Escape from Castle Chezcrea
A linear, challenging level that shows off some some neat ideas I had.
1.92 MB
WAD Type
Archive Maintainer      : Replace the previous crea_one.wad, if that's ok.
Update to               : crea_one.wad
Advanced engine needed  : Boom or compatible WITH EXCEPTIONS - see below
Primary purpose         : Single play
Title                   : Escape from Castle Chezcrea
Filename                : crea_one.wad
Release date            : February 16, 2008
Author                  : Paul Hiebert aka Creaphis
Email Address           :
Other Files By Author   : None yet!
Misc. Author Info       : I need to start planning my layouts on paper.

Description             : A linear, challenging level that shows off some
  some neat ideas I had.

Additional Credits to   : Team TNT and the GothicDM team for resources.
  Raven and ID for more resources.
  And whoever made Strife, for... more resources.
Note: This is version 1.1 of this wad (this updated version released June
2008) which takes various criticisms into account. Mainly I've removed the
jarringly impossible and unfair puzzle from the middle of the level. If
you've played the previous version of this level, then the other
differences probably aren't worth looking for, unless you really wanted to
play this again anyway. And if you're new to this wad, don't worry, you
didn't miss anything. If you have a taste for the impossible, the secrets
should still be hidden well enough for ya.
Running this level:
I prefer how this level looks with software rendering. Use hardware if you
must, but beware - my artistic vision may not shine forth.

Don't use PrBoom at default settings - monster telefragging has to be enabled.
So, you should either set that setting to "YES" or just load the game with
-compat 9 before playing this level in that port.

I recommend using ZDoom - you can enable freelook but NOT jumping.

Don't use Legacy, or any other port that breaks voodoo dolls.
* What is included *

New levels              : 1
Sounds                  : No
Music                   : No, but turn your music volume up anyway. You've
  probably never listened to the music on map 30
Graphics                : Yes - textures from GothicDm, RETRES, various IWADS,
  and a few I hacked together myself.
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : 

* Play Information *

Game                    : DooM 2
Map #                   : Map30
Single Player           : Designed for
Cooperative 2-4 Player  : No, too much linedef scripting
Deathmatch 2-4 Player   : No
Other game styles       : Nope
Difficulty Settings     : Yes. Ultra-violence is recommended, but the other
  difficulties are toned down slightly.

* Construction *

Base                    : New from scratch
Build Time              : Surprisingly long!
Editor(s) used          : Doombuilder, XWE
Known Bugs              : A couple textures aren't proper 2^n widths so they
  won't quite render properly in the original Boom
  or PrBoom 2.02
May Not Run With        : Any port that isn't equipped to handle voodoo dolls
  or monster telefragging on map30
Tested With             : PrBoom 2.02, 2.4.7, Zdoom, GZDoom

* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original 
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.

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