Names
Fras v9.3
Description
Collection of well-made levels by two people from 6/1998 on. Levels continue to be added. See end of text file.
Filenames
fras.wad
Size
1.24 MB
MD5
34963bc2e9e0ee315abb8643d48a9fa6
SHA-1
4c22a19684e9b9d8ad082c4ffc3f56b4776434c0
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM, DOOM2
Lumps
161
Demos
2
Maps
11
 
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08, MAP09, MAP10, MAP11
===========================================================================
Archive Maintainer      : 
Update to               : FRAS.WAD
Advanced engine needed  : 
Primary purpose         : Deathmatch
===========================================================================
Title                   : Fras v9.3
  Map  1:  Turks
  Map  2:  New
  Map  3:  Brick
  Map  4:  Biff!  Kazam!
  Map  5:  Brick II
  Map  6:  Sky
  Map  7:  Bob
  Map  9:  The Hub
 (Map 10:  To Petrograd!)
  Map 11:  Triple Decker
 (Map 12:  Krestovsky Circle)
 (Map 13:  Smard: The Hub's Revenge)
                         (Map 14:  Petrograd)
 (Map 15:  Cube)
Filename                : FRAS.WAD 
Release date            : 1/2002
Author                  : Maps 1,3,5,7,(10,12,14): Paul O'Neill
  Maps 2,4,6,9,11,(13,15): Jerry P.
Email Address           : jibberuski@aol.com
Other Files By Author   : FRAS1.WAD, FRASL.WAD, FRAS1L.WAD
Misc. Author Info       : 
Description             : Collection of well-made levels by two people from
  6/1998 on.  Levels continue to be added.
  See end of text file.
Additional Credits to   : 
===========================================================================
* What is included *
New levels              : 9
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : Yes
Other                   : Endoom
Other files required    :

* Play Information *
Game                    : DOOM2
Map #                   : MAP01-MAP07,MAP09,MAP 11
Single Player           : No - get FRAS1.WAD
Cooperative 2-4 Player  : No - get FRAS1.WAD
Deathmatch 2-4 Player   : Designed for
Other game styles       : Legacy version: FRASL.WAD
Difficulty Settings     : Not implemented
  **MUST PLAY WITH MOSTERS ON AND RESPAWNING**

* Construction *
Base                    : New from scratch / Modified (FRAS1.WAD, FRASL.WAD)
  (Some levels were originally designed for both
  deathmatch and 1 player before the wads split up;
  later levels were originally designed for 
  Doom Legacy)
Build Time              : Three and a half years
Editor(s) used          : WadAuthor, DeeP for DOS, Deep97, Wintex
Known Bugs              : 
May Not Run With...     :

* Copyright / Permissions *
Authors may NOT use the contents of this file as a base for
modification or reuse.  

You MAY distribute this file, provided you include this text file, with
no modifications. 
You may distribute this file in any electronicformat (BBS, Diskette, CD, etc) 
as long as you include this file intact.  

* Where to get the file that this text file describes *
The Usual: ftp://3darchives.in-span.net/pub/idgames/ and mirrors
Web sites: http://members.aol.com/jibberuski
   (If this site is gone, use "jibberuski" in a search engine)
FTP sites:

===========================================================================

What's New

February 2001

Fras 9.2
Map02-Cylendar w/megasphere
Map06-Lift made instant
Demos replaced, Endoom, interpic



January 2002 

Fras 9.3
Map09-Music fixed
New endoom, interpic
(Wad completed)

===========================================================================

FRASL.WAD for Doom II - Deathmatch only                    1/02 update
Levels 1-7,9,11
Play on skill level 5
Must be played with respawning monsters 
Best played with chicken.wad

Fras.wad General Changes

New Graphics:CWILV00-CWILV11 - Changed to show the names of the levels 
in Fras
:Interpic Changed

Demos added 1/2001  :1. Brick II   Deathmatch   3 minutes 05 seconds
     2. Hub   Deathmatch3 minutes 05 seconds
     3.

Endoom added 1/2001

In the following text "Chicken" and "Rocket" are interchangeable. Get
Chicken.wad to see this for yourself.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------

Level 1. TurksFragrate: 1.85 frags/min

 An arena type level set in and around a desert outpost. Hallways 
and stairways surround the central area with plenty of opportunities 
for ambush and sniper attacks.

