Names
FrasL v16.0
Description
Collection of well-made levels by two people from 6/1998 on. Levels continue to be added. See end of text file.
Filenames
frasl.wad
Size
4.31 MB
MD5
d7bac66871404429e1834f48787f8504
SHA-1
5d386280403fa00366d54dfc5744f2be3cfe88ab
WAD Type
PWAD
IWAD
DOOM2
Engine
LEGACY
Lumps
291
Demos
2
Maps
18
 
C_END, MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08, MAP09, MAP10, MAP11, MAP12, MAP13, MAP14, MAP15, MAP16, MAP17
===========================================================================
Archive Maintainer      :
Update to               : FRASL.WAD
Advanced engine needed  : Legacy 1.32 beta 3 or better
Primary purpose         : Deathmatch
===========================================================================
Title                   : FrasL v16.0
                          Map  1:  Turks
                          Map  2:  New
                          Map  3:  Brick
                          Map  4:  Biff!  Kazam!
                          Map  5:  Brick II
                          Map  6:  Sky
                          Map  7:  Bob
                          Map  9:  The Hub
                          Map 10:  To Petrograd!
                          Map 11:  Triple Decker
                          Map 12:  Krestovsky Circle
                          Map 13:  Smard: The Hub's Revenge
                          Map 14:  Petrograd
                          Map 15:  Cube
                          Map 16:  Biffle *
                          Map 17:  Distavator *
    *New in this version
Filename                : FRASL.WAD
Release date            : 4/2004
Author                  : Maps 1,3,5,7,10,12,14,16: "Paul O'Neill"
  Maps 2,4,6,9,11,13,15,17: Jerry P.
Email Address           : <email removed>
Other Files By Author   : FRAS.WAD, FRAS1.WAD, FRAS1L.WAD
Misc. Author Info       : 
Description             : Collection of well-made levels by two people from
  6/1998 on.  Levels continue to be added.
  See end of text file.
Additional Credits to   : 
===========================================================================
* What is included *
New levels              : 16
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : Yes: Two DM Demos
Other                   : Endoom
Other files required    : None

* Play Information *
Game                    : DOOM2 Legacy
Map #                   : MAP01-MAP07,MAP09-MAP17
Single Player           : No - get FRAS1L.WAD
Cooperative 2-32 Player : No - get FRAS1L.WAD
Deathmatch 2-32 Player  : Designed for
Other game styles       : Doom 2 version: FRAS.WAD
Difficulty Settings     : Not implemented
  **MUST PLAY WITH MOSTERS ON AND RESPAWNING**

* Construction *
Base                    : New from scratch / Modified (FRAS.WAD, FRAS1.WAD)
  (Some levels were originally designed for both
  deathmatch and 1 player before the wads split up;
  later levels were originally designed for 
  Doom Legacy)
Build Time              : Six years
Editor(s) used          : WadAuthor, DeeP for DOS, Deep97, DeepSea, 
   Wintex, DeHackEd
Known Bugs              : 
May Not Run With...     :

* Copyright / Permissions *
Authors may NOT use the contents of this file as a base for modification or
reuse.  

You MAY distribute this file, provided you include this text file, with
no modifications. 
You may distribute this file in any electronic format (BBS, Diskette, CD,
etc) as long as you include this file intact.

* Where to get the file that this text file describes *
The Usual: ftp://3darchives.in-span.net/pub/idgames/ and mirrors
Web sites: http://members.aol.com/jibberuski
   (If this site is gone, use "jibberuski" in a search engine)
FTP sites:


===========================================================================

FRASL.WAD for Doom Legacy - Deathmatch only                     4/04 update
Levels 1-7,9-17
Play on skill level 5
Must be played with respawning monsters 
Frasier.deh required for bridges. It is imbedded into the wad.
Best played with chicken.wad (chook.wad)

FrasL.wad General Changes

New Graphics:CWILV00-CWILV16 - Changed to show the names of the levels 
in FrasL
:17 Interpics Added with Fragglescript

Demos added 1/2002  :1. Krestovsky Circle
     2. Cube
     3. none

Endoom added 11/2000
Endoom modified 7/2003
Colormaps added 1/2002
Dehacked imbedded 1/2002
Fragglescript info added 1/2002

In the following text "Chicken" and "Rocket" are interchangeable. Get
Chickme.wad to see this for yourself.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------

Level 1. TurksFragrate: 2.00 frags/min

 An arena type level set in and around a desert outpost. Hallways 
and stairways surround the central area with plenty of opportunities 
for ambush and sniper attacks.

