Names
Foxholes 'R' Us
Description
3 big rooms connected like a cloverleaf. Most of the items of value are located in various "foxholes" (that you can't just run past...you gotta slow down) or on top of or behind pillars that lower when players cross certain areas (kind of an interesting way to find out where people are...hint) There are a few side tunnels, and a pair of teleports. This is one level you may wish to play WITH monsters. The pillar in the middle (between the 2 bigger rooms) will have a single CYBERDEMON on it, who will act as a sniper whilst the players try to duck and dodge. He's the only monster, and he's not that hard to kill (if'n ya know how...)
Filenames
foxhole.wad
Size
54.95 KB
MD5
f626bc9fe8ef83cee33488bcd4ab6dda
SHA-1
db5fb06f898c0654cdedea7665f493bbb3856195
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM2
Lumps
11
Maps
1
 
MAP01
Foxhole.wad is my first published attempt at a deathmatch wad.
It's small enough for 2 player, but is excellent for 3 and 4 player
deathmatches.

================================================================
Title                   : Foxholes 'R' Us
Filename                : FOXHOLE.WAD
Author                  : Brian Monroe
Email Address           : monroeb@essex.hsc.colorado.edu
Misc. Author Info       : Love fast cars, big houses, and wants to be
                          just like Jack Daughery.
Description             : 3 big rooms connected like a cloverleaf.
                          Most of the items of value are located in
                          various "foxholes" (that you can't just run
                          past...you gotta slow down) or on top of
                          or behind pillars that lower when players
                          cross certain areas (kind of an interesting
                          way to find out where people are...hint)
                          There are a few side tunnels, and a pair
                          of teleports.

                          This is one level you may wish to play
                          WITH monsters.  The pillar in the middle
                          (between the 2 bigger rooms) will have a
                          single CYBERDEMON on it, who will act as a
                          sniper whilst the players try to duck and
                          dodge.  He's the only monster, and he's
                          not that hard to kill (if'n ya know how...)

Additional Credits to   : Everyone in my office who sacrificed lunch to
                          play (right.  sacrificed), everyone in my
                          Networking class who played, and everyone
                          on #IDOOM on IRC.  BTW, Khan, this one's
                          for you.  No BFG on skills 1-3, so stop
                          crying  ;)
                          
================================================================

* Play Information *

Episode and Level #     : MAP01
Single Player           : Yes (But worthless)
Cooperative 2-4 Player  : Yes (But worthless)
Deathmatch 2-4 Player   : Yes! (That's what it's designed for!)  
Difficulty Settings     : No BFG on skills 1-3.  No other change
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Editor(s) used          : Edmap, and whatever it comes with.
Known Bugs              : One small visual bug near curved staircase.
Design Time             : 4 hours (Didn't mess with textures much, and EdMap
                          rocks design time.

* Permissions *

Authors:  Go for it.  I'll never find out.  Use it and abuse it.

You MAY distribute this WAD, however you see fit.  However, since I 
like to see my name in lights, I'd PREFER you include this file with
it.

MAP01

DM Spawns
5
Co-op Spawns
1
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