Names
FLANAGAN
Description
This is a modified version of sloth map03. It's a circular, symmetrical spam arena thing - again. FLAN - AGAN. It's designed for jumping, rocket jumping, and freelook, but you can get to the exit without using those things. It's not designed for crouching or bfg aiming.
Filenames
flanagan.wad
Size
3.92 MB
MD5
f2d846b30bdbb80231aaf25c7cc590e3
SHA-1
be326444f0ab042a6950fc74504ff98aa3dc74db
WAD Type
PWAD
IWAD
DOOM2
Engine
ZDOOM
Lumps
517
Maps
1
 
MAP01
===========================================================================
Advanced engine needed  : ZDoom (tested with ZDoom 2.2.0)
Primary purpose         : Single play
===========================================================================
Title                   : FLANAGAN
Filename                : flanagan.wad
Release date            : October 11, 2008
Author                  : TimeOfDeath (Chris Balch)
Email Address           : <email removed>

Other Files By Author   : Drown in Blood (dib28a) map01,03,04,05,09,22,23,
                                                     26,27,28
                          2sector map07
                          sloth
                          rjsloth
                          masterjumps map06 (co-author)
                          rjspace9f (I only made two rooms)
                          SMEDLEY
                          SQUANE
                          chips19 (Chip's Challenge remake)

Description             : This is a modified version of sloth map03. It's
                          a circular, symmetrical spam arena thing - again.
                          FLAN - AGAN. It's designed for jumping, rocket
                          jumping, and freelook, but you can get to the
                          exit without using those things. It's not
                          designed for crouching or bfg aiming.

                          The original version was made in June 2006.
                          Rocket jumping was required to beat that version,
                          but that was dumb. About a year later, I modified
                          the map to be beatable without jumping. Then, a
                          few months ago in May/June 2008 I started making
                          a couple secret areas to add to the map. One of
                          those areas is now known as SMEDLEY. In FLANAGAN,
                          the platform that the yellow keycard is on was
                          going to be a teleporter that took you to the
                          start of SMEDLEY. Also in FLANAGAN, the platform
                          that the blue keycard is on was going to be a
                          teleporter that took you to the Quake e3m3 area
                          in SMEDLEY. But, adding those areas made the map
                          too long and laggy on my computer, so I released
                          SMEDLEY on it's own.

                          The last two rooms in FLANAGAN (the smaller
                          circle rooms with a crossed arch, one with an
                          acid floor + key doors, the other with a blood
                          floor + exit) are originally from rjsloth map06.

                          I tried deleting unused textures but I must be
                          doing something wrong because I get a texture
                          error in ZDaemon. So, I didn't delete unused
                          textures - again. MY DEEPEST CONDOLENCES.

                          I'll try to make a cool new map within the next
                          couple years, but for now I'm just going to keep
                          polishing some of my old turds.

                          Oh, and FLANAGAN is the name of a cop from the
                          game Road Rash 64, but you already knew that.

                          And oh, the music in FLANAGAN is a midi version
                          of a song I wrote, called The Classic Fountain
                          Pen. If you want to hear the recorded version of
                          the song with guitar and drums, go to
                          www.myspace.com/timeofdeath or
                          timeofdeath.wrvids.com/music

Additional Credits to   : id Software for Doom and Quake -
                          Authors of the programs I used -
                          Afterglow for the Quake textures (q1tex.wad) -
                          Team TNT for the key textures (retres.wad) -
                          ducon for a bug report in the original SLOTH
                          thread on Doomworld
===========================================================================
* What is included *

New levels              : 1
Sounds                  : No
Music                   : THECLASSICFOUNTAINPEN
Graphics                : Yes
Dehacked/BEX Patch      : No

Demos                   : Included in zip (all recorded with ZDoom 2.2.0)

                          flanagan-212-uvspeed-TimeOfDeath-zd220.lmp
                          flanagan-1248-uvmax-TimeOfDeath-zd220.lmp
                          flanagan-nomonsters-534-TimeOfDeath-zd220.lmp


* Play Information *

Game                    : Doom 2
Map #                   : MAP01
Single Player           : Designed for
Cooperative 2-4 Player  : Yes but untested
Deathmatch 2-4 Player   : No
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : Yes
Editor(s) used          : Doom Builder 1.66, XWE 1.16, Paint Shop Pro 7,
                          Paint, Guitar Pro 5
Known Bugs              : Frame rate drops to 6 fps on the outer platforms
                          and outer rim on my Pentium4 2.26GHz 512MB RAM
                          while looking towards the center of the map :(
May Not Run With...     : mooDZ toN


* Copyright / Permissions *

You may NOT use this map or midi as a base for modification or reuse.
It's up to you if you want to use the textures. I love Quake and am glad
Afterglow put q1tex.wad together. I hope id Software isn't mad.

You MAY distribute this file, provided you include this text file, with no
modifications.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://timeofdeath.wrvids.com/doom
           http://myspace.com/timeofdeath

flanagan (MAP01)

DM Spawns
0
Co-op Spawns
4
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Creative Commons License