New Music : Istanbul is Constantinople by They Must Be Giants
New Graphics   : none
Known Bugs : Visplane overflow at one time - fixed
Primary Textures : Wall - STONE, WOOD1, BRICK1, ROCK1
   Floor - RROCK15, RROCK13, FLAT1
   Ceiling - F_SKY1, RROCK13, FLAT5_1
Weapons : 1 KMG (BFG), 1 Plasma Gun, 1 Chicken (Rocket) Launcher
                    1 Chain Gun, 1 Chainsaw, 5 Double Barrel Shotguns,
                    4 Single Barrel Shotguns.
Items : 1 Megasphere, 1 Soul Sphere, 1 Green Armor,
                    2 Invisibility, 1 Light Amplification Visor, 6 Berserk,
                    Health potions & Armor bonuses
Ammo: 1 Backpack, 10 Ammo Clips, 10 Chickens, 5 Plasma Gun Cells,
                   3 Boxes of Shotgun Shells
Monsters : none

Things to look out for :
The rockets along the wall are facing different directions.
           Especially interesting if you have chicken.wad.
The door that doesn't seem to open.
Scrolling exit sign. (As in all Paul O'Neill wads)
Dead, impaled guy out in the middle of nowhere.

Fras, Level 1. Turks completed 6/1998 by Paul O'Neill.

Editors  :  Wad Author version  1.30
    Wintex version  4.3
    Midi2Mus version  2.04

-----------------------------------------------------------------------------

Level  2.  NewFragrate: 1.36 frags/min

This level is a bunch of rooms clustered together. Several strange
        sets of stairs to climb for prizes.

New Music: Original composition by Jason P.
New Graphics: none
Known Bugs: Odd effect occurs sometimes when looking at the mountain
                   with the chicken launcher - shouldn't affect gameplay.
Primary Textures: Wall- Quite diverse, but CEMENT9, BSTONE1, ROCK4 stand out
  Floor- GRASS1, GRASS2, FLOOR4_8
  Ceiling- F_SKY1, RROCK13
Weapons: 1 BFG, 1 Plasma Gun, 1 Chicken Launcher, 1 Chaingun,
                   1 Double Barrel Shotgun, 1 Single Barrel Shotgun,
                   1 Chainsaw
Items: 1 Invulnerable, 2 Megaspheres, 2 Soul spheres,
                   1 Blue Armor, 2 Green Armor, 1 Invisibility,
                   1 Light Amplification Visor, 1 Berserk, 5 Barrels of crap,
                   Some Health Potions scattered about
Ammo: 3 Backpacks, 4 Shells, 5 Chickens, 1 Plasma Gun Cell,
                   1 Box of Ammo, 2 Boxes of Shells, 1 Box of Chooks,
                   2 Plasma Gun Packs.
Monsters: none

Things to look out for: 
More chickens facing various directions.
Many types of staircases. Usually something good rests on the top.
Watch for accidental telefrags!
It's quite easy to get up to 200% in this level. Just look around for
           the power-ups.
No exit sign - what's up with that?

Fras, Level 2. New completed 7/31/1998 by Jibberuski

Editors:  DeeP for DOS
   Wad Author
   Wintex

-----------------------------------------------------------------------------

Level  3.   BrickFragrate: 1.24 frags/min

 Plenty of gas lamps line the red brick hallways surrounding a large
         room with the soul sphere. Once declared to be "The King of
         Secrets," Brick is best known for its fake walls hiding the
         numerous hidden rooms and corridors.

New Music: "Having an Average Weekend" by Shadowy Men on a Shadowy Planet
(Theme song from Kids in the Hall) 
New Graphics: none
Known Bugs: Commander Keen bugs me.
Primary Textures: Wall- BRICK11
  Floor & Ceiling FLAT1
Weapons         : 1 KMG (BFG), 1 Plasma Gun, 2 Chicken Launchers,
                   2 Chain Guns, 4 Double Barrel Shotguns,
                   3 Single Barrel Shoutguns, 1 Chainsaw
Items           : 1 Soul Sphere, 1 Blue Armor, 1 Green Armor, 1 Invisibility,
                   2 Light Amplification Visors, 3 Berserks,
                   3 Barrels of Crap, 1 Blue Keycard
Ammo: 1 Backpack, 12 Ammo Clips, 9 Shotgun Shells, 7 Chickens,
                   2 Boxes of Shells, 2 Boxes of Chooks, 2 Plasma Gun Packs
Monsters: 1 Commander Keen

Things to look out for:
Gas lamps
No sky - anywhere!!!
The Moooo! room
Secrets are everywhere. If you are wounded and need to ditch the other
           guy, just run up against the wall. It might be fake.
Plenty of places to hide and ambush your opponent.
Scrolling exit sign.

