Names
Forsaken Overlook
Description
This map is one of the many parts of the Secret Santa Imitation Project, led by Brian "Snakes" Knox. It was meant to imitate the style of Chris "lupinx-Kassman" Kassap, and is designed for Single Player, Co-op, and Deathmatch play. A lonely medieval outpost overlooking a large sea sits on the edge of the world. In it lies a magical sword of power, waiting to be taken by a brave adventurer. But be warned - rumor has it that the sword was sealed away in order to keep an alleged curse placed on it at bay...
Filenames
fsknovlk.wad
Size
2.39 MB
MD5
f2bbf3026ca7a21e3c4dfdf7f58ff5a0
SHA-1
4791b046f8bc240b01b00cb3fcceef102df8d464
WAD Type
PWAD
IWAD
DOOM2
Engine
BOOM
Lumps
95
Maps
1
 
MAP01
===========================================================================
Advanced engine needed  : Boom-compatible, should work with non-MBF ports.
Primary purpose         : Single + coop play
===========================================================================
Title                   : Forsaken Overlook
Filename                : FSKNOVLK.WAD
Author                  : Matt Tropiano
Email Address           : mtropiano@gmail.com
Other Files By Author   : Visit my web site, http://mtrop.net
Misc. Author Info       : Still making Doom maps.

Description             : This map is one of the many parts of the Secret
                          Santa Imitation Project, led by Brian "Snakes"
                          Knox. It was meant to imitate the style of Chris
                          "lupinx-Kassman" Kassap, and is designed for
                          Single Player, Co-op, and Deathmatch play.
                          
                          A lonely medieval outpost overlooking a large sea
                          sits on the edge of the world. In it lies a
                          magical sword of power, waiting to be taken by a
                          brave adventurer. But be warned - rumor has it
                          that the sword was sealed away in order to keep
                          an alleged curse placed on it at bay...

Additional Credits to   : - Brian "Snakes" Knox for the opportunity to
                            create a map in a style that I'm not accustomed
                            to.
                          - lupinx-Kassman for having a somewhat imitatable
                            style.
                          - James Paddock for the song "Fallen Sun".
                            http://jamespaddockmusic.com/
                          - The Hexen graphics team.
                          - The authors of the Gothic Texture set
                            (GOTHICTX.WAD)
===========================================================================
* What is included *

New levels              : 1
Sounds                  : No
Music                   : Yes (see Credits)
Graphics                : Yes (Textures and some Sprites)
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None. Self-contained.


* Play Information *

Game                    : Doom 2
Map #                   : MAP01
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : Designed for
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : A couple months, spread out over half a year,
                          unfortunately.
Editor(s) used          : Doom Builder 2, SLADE 3, TexSpy, TEXtract, 
                          Notepad++, DoomMerge
Known Bugs              : Some textures that are impossible to align. There
                          may be some places I call "Node Holes" where, due
                          to the complexity of the node tree, may create
                          places that stop the player. They are in
                          out-of-the-way areas, but they may pop up in one
                          or two places.
May Not Run With...     : Non-Boom-compatible Source Ports
Other                   : If you play using ZDoom, the game will end after
                          MAP01. Nothing is replaced past that point.

                          A postmortem of the design process in in a file
                          called "postmort.txt", included in this archive.


* Copyright / Permissions *

This WAD may use some Hexen flats/textures/sprites. Hope they don't mind.

This PWAD contains select texture(s) and flat(s) that can originally be found
in GothicDM or Gothic2. Credit and thanks go out to the artist(s) of said
flat(s) and texture(s) and also to the rest of the Gothic Crew (1997/98). The
ORIGINAL GothicDM(2).ZIP can be found at the idGames Archives. Each said PKZIP
archive contains thirty-two professional quality levels and music.
Found at your favorite idGames FTP mirror:
idgames/levels/doom2/deathmatch/megawads/gothicdm.zip
idgames/levels/doom2/deathmatch/megawads/gothic2.zip

Authors may NOT use the contents of this file as a base for modification or
reuse. 

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors

Forsaken Overlook (MAP01)

DM Spawns
11
Co-op Spawns
7
Par Time
30:00
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