of the changes this patch makes to Doom's game play; but very briefly the patch includes the following: * all weapons replaced or modified (even includes Doom II's Super Shotgun when played with ZDoom). * shootable hanging bodies (not all of them in the Doom I version though) * semi-permanent blood * the imp throws balls of fire * many item and weapon sprites replaced * many sounds replaced (weapons, doors, lifts, etc.) or remapped * a new status bar * new cross-hairs for use with Doom Legacy Playing the original Doom or Ultimate Doom levels with ZDoom, MBF, SMMU, PRboom, Boom: -deh enhanced -file enhanced enhdoom1 Tested okay with: Doom v1.9 Ultimate Doom v1.9 ZDoom v1.21 MBF v2.03 SMMU v3.10 PRboom v2.02 Boom v2.02 Will not work with: Legacy v1.28 (DOS or Win32 versions) due to a bug where sprite frames for the one animation can't be in separate wad files.
Filenames
enhdoom1.wad
Size
119.52 KB
MD5
826f7d99b3c5128188f357be92da892a
SHA-1
3c6568a6648570e37e45f2e9fe19a0a51f8aa544
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM2
Lumps
17
Maps
0
=======================================================================
Title                   : Enhanced Weapons Patch
                          (Doom / Ultimate Doom Version)
Filename                : ENHDOOM1.WAD
Author                  : Sparky of KISS Software
Email Address           : kelm@eisa.net.au
Misc. Author Info       : Electronics Engineer with a
                          passion for Doom.

Description             : An addon for Don Tello's Enhanced Weapons
                          Patch (dtcog40.zip) to enable the patch to
                          be used with Doom v1.9 and Ultimate Doom v1.9

                          You WILL require Don's original Doom II
                          version to get the graphics, sounds and
                          DeHackEd patch.  DTCOG40.ZIP is available at:
                          ftp://ftp.cdrom.com/pub/idgames/combos/dtcog40.zip

                          You will also need a Source Port which can
                          import DeHackEd patches and wads containing
                          sprite data - such as ZDoom, MBF, SMMU, Boom,
                          PRboom, etc.  ZDoom is highly recommended
                          because you also get to play with the Super
                          Shotgun from Doom II.

                          See Don's text file for a more complete
                          description of the changes this patch makes
                          to Doom's game play; but very briefly the
                          patch includes the following:
                            * all weapons replaced or modified
                              (even includes Doom II's Super Shotgun
                              when played with ZDoom).
                            * shootable hanging bodies (not all of them
                              in the Doom I version though)
                            * semi-permanent blood
                            * the imp throws balls of fire
                            * many item and weapon sprites replaced
                            * many sounds replaced (weapons, doors,
                              lifts, etc.) or remapped
                            * a new status bar
                            * new cross-hairs for use with Doom Legacy

                          Playing the original Doom or Ultimate Doom
                          levels with ZDoom, MBF, SMMU, PRboom, Boom:
                             -deh enhanced -file enhanced enhdoom1

                          Tested okay with:
                            Doom v1.9
                            Ultimate Doom v1.9
                            ZDoom v1.21
                            MBF v2.03
                            SMMU v3.10
                            PRboom v2.02
                            Boom v2.02

                          Will not work with:
                            Legacy v1.28 (DOS or Win32 versions) due to
                            a bug where sprite frames for the one
                            animation can't be in separate wad files.


Additional Credits to   : Don Tello (cwhittle@isn.net) - author of the
                          Doom II version of The Enhanced Weapons Patch

=======================================================================

* Play Information *

Game                    : DOOM I and Ultimate Doom
Engine                  : Any Source Port which can import DeHacked
                          patches and wads containing sprite data

Episode and Level #     : All - this is predominantly a weapons patch
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : not applicable
New Sounds              : Yes
New Graphics            : Yes
New Music               : No
Demos Replaced          : None


* Construction *

Base                    : doom2.wad and dtcog40.zip
Editor(s) used          : WinTex, NWT and Paint Shop Pro
Known Bugs              : The CyberDemon shoots missiles from
                          around his knees.


* Copyright / Permissions *

ENHDOOM1.WAD contains sprite data which is copyright id Software
so you can't stick it on a CD and sell it for profit.

See dtcog40.txt (supplied with dtcog40.zip) for Don's restrictions
regarding The Enhanced Weapons Patch.


* Where to get this WAD *

ftp://ftp.cdrom.com/pub/idgames/combos/enhdoom1.zip
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