Fras, Level 3. Brick completed 8/1998 by Paul O'Neill.

Editors:  Wad Author  version  1.30
   Wintex  version  4.3
   Midi2Mus  version  2.04

-----------------------------------------------------------------------------

Level 4.  Biff! Kazam!Fragrate : 1.19 frags/min

Biff-Kazam has many rooms and hallways close together. You can 
often see and shoot through windows places that you can’t 
immediately get to. Also known as BK.

New Music: Yankee Doodle
New Graphics: none
Known Bugs: none
Primary Textures: Wall - Whole bunch of 'em!! 
  Floor - GRASS1 among many others
  Ceiling - F_SKY1 among many others
Weapons: 1 BFG, 1 Plasma Gun, 2 Chicken Launchers, 1 Chain Gun,
                 2 Double Barrel Shotguns, 2 Single Barrel Shotguns,
                 1 Chain Saw
Items: 1 Megasphere, 1 Green Armor, 1 Light Amplification Visor, 
                   1 Berserk, some Health Potions.
Ammo.: 1 Backpack, 2 Ammo Clips, 2 Shells, 3 Chickens, 
                   2 Plasma Gun Cells, 1 Box of Ammo, 1 Box of Shells, 
                   1 Box of Chooks, 1 Plasma Gun Pack.
Monsters: none

Things to look out for :
All textures perfectly aligned.
Teleporter up to the Megasphere.
Hanging Exit sign.

Fras, Level 4. Biff! Kazam! completed 9/12/1998 by Jibberuski

Editors:  DeeP for DOS
   Wintex
   
-----------------------------------------------------------------------------

Level 5.  Brick IIFragrate: 1.64 frags/min

The sequel to Brick takes after its predecessor both in the 
prominence of red brick and gaslamps and with the use of fake 
walls and corridors. Also flip plenty of switches to get many 
of the important items in the level.

New Music: Scotland the Brave
New Graphics: RW48_2 & RW48_4 are now a lever switch over red brick.
  WALL52_2 is now a picture of Italian Fascist Benito Mussolini
Known Bugs: none
Primary Textures: Wall - BRICK11
  Floor - FLAT1
  Ceiling - FLAT1, F_SKY1
Weapons: 1 KMG, 1 Plasma Gun, 1 Chicken Launcher, 1 Chain Gun, 
                   2 Double Barrel Shotguns, 6 Single Barrel Shotguns, 
                   1 Chainsaw
Items: 1 Green Armor, 1 Light Amplification Visor, 2 Berserks, 
                   8 Barrels of crap.
Ammo: 2 Backpacks, 4 Ammo Clips, 9 Shotgun Shells, 9 Chickens, 
                   1 Box of Ammo, 2 Boxes of Shells, 2 Boxes of Chooks, 
                   1 Plasma Gun Pack 
Monsters: 1 Commander Keen

Health Potions: 2 groups of 5, 
3 groups of 10, 
1 group  of 20, 
1 group  of 25

Armor Bonuses: 1 group  of 5, 
4 groups of 10, 
1 group  of 15, 
1 group  of 25

2 groups of 5 health/5 armor
1 groups of 10 health/10 armor

Things to look out for:
No Megaspheres, Soulspheres, and Blue Armor. Instead, health 
and armor bonuses have been arranged to even out the 
distribution of power-ups.

Switches in Brick II are as disguised as the hallways.
Plenty of places for sneak attacks.
 MOOOO!! Get it?
Another scrolling exit sign.

Editors:  Wad Author  version  1.30
   Wintex  version  4.3
   Midi2Mus  version  2.04

Fras, Level 5. Brick II completed 4/1999 by Paul O'Neill

-----------------------------------------------------------------------------

Level 6.  Sky Fragrate: 1.88 frags/min

Hope you like F_SKY1! This entire level takes place in the sky. 
Be very thankful for the torches and other reference points.
                  
