Names
Family life
Description
Designed for death match play. Very easy in single player or cooperative mode. Not too many monsters, lots of ammo, health, armour etc. laying around. Some levels have indicators to show you where the other player is. Some of these are obvious, some aren't. If you want a LARGE single / multi player wad then look for GCS1A. E1M1 ... E1M9 Only works with registered version of DOOM.
Filenames
gcsdeth1.wad
Size
1.09 MB
MD5
89bed7dc81aac773ddf840741a386538
SHA-1
ef8199c43c66e8092ad3bef195ce0ba5058dbc36
WAD Type
PWAD
IWAD
DOOM
Engine
DOOM
Lumps
100
Maps
9
 
E1M1, E1M2, E1M3, E1M4, E1M5, E1M6, E1M7, E1M8, E1M9






Title                   : Family life
Filename                : GCSDETH1.WAD
Authors                 : Graeme Stretton & Yvonne Loftus.

Email Address           : 

Snail mail address      : PO Box 1053 Ballarat mail centre.
                        : Ballarat, Victoria, Australia.
                        : 3354


Misc. Author Info       : Graeme Stretton. Programmer, nut case, drunk etc.
                        : Likes fast CPU's, logic.
                        : Hates PC's, 640K, C and jerks who build in limits.
                        : Yvonne Loftus. Artistic advisor, decorator and
                        : general tester and critic.


Description             : Designed for death match play.
                        : Very easy in single player or cooperative mode.
                        : Not too many monsters, lots of ammo, health,
                        : armour etc. laying around. Some levels have
                        : indicators to show you where the other player is.
                        : Some of these are obvious, some aren't.
                        : If you want a LARGE single / multi player wad then
                        : look for GCS1A. E1M1 ... E1M9
                        : Only works with registered version of DOOM.

Additional Credits to   : All the guys who produced DEU and DOOM of course.
                        : Also, to all the people who have made me WANT to
                        : kill !  You know who you are.

================================================================

* Play Information *

Episode and Level #     : E1M1 ... E1M9.  Whole new episode 1.
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes   This is what it's for!
Difficulty Settings     : Yes
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None

* Construction *

Base                    : New levels from scratch.
Editor(s) used          : DEU 5.21
Known Bugs              : None.   Tested with DOOM 1.2 and two players
                        : over a serial link.
                        : Some areas are a little jerky, but not much.

Time                    : Many hundreds of hours.

* Copyright / Permissions *

Authors may NOT use this level as a base to build additional levels.


You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.
Also, not required but, I WOULD appreciate a copy of any catalogue, 
shareware compilation etc. that includes or mentions this wad.


* Where to get this WAD *

You've got it! (Or didn't you notice?)


* How to use *

To use this wad, start doom by typing "DOOM -file gcsdeth1.wad" without the
quotes and press enter. Then select Knee-Deep in the dead at whatever 
difficulty level you want. This is for single player mode.

For serial connection play via null modem.

SERSETUP -com2 -episode 1  -skill 4 -file gcsdeth1.wad

You will need to specify the appropriate number for the com parameter
and skill level. The above is for serial port 2.

For the other type of connection, see the docs. (Usual cop out!)




If you enjoy this wad, then please let me know. Feel free to send money,
a postcard, money, a note, a complaint, money, etc.

If you can't think of anything to send, try money.

If you think it sucks, then let me know too.


================================================================

* Don't read below, unless you're stuck (or want/need to cheat !) *

================================================================




Please note: 

        I consider reading this without allowing the other player(s) to 
        read it, as a REAL SHIT OF A THING TO DO !
        Give it a try, you can't lose!


Below is a description of the visual indicators on each level.
Also a very few somewhat cryptic hints.









E1M1    In the wooden area in the south east there is an eye in a niche
        in the wall near the blue skull switch and the door at the end of
        the corridor.
        This eye will go dark when a player enters the maze of short
        green pillars and then light up again when they are about half way
        to where the eye is.
        A nasty trap, especially if you have rockets. Bang. Got ya.
        Just for fun, watch someone jump from the top of the waterfall.


