Escape from Castle Chezcrea
Escape from Castle Chezcrea
A linear, challenging level that shows off some some neat ideas I had.
=========================================================================== Archive Maintainer : Replace the previous crea_one.wad, if that's ok. Update to : crea_one.wad Advanced engine needed : Boom or compatible WITH EXCEPTIONS - see below Primary purpose : Single play =========================================================================== Title : Escape from Castle Chezcrea Filename : crea_one.wad Release date : February 16, 2008 Author : Paul Hiebert aka Creaphis Email Address : firstname.lastname@example.org Other Files By Author : None yet! Misc. Author Info : I need to start planning my layouts on paper. Description : A linear, challenging level that shows off some some neat ideas I had. Additional Credits to : Team TNT and the GothicDM team for resources. Raven and ID for more resources. And whoever made Strife, for... more resources. =========================================================================== Note: This is version 1.1 of this wad (this updated version released June 2008) which takes various criticisms into account. Mainly I've removed the jarringly impossible and unfair puzzle from the middle of the level. If you've played the previous version of this level, then the other differences probably aren't worth looking for, unless you really wanted to play this again anyway. And if you're new to this wad, don't worry, you didn't miss anything. If you have a taste for the impossible, the secrets should still be hidden well enough for ya. =========================================================================== Running this level: I prefer how this level looks with software rendering. Use hardware if you must, but beware - my artistic vision may not shine forth. Don't use PrBoom at default settings - monster telefragging has to be enabled. So, you should either set that setting to "YES" or just load the game with -compat 9 before playing this level in that port. I recommend using ZDoom - you can enable freelook but NOT jumping. Don't use Legacy, or any other port that breaks voodoo dolls. =========================================================================== * What is included * New levels : 1 Sounds : No Music : No, but turn your music volume up anyway. You've probably never listened to the music on map 30 before. Graphics : Yes - textures from GothicDm, RETRES, various IWADS, and a few I hacked together myself. Dehacked/BEX Patch : No Demos : No Other : No Other files required : * Play Information * Game : DooM 2 Map # : Map30 Single Player : Designed for Cooperative 2-4 Player : No, too much linedef scripting Deathmatch 2-4 Player : No Other game styles : Nope Difficulty Settings : Yes. Ultra-violence is recommended, but the other difficulties are toned down slightly. * Construction * Base : New from scratch Build Time : Surprisingly long! Editor(s) used : Doombuilder, XWE Known Bugs : A couple textures aren't proper 2^n widths so they won't quite render properly in the original Boom or PrBoom 2.02 May Not Run With : Any port that isn't equipped to handle voodoo dolls or monster telefragging on map30 Tested With : PrBoom 2.02, 2.4.7, Zdoom, GZDoom * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Web sites: FTP sites: