Extreme Evil Execution
Detailed map. Intense gameplay.
1.15 MB
WAD Type
Advanced engine needed  : Limitless sourceport
Primary purpose         : Single play
Title                   : Extreme Evil Execution
Filename                : mseee.wad
Release date            : 6/2005
Author                  : Sami 'MaxSpeeD' Mäki-Mantila
Email Address           :
Other Files By Author   : msok.wad - Overkill, sp 
  msvds.wad - Very Dead Simple, sp
  msbase67.wad - Base 67, sp
  msbase99.wad - Base 99, sp
  10sector.wad - Nukage Town, map19, sp
  mso.wad - O as in Deathmatch, dm
Description             : Detailed map. Intense gameplay.

Additional Credits to   : Simo Malinen for playtesting, 
  id Software,
   Doom players
* What is included *

New levels              : 1
Sounds                  : No
Music                   : No
Graphics                : No
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None

* Play Information *

Game                    : Doom 2
Map #                   : map01
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes, UV is very hard, lots of ammo in 
  easier skills.

* Construction *

Base                    : New from scratch
Build Time              : This map has been on my todo list for
  Ages. I started this in late 2001.
  I have mapped this every once in a while.
Editor(s) used          : Windeu 5.24, you know the one from 1995 :)
  BSP 3.0 and some others.
Known Bugs              : None
May Not Run With...     : Doom2.exe, most likely will cause VPOs.
Hardware req.: 700+ Mhz, Zdoom seems to be the fastest
  with this wad.
  Level is very detailed, open and big,
  Because of this it requires more power than
  averarage mod. 
Sourceport: This level only uses original doom's linedefs
  and specials so every sourceport should
  handle this ok. I would recomend Zdoom,
  PRBoom or Doom Legacy. (-devparm seems to help
  if you have problems with PRBoom).

Story: You have been sent to old UAC waste 
  treatment center, Base 894, that was 
  never fully build due to lack of funding.

  Base 894 had still been operating
  for partial capacity for 11 years.

  Currently base's capasity has dropped 
  steadily in last 2 months. Finally after
  18 hours ago UAC Command got report 
  from 894:
Waste shippment from *classified* 
contaided *classified* microbes. Which
infected *classified* personnel.
Code 1 active. Request further 

  Your C.O. gives your orders:
Drop zone is in southern part of base 894.
Investigate situation at base 894.
Contact base's C.O. if possible.
Interview personnel if possible.
Use of deadly force allowed, since
 code 1.
Pick up area is in southern shore.

P.S.: Hope you enjoy red key trap muhahahaa!
  It seems that this map will be my last bigger
  project, so I tried to make it good and 
  fun in every way. In a word 'Awesome!'

* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format
(BBS, Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: and mirrors
Web sites:


DM Spawns
Co-op Spawns
Help improve the database by uploading an image
Creative Commons License