Fish! (release 2)
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Fish! (release 2)
================================================================ Title : Fish! (release 2) Filename : FISH.WAD Author : Christopher Bazley Email Address : mailto:<email removed> Misc. Author Info : Human, male, 21, British, wastrel. Have been playing DooM since the very early days, when I first saw it on my friend's 486. Description : This is my own (probably ill-advised) attempt to counter Justin Fisher's [*] opinion that PWADs based on the concept of rooms that form words are boring and unimaginative. I don't deny that most of them probably are (perhaps you would include this one too) but it was a nice little challenge anyway! [* JF of Aliens-TC fame, that is.] This is a relatively small level, but has some neat touches I think. You'll need to keep your wits about you to survive, and don't waste ammo - there isn't much of it about. There's some armour near the start - don't neglect to pick it up, because you WILL need it. Pain Elemental: you MUST eliminate it before it spits loads of Lost Souls (ammo again). Revenant: Keep cool and make maximum use of the available cover. Two sections of the S walkway can be lowered if you fall into the nukage - I'll leave you to find out which. Finally, when retracing your steps don't assume that you won't meet any opposition. }:> On ultra-violence you WILL die if you screw up - if that doesn't sound like your cup of tea then play on an easier skill level. "Fish" is the despised pet name by which my little brother is known, by the way. Additional Credits to : Anthony J. Burden & Simon Oke (authors of the Doom Editor for Total Headcases) Lee Noar (for porting DETH to RISC OS) Eddie Edwards & R-Comp Interactive (for the RISC OS port of DooM) Colin Reed & Lee Killough (authors of BSP) Randall R. Spangler & Gregory P. Kwok (authors of WADWHAT) Justin Fletcher (for DooM+, and for porting BSP and WADWHAT) My brother Martin (for playtesting and suggestions) Portishead (for music to WAD by) ================================================================ * Play Information * Episode and Level # : Map 01 Single Player : Yes Cooperative 2-4 Player : No Deathmatch 2-4 Player : Yes (untested) Difficulty Settings : Yes New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Build Time : About a week Editor(s) used : Deth v3.92 (RISC OS port v1.00) BSP node builder v2.3 (port by JF) WADWHAT 2.3 (port by JF) Known Bugs : "Unknown switch special 105" when you press spacebar near the automatic silver doors. 105 means open a door when the player walks over a linedef. This is working correctly, but for some reason the linedef is also reacting to attempted activations. * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: None BBS numbers: None Other: http://www.kingfishercorner.eu/