Etude in Blood
Etude in Blood
You'll be swimming in blood ! Activate 17 skulls to gain access to main gate. There, an army of imps (supported by some cacos) will attack you. Slaughter them all before you can access the exit. This is my first released map. It was originally intended to be a small map, but then it grew a bit bigger then planned... Includes a small intro and some scripting.
=========================================================================== Advanced engine needed : ZDoom or similiar Primary purpose : Single play =========================================================================== Title : Etude in Blood Filename : cg_blood.wad Release date : 2010-11-30 Author : Charliegrolsch Email Address : firstname.lastname@example.org Description : You'll be swimming in blood ! Activate 17 skulls to gain access to main gate. There, an army of imps (supported by some cacos) will attack you. Slaughter them all before you can access the exit. This is my first released map. It was originally intended to be a small map, but then it grew a bit bigger then planned... Includes a small intro and some scripting. Additional Credits to : As usual, id Software, ZDoom, DoomBuilder, ... and of course... YOU =========================================================================== * What is included * New levels : 1 Sounds : No Music : No Graphics : No Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : MAP01 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : about one week of hard work Editor(s) used : DoomBuilder 2.1 Known Bugs : None Tested With: : ZDoom 2.5.0 * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. =========================================================================== H I N T S !!! STOP READING HERE UNLESS YOU NEED HELP !!! SWITCHES: * SOUTH AREA: 7 - 3 in starting area - 3 in pillar rooms (2 in north corner of each room, 1 additional above secret room) - 1 a bit hidden behind pillar in southeast (south wall) * CENTRAL AREA: 2 - 2 eastern wall (1 on each side of a pillar) * NORTH AREA: 5 - 1 below blue skull - 2 on faces - 2 in building * NORTH WEST AREA: 1 - 1 in small room * NORTH EAST AREA: 1 - 1 north east (moves elevator down) * EAST AREA: 1 - 1 south of red key SECRETS: * SOUTH AREA: - missing lion in north east: super shotgun - southwest lightroom (southeast wall): backpack and ammo - eastern pillar room below extra skullswitch: archvile, megasphere and ammo - bloodfall: rocket launcher * NORTH AREA: - pit behind eastern wall: megasphere - pit in western access channel * EAST AREA: - center pillar: soulsphere - north of red key * NORTH EAST AREA: - 2nd face from left: plasma gun and cellpack