New Music: Theme from Quantum Leap
New Graphics: none
Known Bugs: none
Primary Textures: Wall - F_SKY1
  Floor - F_SKY1
  Ceiling -F_SKY1
Weapons: 1 BFG, 1 Plasma Gun, 1 Chicken Launcher, 1 Chain Gun, 
                   1 Double Barrel Shotgun,7 Single Barrel Shotguns, 
                   1 Chainsaw
Items: 1 Soul Sphere, 1 Berserk.
Ammo: 1 Backpack, 2 Ammo Clips, 2 Shotgun Shells, 4 Chickens, 
                   1 Plasma Gun Cell, 1 Box of Shells.
Monsters: none

Health Bonuses: 4 groups of 5

Armor Bonuses: 2 groups of 5


Things to look out for :

Torches, Gas Lamps, Pillars, and other objects of scenery are usually
           around to prevent you from losing the pathways.
The BFG, Plasma Gun, and Soul Sphere are obtainable in Sky, but they
           aren't as easy to get as they seem to be.
Hanging exit sign.

Fras, Level 6.  Sky completed 2/24/1999 by Jibberuski

Editors: DeeP for DOS
  Wintex

-----------------------------------------------------------------------------

Level 7.  BobFragrate : 2.36 frags/min

A small, quickly made level packed with weapons and 
ammo designed for high frags.
                   
New Music: "Happy! Happy! Joy! Joy!" from Ren & Stimpy.
Known Bugs: none
Primary Textures: Wall - LITEBLU4 (scrolling), TANROCK2, GRAY5
  Floor - GRASS1, FLOOR5_3
  Ceiling - F_SKY1, FLOOR0_5
Weapons: 1 KMG, 1 Chicken Launcher, 1 Chain Gun, 
                   4 Double Barrel Shotguns, 4 Single Barrel Shotguns, 
                   1 Chainsaw.
Items: 1 Green Armor, 2 Berserks, 3 Barrels of Crap,
                   1 Blur Sphere.
Ammo: 3 Backpacks, 4 Ammo Clips, 3 Shotgun Shells,  
                   7 Chickens, 2 Boxes of Ammo, 2 Boxes of Shells, 
                   1 Box of Chooks, 1 Plasma Gun Packs.
Monsters: none

Health Potions: 5 groups of 3,
5 groups of 5,
2 groups of 10, 
1 group  of 30, 


Armor Bonuses: 7 groups of 5, 
1 group  of 10, 
2 groups of 15, 
1 group  of 30


Things to look out for:
2 Scrolling Exit Signs!
Chickens in a coop!  and one that got away!

Fras, Level 7.  Bob  completed 6/22/1999 by Paul O'Neill  

Editors:  Wad Author version 1.30
   Wintex version 4.3
   Midi2Mus version 2.04

-----------------------------------------------------------------------------

Map 8  This is not a level       Fragrate: 0.0 Frags/min

This is not a deathmatch level. Either stand still and listen to the
        nice music or take a step forward and move on to The Hub.

New Music: "My Way" by Frank Sinatra
Primary Textures:  Wall - MARBLE1
   Floor - FLOOR4_8
   Ceiling - FLAT4

This is not a level completed 7/8/1999 by Jibberuski
Music Added 7/1999 by Paul O'Neill

Editors:  DeeP 97
   Wintex version 4.3

-----------------------------------------------------------------------------

Level 9.  The HubFragrate: 1.05 frags/min

The hub of the level is nearly unavoidable, but for 
the best stuff you have to go the farthest from it.
                   
New Music: Summer Breeze and Old Black Water.
New Graphics: none
Known Bugs: none
Primary Textures: Wall - PIPEWAL1, WOOD3, BROWNHUG
  Floor - DEM1_5, GRASS1, FLOOR7_1
  Ceiling - MFLR8_2, F_SKY1
Weapons: 1 BFG, 1 Plasma Gun, 1 Chicken Launcher, 
                   2 Chain Guns, 1 Double Barrel Shotgun, 
                   3 Single Barrel Shotguns, 1 Chainsaw.
Items: 1 Berserk.
Ammo: 3 Backpacks, 2 Ammo Clips, 2 Shotgun Shells, 
                   2 Boxes of Shells, 1 Box of Chooks, 
                   2 Plasma Gun Packs.
Monsters: 26 Commander Keens

Health Potions: 7 groups of 5,
1 group  of 30.


