Names
Five Minutes of Hell
Description
Basically, this is a temple in hell that can be blazed through in 5 minutes. No real plot, just demons getting blown away. This wad originally began life as part of what was going to be a 9 map set for Vanilla Doom, but I abandoned it after switching to Zdoom. Then I took bits of maps 2, 3, and 5, converted them to Zdoom format, put them together, and added some basic Zdoom functions and scripts. It was going to be part of the Doomworld Mega Collab (or whatever it was called), but I missed the deadline. It gathered dust on my hard drive for a few months, until recently when I decided to polish it up and release it anyways. One more thing. Given that this is my first public release, I'd appreciate some constructive criticism so that I know what to improve next time.
Filenames
5minhell.wad
Size
507.03 KB
MD5
43c1d620ebceb32f066e33cda2c43e16
SHA-1
73bb012030778ad8b0826479841f2bb5b616282e
WAD Type
PWAD
IWAD
DOOM2
Engine
ZDOOM
Lumps
19
Maps
1
 
MAP01
===========================================================================
Advanced engine needed  : Anything based on the Zdoom engine.
Primary purpose         : Single play
===========================================================================
Title                   : Five Minutes of Hell
Filename                : 5MinHell.wad
Release date            : 4/16/13
Author                  : Linkrulezall
Email Address           : linkrulezall@gmail.com
Other Files By Author   : None publicly released yet.
Misc. Author Info       : I've been making for about 2 years, particularly
                          with the Zdoom engine. This is the first one I've
                          decided to release to the public.

Description             : Basically, this is a temple in hell that can be
                          blazed through in 5 minutes. No real plot, just
                          demons getting blown away.
                          
                          This wad originally began life as part of what
                          was going to be a 9 map set for Vanilla Doom, but
                          I abandoned it after switching to Zdoom. Then I
                          took bits of maps 2, 3, and 5, converted them to
                          Zdoom format, put them together, and added some
                          basic Zdoom functions and scripts.
                          It was going to be part of the Doomworld Mega
                          Collab (or whatever it was called), but I missed
                          the deadline. It gathered dust on my hard drive 
                          for a few months, until recently when I decided
                          to polish it up and release it anyways.
                          
                          One more thing. Given that this is my first
                          public release, I'd appreciate some constructive
                          criticism so that I know what to improve next
                          time.

Additional Credits to   : Rammstein, Alice In Chains, and someone else (I
                          forget who) for the music. A few bits of
                          architecture were repurposed from Terry maps.
                          Hey, it was a shame to see such good architecture
                          go to waste.
===========================================================================
* What is included *

New levels              : Number of levels or 'None'
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : Good ol' MAP01
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : 4 months, but really only like a week.
Editor(s) used          : Doom Builder 2, SLumpED
Known Bugs              : A few badly aligned textures if you look hard
                          enough.
May Not Run With...     : Non-Zdoom based ports, particularly the Atari
                          Jaguar version.


* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors

Chaos Temple (MAP01)

DM Spawns
0
Co-op Spawns
8
Par Time
05:00
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