E1M2    In the red brick building in the centre of the outside area is a
        map room. The map will indicate where the other player is by
        lighting the sector of the map that coresponds to the area the
        other player is in. To teleport to any area, walk onto the map
        section that coresponds to that area. To reset the map to all off,
        walk through the tunnel in the map room. A candle on the map
        indicates that you can teleport back from that area. No candle
        means you will have to make your way back to the map room by walking.
        It may pay to cooperate just long enough to kill the cyberdemon, as
        you need to get to the switch behind him to open the door that
        allows you to exit the level. The centre of the map lights when a
        player is in the outside area.
        The switch near the lift that allows access to the outside area
        opens the door to the map room. The switch in the map room closes
        the map room door. You can effectivly lock other players out of the
        map room !
        There is one other indicator, the small window near the lift to the
        outside area lights when a player is in the room with the window you
        can see from here. (Room with rocket launcher).


E1M3    In the eastern grey room with the two lifts and a tall central
        pillar, the lights above the pillar will come on when a player enters
        this area and go out when he leaves.
        Your ears will be of help on this level, once you work it out. |;-{)>
        You get to the secret level from here. The way is marked, but I'll
        leave it to you to figure out how to open the door.

E1M4    Getting past that first lift can be a problem for some.
        No help here. Ha.
        Can't get the blue armour and plasma rifle, look for those who tried
        before you. Found them, good, now what? Maybe they're not quite
        dead yet.
        No visual indicators of other players location.

E1M5    In the building in the central outside area, the north eastern
        window lights up when a player is in the eastern / northeastern area.
        The window in the north west lights when a player is in the
        north / northwestern area. The central octagon brightens when a
        player is in the southern area. If you get fragged by a monster then
        the indicator will remain lit for that area. To reset it, enter then
        exit the area.


E1M6    In the northern corridor that overlooks the central area, the dark 
        doorway with blue lights brightens when a player enters the northern
        area through the door and darkens when he leaves by any means except
        being killed by monsters.
        In the southern alcove, with sargent, off the eastern corridor
        overlooking the central area, there is a door. Going into this area
        causes the alcove to brighten until the player leaves the area.
        Close by: Can't get where you want with the blue teleporters, try
        walking backwards.
        In the northern area with the pillar in the red acid, there is a
        switch on a pillar in the north east corner. After this is pushed,
        a second cyberdemon will be called to the top of the tower when the
        next shot is fired. This makes the next player to enter this area
        have just a much fun as you did!
        So remember,kill baddies, get goodies, press switch, exit area.

E1M7    There is a switch near a door in the extreme north east. This switch
        CLOSES the door. To open the door, get the plasma rifle.
        There are no visual indicators of the other players position but the
        layout makes them fairly easy to find. You will need to go just about
        everywhere to open all the doors that lead to the level exit.

E1M8    The final area. This area is layed out in four quadrants with a
        central area. The visual player locators are the windows in the
        bottom of the corners of the central area. These will brighten when
        a player is in the coresponding quadrant. You MUST kill all the
        barons to exit this level, but first you've got to find them. This
        may require a leap of faith.
        With the multiple teleporters, the right way in is the right way in.
        When you need to get out, then just come straight out!

E1M9    The secret area, accessed from E1M3.
        Nice simple area. Plenty of everything, if you can find it.
        Exit via caves. You'll need to run fast.
        There IS a plasma rifle.
        There are no visual indicators but your ears will help.
        (Once you know what to listen for.)
        There is a rocket launcher. More fast running.
        Did you find all the secrets?












E1M1

DM Spawns
4
Co-op Spawns
4

E1M2

DM Spawns
4
Co-op Spawns
4

E1M3

DM Spawns
4
Co-op Spawns
4

E1M4

DM Spawns
4
Co-op Spawns
4

E1M5

DM Spawns
4
Co-op Spawns
4

E1M6

DM Spawns
4
Co-op Spawns
4

E1M7

DM Spawns
4
Co-op Spawns
4

E1M8

DM Spawns
4
Co-op Spawns
4

E1M9

DM Spawns
4
Co-op Spawns
4
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