Extreme Evil Execution
Extreme Evil Execution
Detailed map. Intense gameplay.
=========================================================================== Advanced engine needed : Limitless sourceport Primary purpose : Single play =========================================================================== Title : Extreme Evil Execution Filename : mseee.wad Release date : 6/2005 Author : Sami 'MaxSpeeD' Mäki-Mantila Email Address : firstname.lastname@example.org Homepage: http://koti.mbnet.fi/max55/ Other Files By Author : msok.wad - Overkill, sp msvds.wad - Very Dead Simple, sp msbase67.wad - Base 67, sp msbase99.wad - Base 99, sp 10sector.wad - Nukage Town, map19, sp mso.wad - O as in Deathmatch, dm Description : Detailed map. Intense gameplay. Additional Credits to : Simo Malinen for playtesting, id Software, Doom players =========================================================================== * What is included * New levels : 1 Sounds : No Music : No Graphics : No Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : map01 Single Player : Designed for Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes, UV is very hard, lots of ammo in easier skills. * Construction * Base : New from scratch Build Time : This map has been on my todo list for Ages. I started this in late 2001. I have mapped this every once in a while. Editor(s) used : Windeu 5.24, you know the one from 1995 :) BSP 3.0 and some others. Known Bugs : None May Not Run With... : Doom2.exe, most likely will cause VPOs. Hardware req.: 700+ Mhz, Zdoom seems to be the fastest with this wad. Level is very detailed, open and big, Because of this it requires more power than averarage mod. Sourceport: This level only uses original doom's linedefs and specials so every sourceport should handle this ok. I would recomend Zdoom, PRBoom or Doom Legacy. (-devparm seems to help if you have problems with PRBoom). Story: You have been sent to old UAC waste treatment center, Base 894, that was never fully build due to lack of funding. Base 894 had still been operating for partial capacity for 11 years. Currently base's capasity has dropped steadily in last 2 months. Finally after 18 hours ago UAC Command got report from 894: Waste shippment from *classified* contaided *classified* microbes. Which infected *classified* personnel. Code 1 active. Request further instructions. Your C.O. gives your orders: Drop zone is in southern part of base 894. Investigate situation at base 894. Contact base's C.O. if possible. Interview personnel if possible. Use of deadly force allowed, since code 1. Pick up area is in southern shore. P.S.: Hope you enjoy red key trap muhahahaa! It seems that this map will be my last bigger project, so I tried to make it good and fun in every way. In a word 'Awesome!' * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Web sites: http://koti.mbnet.fi/max55/wads.htm