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Names
Fish! (release 2)
Filenames
fish.wad
Size
223 KB
MD5
b6e6db99bebbd1a39bf40bac9d399814
SHA-1
552942d13dc803fb38c86f6414f4f6186d997423
WAD Type
PWAD
IWAD
DOOM2
Engine
UNKNOWN
Maps
1
 
MAP01
================================================================
Title                   : Fish! (release 2)
Filename                : FISH.WAD
Author                  : Christopher Bazley
Email Address           : mailto:cs99cjb@gmail.com
Misc. Author Info       : Human, male, 21, British, wastrel.
                          Have been playing DooM since the very
                          early days, when I first saw it on my
                          friend's 486.

Description             : This is my own (probably ill-advised)
                          attempt to counter Justin Fisher's [*]
                          opinion that PWADs based on the
                          concept of rooms that form words are
                          boring and unimaginative. I don't deny
                          that most of them probably are
                          (perhaps you would include this one
                          too) but it was a nice little
                          challenge anyway!
                          [* JF of Aliens-TC fame, that is.]
                          This is a relatively small level, but
                          has some neat touches I think. You'll
                          need to keep your wits about you to
                          survive, and don't waste ammo - there
                          isn't much of it about. There's some
                          armour near the start - don't neglect
                          to pick it up, because you WILL need
                          it. Pain Elemental: you MUST eliminate
                          it before it spits loads of Lost Souls
                          (ammo again). Revenant: Keep cool and
                          make maximum use of the available
                          cover. Two sections of the S walkway
                          can be lowered if you fall into the
                          nukage - I'll leave you to find out
                          which. Finally, when retracing your
                          steps don't assume that you won't meet
                          any opposition. }:>
                          On ultra-violence you WILL die if you
                          screw up - if that doesn't sound like
                          your cup of tea then play on an easier
                          skill level.
                          "Fish" is the despised pet name by
                          which my little brother is known, by
                          the way.

Additional Credits to   : Anthony J. Burden & Simon Oke (authors
                          of the Doom Editor for Total
                          Headcases)
                          Lee Noar (for porting DETH to RISC OS)
                          Eddie Edwards & R-Comp Interactive
                          (for the RISC OS port of DooM)
                          Colin Reed & Lee Killough (authors of
                          BSP)
                          Randall R. Spangler & Gregory P. Kwok
                          (authors of WADWHAT)
                          Justin Fletcher (for DooM+, and for
                          porting BSP and WADWHAT)
                          My brother Martin (for playtesting and
                          suggestions)
                          Portishead (for music to WAD by)
================================================================

* Play Information *

Episode and Level #     : Map 01
Single Player           : Yes
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : Yes (untested)
Difficulty Settings     : Yes
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Build Time              : About a week
Editor(s) used          : Deth v3.92 (RISC OS port v1.00)
                          BSP node builder v2.3 (port by JF)
                          WADWHAT 2.3 (port by JF)
Known Bugs              : "Unknown switch special 105" when you
                          press spacebar near the automatic
                          silver doors. 105 means open a door
                          when the player walks over a linedef.
                          This is working correctly, but for
                          some reason the linedef is also
                          reacting to attempted activations.

* Copyright / Permissions *

Authors may NOT use this level as a base to build additional
levels.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.

* Where to get this WAD *

FTP sites: None
BBS numbers: None
Other: http://www.kingfishercorner.eu/
MAP01

MAP01

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