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You start out in the middle of an arena, if you are able to reach a teleporter, you can enter the second area. There is also a special third area you can fight or run through.
================================================================ Title : Frag City Filename : FRAGCITY.WAD Authors : Erwen Tang Paul Robinson Email Address : ÄÄÄÄÄÄÄÄÄÄ ÄÄÄÄÄÄÄÄÄÄÄÄÄ firstname.lastname@example.org email@example.com firstname.lastname@example.org Misc. Author Info : Erwen Tang is a student at Thomas Jefferson High School for Science & Technology. Paul Robinson is a good friend of mine who likes to play DOOM and know a lot about the way wads work. Technical Advisor : Paul Robinson who figured out how to make some things in the wad, added single player and coop mode play, added an end-of-level switch, a signature, figured how to get rid of some HOMs, and removed three nasty moire effects. Description : You start out in the middle of an arena, if you are able to reach a teleporter, you can enter the second area. There is also a special third area you can fight or run through. What is different about this Wad that 300 others don't have? Hint: look at the ceiling, :) 1. No bottlenecks: every spot has at least two exits; you can't be locked down. You also have to watch at least two places for enemies. 2. Better weapons selection: if you select the first two weapons levels, only shotgun, chainsaw and pistol are available. At level 3, chaingun is available and at level 4, rocket launcher is available. Why do this? We found in playing deathmatch, that the game became too easy with the plasma rifle or rocket launcher all the time. It also made the game's outcome depend on whoever got to the biggest weapon first. Shotgun and Pistol can be evaded. Plasma gun makes getting killed too easy. Rockets can kill just from the blast wave. The reduction in firepower makes the game more interesting since even an inexperienced player can do killing damage to a seasoned veteran. An inexperienced player is no match against a more experienced one even with equal high- powered weaponary. This also makes the game more fun since you never know what will happen. Additional Credits to : Id - Creators of DOOM! Rapha?l Quinet - DEU ================================================================ * Play Information * Episode and Level # : E1M1 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : This was what it was made for! Difficulty Settings : Yes! New Sounds : Yes! (However not included in this CD version ) (due to probable problems with trademarks) New Graphics : No :( New Music : Yes! (See comment for new sounds ) Demos Replaced : No * Misc* : This was designed as a deathmatch wad. There is a switch you can throw to release monsters if you want to play it as a single player or coop wad. * Construction * Base : New level from scratch Build Time : 1 Month on & off Editor(s) used : DEU 5.21 Known Bugs : All programs big and small are not entirely bug free. There's a few slight HOM's that do not affect game play. However, if there IS something that's worth a new version, PLEASE report it to me or my associate so we can continue to develop a better product. * Copyright / Permissions * Authors may use this level as a base to build additional levels provided that you credit us with creating the original level and that you say the level you've made is a modified version of our original level. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: ftp.idsoftware.com and any mirrors. BBS numbers: The Springfield Connect (703)451-0624