Fartknockers From Hell
Fartknockers From Hell
================================================================ Title : Fartknockers From Hell Filename : FARTNOKR.WAD Author : Peter MacMurchy Email Address : firstname.lastname@example.org Additional Credits to : Ben, for introducing me to DOOM and The Prodigy; Mark, my reluctant á-tester & Penguins fan ================================================================ Maps Replaced : Maps 01 and 02 Single Player : Yes. Cooperative 2-4 Player : Yes, in case you forget to type -deathmatch Deathmatch 2-4 Player : Yes, if you're in Calgary, email me & we'll duel Difficulty Settings : Yes, but made to be played on Hurt Me Plenty New Sounds : Please get my sound pwad, PNOISE.WAD, it's made to accompany this wad but kept separate since sound pwads can really drag a system, and you might like to use the sounds for other wads (or more likely, use PYTHON.WAD instead of mine) New Graphics : No, but please play it anyway. New Music : No, midi sucks. Demos Replaced : None, why waste the space? Base : There's some bass in PNOISE.WAD. Editor(s) used : DoomCAD 5.1, WARM 1.1 Known Bugs : 1. The doors in the first room don't work quite right, you have to trigger them twice for some unfathomable reason. After that it's OK. 2. A normal texture in the outdoor part won't BLAH align. I set the Y offset positive or negative, any value, it stays right how it is anyway. 3. Same sorta thing in the bookcase room. Even unpegging didn't seem to help. 4. There's a line-of-site-error in the stream (I BLAH don't know the correct term so I'll call it a LOSEr) I'd like to blither about this. I use DoomCAD since I know it from DOOM. But it always BLAH causes LOSErs in my wads so I went to find BSP 2.x but could only find WARM. It helped alot, but was slower than it implied and left a few LOSErs, most of which I tweaked out. But it left that little BLAH LOSEr that's there. Later I got DCK22 but I don't like it since it puts my monitor in super hi-res BLAH mode which is hard to read and it does annoying things like put linedefs on top of other linedefs. I think it's sorta like how people who are used to BLAH driving a standard hate having to drive an automatic. Anyway, DCK had BSP 2.1x (BONUS!), and it is indeed way faster. It got rid of the little BLAH LOSEr by the stream, but put a huge one in the middle of the field where some important violence BLAH takes place! God I'm glad I don't have to write that kind of stuff. Please email me if you can help me with any of these dumb bugs. Authors may use this WAD as a base to build additional levels. Like they'd want to. You MAY distribute this WAD, please play it too, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. Yeah, and play PNOISE.WAD with it, but don't put that one in a commercial product like a CD.