Firetop Mountain version 2
Firetop Mountain version 2
The idea for the map is based off of those old Fighting Fantasy books where you used dice and a pencil. It gets its name from the first book, The Warlock of Firetop Mountain. Back in the mid to late 90s I sketched out the map as described in the book and decided to make a Doom level based on it. The floor plan I sketched is long lost, so apart from the beginning of inside the mountain, the rest has been newly created from scratch.
=========================================================================== Advanced engine needed : GZdoom Primary purpose : Single play only =========================================================================== Title : Firetop Mountain version 2 Filename : FiretopMountainV2.WAD Release date : March 28th, 2013 Author : glenzinho Email Address : <email removed> Other Files By Author : Park of Doom, Blood Lake, Jailbreak, glenzinho's Downtown Gameplay: Intended with jumping and mouselook enabled. Description : The idea for the map is based off of those old Fighting Fantasy books where you used dice and a pencil. It gets its name from the first book, The Warlock of Firetop Mountain. Back in the mid to late 90s I sketched out the map as described in the book and decided to make a Doom level based on it. The floor plan I sketched is long lost, so apart from the beginning of inside the mountain, the rest has been newly created from scratch. Story: Zagor, the Warlock of Firetop Mountain has risen again, this time drawing on the Doom Demons to power his resurrection. His spiritual being of fire & brimstone has been infused into the physical body of an Archvile... needless to say he is now quite a formidable foe. It's up to you, you Doomed Guy, to cut a bloody swathe through his bloodthirsty demonic hordes and once and for all slay Zagor, The Warlock of Firetop Mountain. Additional Credits to : The usual: id, Randy & Graf, CodeImp & MaxEd for GZ/DoomBuilder SlumpEd, Slade 3, and the Realm667 Bestiary. A big, BIG, shout out and mad props to Rex Claussen whose advice and help kept me motivated to improve the project. Also, Rex did the preliminary work on sloping the outside of the mountain which really inspired me to take it further, and he provided the rock texture as well... what a top bloke! Eriance for Decorate questions on the Warlock/Diabloist Enjay and his thread on EndSequence Cast stuff on the ZDoom forums. The following guys answered my noob editing questions on the DW & ZDoom forums: Phml Pottus GreyGhost chubz Eponasoft Xaser Gez BloodyAcid Eriance Resources used: Main mountain rock texture provided by Rex Claussen. Some textures procured from the Realm667 texture packs of Blood, Witchaven, Duke 3D, 5th Episode, and Plutonia/TNT; and a couple others which I can't pinpoint. There are some textures & images that I've procured from Google Images, and some textures, images and graphics created and modified by myself. The Warlock is from the Bestiary on Realm667 and is based on the Diabloist created by Eriance. Skybox from 3D Ely Visions, who have a free skybox site which is worth checking out. Music created by myself and recorded through the condenser mic on an old dirty cassette recorder in a haze in 2002 & 2005. =========================================================================== * What is included * New levels : 1 Sounds : Yes Music : Yes Graphics : Yes Files required: GZDoom running with lights.pk3 and brightmaps.pk3, DOOM2.WAD Recommended settings: This map was developed with these settings in GZDoom using lights.pk3 and brightmaps.pk3: DYNAMIC LIGHTSPREFERENCES Light Size 0.8Sector Light Mode DOOM Fog Mode RADIAL * Play Information * Game : DOOM2 Map # : MAP01 Single Player : Designed for Cooperative 2-4 Player : No player starts Deathmatch 2-4 Player : No player starts Difficulty Settings : Implemented; played but not extensively tested on skills 1-3. Gameplay: Intended with jumping and mouselook enabled. * Construction * Base : Modified the my Firetop Mountain, which was about 10% of what you see here when I first started this project in March 1997. Second modification on the original FTOPMTN.WAD which I released in May 2012. Build Time : 100 hours or so over 5-6 months. I'm slow and my mapping sessions aren't very long, but frequent ;) Editor(s) used : GZDoomBuilder v1.12, Slade 3, Paint.net, Audacity v1.3beta Doom Builder v220.127.116.116, SlumpEd v0.7 Originally used Deu 5.21 and BSP v1.1TC in 1997 Known Bugs : Negligible in GZDoom, for normal ZDoom see below May Not Run With... : ZDoom, other source ports. Doesn't run well on standard ZDoom. There are some graphic glitches and some HOM-like effects present. * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors