Names
Extinguished
Description
A somewhat difficult DOOM 2 map playable with any limit-removing engine. This map was originally meant as a remake of MAP21 of Doom 2 ("Nirvana"), but soon became its own thing entirely. The original Sanskrit word "nirvana" meant "extinguished", hence the level's name. This wad features a custom palette that I made myself. I think that it gives the level a more grim and less cartoony vibe without being quite as dim and dark as Sigvatr's PalPlus palette. A note regarding one feature of this level: If you reach the exit, having slain every monster in your path, and yet the map screen shows that 100-150 monsters still roam the map, you have not accessed all areas of this realm, and thus you have not thwarted the Gatekeeper's attempt to drive you insane. Search harder.
Filenames
extngshd.wad
Size
2.25 MB
MD5
14926e61b5426e4ff3e3de6db9a252af
SHA-1
d6c28b550d731bd9179f74207b2b3de5cd74b8d0
WAD Type
PWAD
IWAD
DOOM2
Engine
BOOM
Lumps
25
Maps
1
 
MAP01
===========================================================================
Advanced engine needed  : Limit-Removing
Primary purpose         : Single play
===========================================================================
Title                   : Extinguished
Filename                : extngshd.wad
Release date            : 5/22/2016
Author                  : Stormwalker A.K.A. Vordakk
Email Address           : massesareasses@hotmail.com
Other Files By Author   : Sorcerers' Enclave(Heretic)
                          Oblivion
                          Flashback to Hell
                          Heretic - Dark Deity's Bastion
                          Heretic - Call of the Apostate
                          and others...

Description             : A somewhat difficult DOOM 2 map playable with
  any limit-removing engine. This map was 
  originally meant as a remake of MAP21 of Doom 2
  ("Nirvana"), but soon became its own thing
  entirely.  The original Sanskrit word "nirvana"
  meant "extinguished", hence the level's name.
  
  This wad features a custom palette that I made
  myself.  I think that it gives the level a more
  grim and less cartoony vibe without being quite
  as dim and dark as Sigvatr's PalPlus palette.
  
  A note regarding one feature of this level: If
  you reach the exit, having slain every monster 
  in your path, and yet the map screen shows that
  100-150 monsters still roam the map, you have
  not accessed all areas of this realm, and thus
  you have not thwarted the Gatekeeper's attempt
  to drive you insane.  Search harder.
                          
Story                   : (This level takes place directly after Doomguy
  exits MAP20 of DOOM 2.)  You have arrived in
  Hell, and as the only marine tough enough to
  withstand and defeat the demonic onslaught, you
  know what you must do: pass through this foul
  illusion and destroy the Source of Evil once and
  for all.  But the Gatekeeper has decided to use
  a different approach against you.  This time
  the diabolic deity is assaulting your mind as
  well as your body, causing you to question your
  own sanity.  As you struggle through this unholy
  realm, in which Earth-like architecture and
  infernal structures are cruelly wed, you begin to
  experience the early stages of
  artificially-induced dementia.  As your grip on
  reality begins to loosen, you come to the
  unnerving realization that in order to fully
  conquer the demons within your own brain, you
  must access all areas of this twisted nightmare
  world and kill every creature that lurks within.
  Can you survive this plane of Hell before you
  lose your mind entirely?

Music  : "Death's Toll" by stewboy

Playtesters  :  Chris Hansen, Effingham Huffnagel, 00_Zombie_00,
 Wilou84

Additional Credits to   : stewboy and everyone else involved in the
                          creation of the Plutonia MIDI pack, ZDoom
                          forums, Doom France, Doomworld, and
  doomer.boards.net.
===========================================================================
* What is included *

New levels              : 1
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : MAP01
Single Player           : Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : 6 months(yep, I'm slow)
Editor(s) used          : Doom Builder 2, Slade
May Not Run With        : Vanilla or Chocolate Doom 2
Tested With             : PrBoom+ 2.5.1.4, ZDoom 2.8.1


* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of their
resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have received
permission from the original authors of any modified or included content in
this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors

MAP01

DM Spawns
0
Co-op Spawns
1
Help improve the database by uploading an image
Creative Commons License