Names
Flay the Obscene - Part two
Description
/story One level - sequel to my Flay the Obscene. It is a map 14 level, so that you could actually load my flayobsc.wad and this one up in Doom2 and play them as a whole. Continue in this cold and hostile world in your mission to hold back the invasion of the aliens. Singlehanded you must fight your way through this brick and rock style world. How hard can it be?? However you were told that these aliens showed no sign of intteligence and UAC headquarters believed that it was an easy job for you to hold back these "neanderthal beings". Your first mission proved that! They believed that they had no techological knowledge. However now you start to suspect that they may have some technological know-how afterall. Small tech devices are now appearing in this alien world and things seem less random and messy this time. Are you getting closer to a truth well hidden by the UAC? Or are you simply starting to get paranoia? Suddenly you don??t feel so confident in your victory afterall. Maybe there was a meaning as to why your first infiltration were so succesfull? As you hide in their bloody sewers, you are getting other thoughts. Your self-esteem are dropping rapidly as you look at the shotgun in front of you. Now you have another mission to fullfill! Well, I must admit, that I somewhere late in the process of this level, made some mistakes regarding this level. These have resulted in multiple changes and corrections in the making of the leveldesign which made some things differ a lot from my first ideas about it. It forced me to make some changes which resulted in a totally different outcome of the level structure and gameplay. So therefore, the level will never in my eyes reach the same quality as Flay the Obscene. Had these "things" never occured in the first place in the making of the level, and were I not forced to have corrected them negatively, well, then I guess the finished product would have been somewhat execellent. Because of all this, I have considdered making a special version of this level for zDoom, so that things might just go my way! It is, however, not settled yet!
Filenames
flayobs2.wad
Size
429.69 KB
MD5
d2e5721547e38b4ae6787a3977741e57
SHA-1
6f68353d632e136d932542f34048e861e2ca7528
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM
Lumps
12
Maps
1
 
MAP01
===========================================================================
Archive Maintainer      : 
Update to               : flayobs2.txt, flayobs2.zip
Advanced engine needed  : No
Primary purpose         : Single
===========================================================================
Title                   : Flay the Obscene - Part two
Filename                : flayobs2.wad
Release date            : Jan. 2000
Author                  : Chris Hansen
Email Address           : chr.nygaard@gmail.com
Other Files By Author   : check out my website at www.windward.dk/TDR
Misc. Author Info       : 

Description             : Continue in this cold and hostile world 
  in your mission to hold back the invasion
  of the aliens. Singlehanded you must fight
  your way through this brick and rock style
  world. How hard can it be?? 

  However you were told that these 
  aliens showed no sign of intteligence and 
  UAC headquarters believed that it was an 
  easy job for you to hold back these "neanderthal 
  beings". Your first mission proved that! 
  They believed that they had no techological 
  knowledge. However now you start to suspect 
  that they may have some technological know-how 
  afterall. Small tech devices are now appearing in
  this alien world and things seem less random and
  messy this time. Are you getting closer to a 
  truth well hidden by the UAC? Or are you simply
  starting to get paranoia?  
  Suddenly you don´t feel so confident in
  your victory afterall. Maybe there was a 
  meaning as to why your first infiltration 
  were so succesfull? As you hide in their
  bloody sewers, you are getting other thoughts.
  Your self-esteem are dropping rapidly as 
  you look at the shotgun in front of you.
  Now you have another mission to fullfill! 

  Well, I must admit, that I somewhere late in the 
  process of this level, made some mistakes 
  regarding this level.
  These have resulted in multiple changes and corrections
  in the making of the leveldesign which made 
  some things differ a lot from my first ideas 
  about it. It forced me to make some
  changes which resulted in a totally different 
  outcome of the level structure and gameplay.
  So therefore, the level will never in my eyes
  reach the same quality as Flay the Obscene.
  Had these "things" never occured in the first 
  place in the making of the level, and were I not
  forced to have corrected them negatively, well, 
  then I guess the finished product would have been 
  somewhat execellent.   
  Because of all this, I have considdered making
  a special version of this level for zDoom, so 
  that things might just go my way! It is,
  however, not settled yet!
  
  Nov. 2013: This version of the text file
  and wad file are not the same as the original.
  But, the changes are insignificant and are
  really mostly in this text file.
  The only thing I have changed in the map
  is moving it from the map14 to map01 slot.
  All the bugs and the weird shit I made back
  then are all left alone.
  And why these changes? Because FtO2 was not
  in the archieves.

  Caution: Sorry about those reviving chaingunners.

Additional Credits to   : Those weird brains at ID for Doom and its
    many successors.
    Matt Tagliaferri for a userfriendly
    yet strange level editor.
  The fantastic creators of Zdoom and GlDoom!
  Kasper Tidemann, Denmark
  The creators of Final: Evilution aka Team TNT
  All you Doom fanatics outthere for keeping
  this all time classic, mother of all 3D games 
  and best game ever, alive.
  Wes Burd for an awesome website
  Makers of BSP
===========================================================================
* What is included *

New levels              : 1
Sounds                  : No
Music                   : No
Graphics                : Yes, sky
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : 


* Play Information *

Game                    : DOOM2
Map #                   : Map01
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : No
Other game styles       : No
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : Since the first flayobs
Editor(s) used          : DoomCAD 6.1 by Matt Taggliaferri
  Nodebuilder 2.0 by Matt Taggliaferri
  NWT
  BSP nodebuilder
Known Bugs              : Can't remember, probably a couple since it's
  a thirteen old wad.
May Not Run With        : 
Tested With             : PrBoom+, Chocolate, zDoom



* Copyright / Permissions *

Authors (MAY) use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original 
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.


* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://www.windward.dk/TDR
FTP sites:

MAP01

DM Spawns
0
Co-op Spawns
4
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