New Music : Istanbul (not Constantinople) by They Must Be Giants
New Graphics   : none
Known Bugs : Visplane overflow at one time - fixed
Primary Textures : Wall - STONE, WOOD1, BRICK1, ROCK1
   Floor - RROCK15, RROCK13, FLAT1
   Ceiling - F_SKY1, RROCK13, FLAT5_1
Weapons : 1 BFG, 1 Plasma Gun, 1 Chicken (Rocket) Launcher
                    1 Chain Gun, 1 Chainsaw, 5 Double Barrel Shotguns,
                    4 Single Barrel Shotguns.
Items : 1 Megasphere, 1 Soul Sphere, 1 Green Armor,
                    2 Invisibility, 1 Light Amplification Visor, 6 Berserk,
                    Health potions & Armor bonuses
Ammo: 1 Backpack, 10 Ammo Clips, 10 Chickens, 5 Plasma Gun Cells,
                   3 Boxes of Shotgun Shells
Monsters : none

Things to look out for :
The rockets along the wall are facing different directions.
           Especially interesting if you have chicken.wad.
The door that doesn't seem to open.
Scrolling exit sign. (As in all Paul O'Neill wads)
Dead, impaled guy out in the middle of nowhere.

Fras, Level 1. Turks completed 6/1998 by Paul O'Neill.

Editors  :  Wad Author version  1.30
    Wintex version  4.3
    Midi2Mus version  2.04

-----------------------------------------------------------------------------

Level  2.  NewFragrate: 1.35 frags/min

This level is a bunch of rooms clustered together. Several strange
        sets of stairs to climb for prizes.

New Music: Original composition by Jason P.
New Graphics: none
Known Bugs: Odd effect occurs sometimes when looking at the mountain
                   with the chicken launcher - shouldn't affect gameplay.
Primary Textures: Wall- Quite diverse, but CEMENT9, BSTONE1, ROCK4 stand out
  Floor- GRASS1, GRASS2, FLOOR4_8
  Ceiling- F_SKY1, RROCK13
Weapons: 1 BFG, 1 Plasma Gun, 1 Chicken Launcher, 1 Chaingun,
                   1 Double Barrel Shotgun, 1 Single Barrel Shotgun,
                   1 Chainsaw
Items: 1 Invulnerable, 2 Megaspheres, 2 Soul spheres,
                   1 Blue Armor, 2 Green Armor, 1 Invisibility,
                   1 Light Amplification Visor, 1 Berserk, 5 Barrels of crap,
                   Some Health Potions scattered about
Ammo: 3 Backpacks, 4 Shells, 5 Chickens, 1 Plasma Gun Cell,
                   1 Box of Ammo, 2 Boxes of Shells, 1 Box of Chooks,
                   2 Plasma Gun Packs.
Monsters: none

Things to look out for: 
More chickens facing various directions.
Many types of staircases. Usually something good rests on the top.
Watch for accidental telefrags!
It's quite easy to get up to 200% in this level. Just look around for
           the power-ups.
No exit sign - what's up with that?

Fras, Level 2. New completed 7/31/1998 by Jerry P.
Editors:  DeeP for DOS
   Wad Author
   Wintex

-----------------------------------------------------------------------------

Level  3.   BrickFragrate: 1.44 frags/min

 Plenty of gas lamps line the red brick hallways surrounding a large
         room with the soul sphere. Once declared to be "The King of
         Secrets," Brick is best known for its fake walls hiding the
         numerous hidden rooms and corridors.

New Music: "Having An Average Weekend" by Shadowy Men On A Shadowy Planet
New Graphics: none
Known Bugs: Commander Keen bugs me.
Primary Textures: Wall- BRICK11
  Floor & Ceiling FLAT1
Weapons         : 1 BFG, 1 Plasma Gun, 2 Chicken Launchers,
                   2 Chain Guns, 4 Double Barrel Shotguns,
                   3 Single Barrel Shoutguns, 1 Chainsaw
Items           : 1 Soul Sphere, 1 Blue Armor, 1 Green Armor, 1 Invisibility,
                   2 Light Amplification Visors, 3 Berserks,
                   3 Barrels of Crap, 1 Blue Keycard
Ammo: 1 Backpack, 12 Ammo Clips, 9 Shotgun Shells, 7 Chickens,
                   2 Boxes of Shells, 2 Boxes of Chooks, 2 Plasma Gun Packs
Monsters: 1 Commander Keen

Things to look out for:
Gas lamps
No sky - anywhere!!!
The Moooo! room
Secrets are everywhere. If you are wounded and need to ditch the other
           guy, just run up against the wall. It might be fake.
Plenty of places to hide and ambush your opponent.
Scrolling exit sign.

Fras, Level 3. Brick completed 8/1998 by Paul O'Neill.

Editors:  Wad Author  version  1.30
   Wintex  version  4.3
   Midi2Mus  version  2.04

-----------------------------------------------------------------------------

Level 4.  Biff! Kazam!Fragrate : 1.36 frags/min

Biff-Kazam has many rooms and hallways close together. You can 
often see and shoot through windows places that you can’t 
immediately get to. Also known as BK.

