Names
Fernito's Phobos base (silly name, I know, but I haven't
Description
Yet another Phobos base-themed episode, although I tried that levels actually looked like what they're named after, instead of looking like just generic bases like they did in the original game (don't take me wrong by the way, I LOVE the original game maps :). Also, while the maps are meant to be more detailed than the original levels, they are by no means as detailed as in some other WADs like KDIZD, for example. On a side note, these here are my very first Doom maps. I used to map for Duke Nukem 3D before, but I always wanted to make maps for Doom, so one day I stopped being lazy and downloaded Doom Builder 2. I was surprised at how easy and intuitive it was to use, specially compared to Duke Nukem 3D's Build and Mapster32 mapping utilities. NOTE TO ALL VANILLA-DOOM LOVERS: the only reason why this WAD needs an "advanced" port is to get rid of the visplane limits; the gameplay and mapping style is pretty much what you would expect from a vanilla-compatible WAD (so don't expect fancy ZDoom effects or whatever).
Filenames
ferno.wad
Size
10.31 MB
MD5
004d442c68eb357da35b64d6ac85ff58
SHA-1
7641b9aeb1972d661b9e3f0f4bc3b5c874593323
WAD Type
PWAD
IWAD
DOOM
Engine
BOOM
Lumps
145
Maps
11
 
E1M1, E1M2, E1M3, E1M4, E1M5, E1M6, E1M7, E1M8, E1M9, E3M7, E3M8
===========================================================================
Advanced engine needed  : Any port that doesn't have the visplane limit.
Primary purpose         : Single play
===========================================================================
Title                   : Fernito's Phobos base (silly name, I know, but I haven't  
  thought of an official name yet xD). 
Filename                : ferno.wad
Release date            : March, 2013
Author                  : Fernito
Email Address           : fernito@gmail.com
Other Files By Author   : None so far.
Misc. Author Info       : Hi there. I'm Fernito. I like Doom.

Description             : Yet another Phobos base-themed episode, although 
  I tried that levels actually looked like what they're 
  named after, instead of looking like just generic bases
  like they did in the original game (don't take me wrong
  by the way, I LOVE the original game maps :). Also, while 
  the maps are meant to be more detailed than the original 
  levels, they are by no means as detailed as in some other   
  WADs like KDIZD, for example.

  On a side note, these here are my very first Doom maps.
  I used to map for Duke Nukem 3D before, but I always 
  wanted to make maps for Doom, so one day I stopped being
  lazy and downloaded Doom Builder 2. I was surprised 
  at how easy and intuitive it was to use, specially
  compared to Duke Nukem 3D's Build and Mapster32 mapping
  utilities.

  NOTE TO ALL VANILLA-DOOM LOVERS: the only reason why this
  WAD needs an "advanced" port is to get rid of the visplane
  limits; the gameplay and mapping style is pretty much what 
  you would expect from a vanilla-compatible WAD (so don't 
  expect fancy ZDoom effects or whatever).
  

Additional Credits to   : Mikko Sandt (http://msdn.duke4.net/) and Loke (from 
   amcwebforums.com), for being the official (and only) 
  betatesters of this project. Without their invaluable 
  help, this WAD would probably have a very unbalanced 
  gameplay LOL.

===========================================================================
* What is included *

New levels              : 9 levels (episode 1)
Sounds                  : No
Music                   : No
Graphics                : Yes (new level names for intermission screens).
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Ultimate Doom
Map #                   : E1M1 - E1M9
Single Player           : Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : Nope
Difficulty Settings     : Fully implemented


* Construction *

Base                    : New from scratch
Build Time              : I started at some point during 2011, but I barely mapped 
  during 2012. I guess actual build time is around 3-4 months.
Editor(s) used          : Doom Builder 2
Known Bugs              : None so far, although maybe some tutti-fruttis would appear 
  while playing with ports that haven't that fixed.
May Not Run With        : Vanilla, Chocolate (visplane limit crash).
Tested With             : ZDoom, latest version.



* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original 
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.


* Where to get the file that this text file describes *

ftp://archives.3dgamers.com/pub/idgames/ and mirrors

E1M1

DM Spawns
0
Co-op Spawns
1

E1M2

DM Spawns
0
Co-op Spawns
1

E1M3

DM Spawns
0
Co-op Spawns
1

E1M4

DM Spawns
0
Co-op Spawns
1

E1M5

DM Spawns
0
Co-op Spawns
1

E1M6

DM Spawns
0
Co-op Spawns
1

E1M7

DM Spawns
0
Co-op Spawns
1

E1M8

DM Spawns
0
Co-op Spawns
1

E1M9

DM Spawns
0
Co-op Spawns
1

E3M7

DM Spawns
0
Co-op Spawns
2

E3M8

DM Spawns
0
Co-op Spawns
1
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