Armor Bonuses: 2 groups of 7,
1 group  of 20

Things to look out for:
Do you enjoy spending time in those long, dark, hallways that bypass
           the Hub?? Well, YOU SHOULDN'T!!! The Hub is an important part of the
           level both for getting health and armor and for making it a more
           enjoyable high-frag level.
The best weapons tend to be farther from the Hub
Check out the lake. For once open sectors help more than they harm
           Doom II mapmakers.
Exit Sign on a pole
You could easily get lost inside the hub.  The Lamps are there to help
           you orient yourself.

Fras Level 9. The Hub completed 7/7/1999 by Jibberuski.   

Editors :  DeeP97
   Wad Author 
   Wintex

-----------------------------------------------------------------------------

Map 10.  This is not a levelFragrate: 0.00 frags/min

"To Petrograd!" is such a fancy level with so much cool stuff that you
   can only play it in Legacy, and is therefore only included in FrasL
   Instead, "This is not a map" and then move on to Triple Decker


New Music: "My Way" by Frank Sinatra

This is not a level (Brick version) completed 8/2000 by Paul O'Neill
Music Added 8/2000 by Paul O'Neill

Editors:  DeeP 97
   Wintex version 4.3


-----------------------------------------------------------------------------

Level 11.  Triple DeckerFragrate: 1.84 frags/min

Misnomer in Doom 2 as Doom 2 can't handle 3 paths on top of each other.
Doom Legacy can handle it, and does.
                   
New Music: Original composition by Jerry P.
New Graphics: Sloppy1 and Sloppy2 are reversed Brnsmal* textures
Known Bugs: none
Primary Textures: Wall - BRNSMALC, BROWNHUG
  Floor - FLOOR4_8, CIEL5_2
  Ceiling - FLAT4
Weapons: 1 BFG, 1 Plasma Gun, 1 Chicken Launcher, 
                   2 Chain Guns, 1 Double Barrel Shotgun, 
                   2 Single Barrel Shotguns, 1 Chainsaw.
Items: 1 Berserk, 1 Light Amplification Vizor,  2 Health x 10,
   2 Health x 15, 4 Armor x 10
Ammo: 1 Backpack, 2 Shells x 2, 2 Clips x 2, 4 Chickens, 
   1 Energy Cell

Things to look out for:
Two long hallways have limited access to each other
Watch for chickens down the hallway
Don't shoot chickens at the floor (Legacy version) shells and bullets,
   however, can go through the false floors.


Fras Level 11. Triple Decker completed 3/13/2000 by Jibberuski.   
Doom2 version completed 6/21/2000 by Jibberuski.

Editors :  DeeP97
   Wad Author 
   DeHacked
   Wintex

------------------------------------------------------------------------------
Not included in Fras.wad

Map 10: To Petrograd
Map 12: Krestovsky Circle  
Map 13: Smard: The Hub's Revenge
Map 14: Petrograd
Map 15: Cube

These levels are for Doom Legacy only and are not playable in Doom II.
To play these levels, get Legacy and then get FrasL.wad

------------------------------------------------------------------------------
------------------------------------------------------------------------------

FRAS.WAD - 1/02 update.
Levels created 6/1998 - 11/2000 by Paul O'Neill and Jibberuski
Endoom created 11/2000 by Jibberuski
Interpic created 1/2002 by Paul O'Neill
Demos created 1/2001 by Paul O'Neill and Jibberuski
Fras general update done 1/2002 by Paul O'Neill
Text file update done 1/27/2002 by Paul O'Neill

Zipfile should include Fras.wad and this text file

Look for additions and updates to Fras.wad or any of the Fras wads at
Jibberuski's Doom Page - http://www.geocities.com/jibberuski/doom/

MAP01

DM Spawns
6
Co-op Spawns
1

MAP02

DM Spawns
8
Co-op Spawns
4

MAP03

DM Spawns
4
Co-op Spawns
2

MAP04

DM Spawns
9
Co-op Spawns
4

MAP05

DM Spawns
5
Co-op Spawns
1

MAP06

DM Spawns
7
Co-op Spawns
4

MAP07

DM Spawns
5
Co-op Spawns
1

MAP08

DM Spawns
4
Co-op Spawns
4

MAP09

DM Spawns
10
Co-op Spawns
4

MAP10

DM Spawns
4
Co-op Spawns
4

MAP11

DM Spawns
8
Co-op Spawns
1
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