New Music: Yankee Doodle
New Graphics: none
Known Bugs: none
Primary Textures: Wall - Whole bunch of 'em!! 
  Floor - GRASS1 among many others
  Ceiling - F_SKY1 among many others
Weapons: 1 BFG, 1 Plasma Gun, 2 Chicken Launchers, 1 Chain Gun,
                 2 Double Barrel Shotguns, 2 Single Barrel Shotguns,
                 1 Chain Saw
Items: 1 Megasphere, 1 Green Armor, 1 Light Amplification Visor, 
                   1 Berserk, some Health Potions.
Ammo.: 1 Backpack, 2 Ammo Clips, 2 Shells, 3 Chickens, 
                   2 Plasma Gun Cells, 1 Box of Ammo, 1 Box of Shells, 
                   1 Box of Chooks, 1 Plasma Gun Pack.
Monsters: none

Things to look out for :
All textures perfectly aligned.
Teleporter up to the Megasphere.
Hanging Exit sign.

Fras, Level 4. Biff! Kazam! completed 9/12/1998 by Jerry P.

Editors:  DeeP for DOS
   Wintex
   
-----------------------------------------------------------------------------

Level 5.  Brick IIFragrate: 1.81 frags/min

The sequel to Brick takes after its predecessor both in the 
prominence of red brick and gaslamps and with the use of fake 
walls and corridors. Also flip plenty of switches to get many 
of the important items in the level.

New Music: Scotland the Brave
New Graphics: RW48_2 & RW48_4 are now a lever switch over red brick.
  WALL52_2 is now a picture of Italian Fascist Benito Mussolini
Known Bugs: none
Primary Textures: Wall - BRICK11
  Floor - FLAT1
  Ceiling - FLAT1, F_SKY1
Weapons: 1 BFG, 1 Plasma Gun, 1 Chicken Launcher, 1 Chain Gun, 
                   2 Double Barrel Shotguns, 6 Single Barrel Shotguns, 
                   1 Chainsaw
Items: 1 Green Armor, 1 Light Amplification Visor, 2 Berserks, 
                   8 Barrels of crap.
Ammo: 2 Backpacks, 4 Ammo Clips, 9 Shotgun Shells, 9 Chickens, 
                   1 Box of Ammo, 2 Boxes of Shells, 2 Boxes of Chooks, 
                   1 Plasma Gun Pack 
Monsters: 1 Commander Keen

Health Potions: 2 groups of 5, 
3 groups of 10, 
1 group  of 20, 
1 group  of 25

Armor Bonuses: 1 group  of 5, 
4 groups of 10, 
1 group  of 15, 
1 group  of 25

2 groups of 5 health/5 armor
1 groups of 10 health/10 armor

Things to look out for:
No Megaspheres, Soulspheres, and Blue Armor. Instead, health 
and armor bonuses have been arranged to even out the 
distribution of power-ups.

Switches in Brick II are as disguised as the hallways.
Plenty of places for sneak attacks.
 MOOOO!! Get it?
Another scrolling exit sign.

Editors:  Wad Author  version  1.30
   Wintex  version  4.3
   Midi2Mus  version  2.04

Fras, Level 5. Brick II completed 4/1999 by Paul O'Neill

-----------------------------------------------------------------------------

Level 6.  Sky Fragrate: 1.90 frags/min

Hope you like F_SKY1! This entire level takes place in the sky. 
Be very thankful for the torches and other reference points.
                  
New Music: Theme from Quantum Leap
New Graphics: none
Known Bugs: none
Primary Textures: Wall - F_SKY1
  Floor - F_SKY1
  Ceiling -F_SKY1
Weapons: 1 BFG, 1 Plasma Gun, 1 Chicken Launcher, 1 Chain Gun, 
                   1 Double Barrel Shotgun,7 Single Barrel Shotguns, 
                   1 Chainsaw
Items: 1 Soul Sphere, 1 Berserk.
Ammo: 1 Backpack, 2 Ammo Clips, 2 Shotgun Shells, 4 Chickens, 
                   1 Plasma Gun Cell, 1 Box of Shells.
Monsters: none

Health Bonuses: 4 groups of 5

Armor Bonuses: 2 groups of 5


Things to look out for :

Torches, Gas Lamps, Pillars, and other objects of scenery are usually
           around to prevent you from losing the pathways.
The BFG, Plasma Gun, and Soul Sphere are obtainable in Sky, but they
           aren't as easy to get as they seem to be.
Hanging exit sign.

Fras, Level 6.  Sky completed 2/24/1999 by Jerry P.

Editors: DeeP for DOS
  Wintex

-----------------------------------------------------------------------------

Level 7.  BobFragrate : 2.67 frags/min

A small, quickly made level packed with weapons and 
ammo designed for high frags.
                   
New Music: "Happy! Happy! Joy! Joy!" from Ren & Stimpy.
New Graphics: Distacat.
Known Bugs: none
Primary Textures: Wall - LITEBLU4 (scrolling), TANROCK2, GRAY5
  Floor - GRASS1, FLOOR5_3
  Ceiling - F_SKY1, FLOOR0_5
Weapons: 1 BFG, 1 Chicken Launcher, 1 Chain Gun, 
                   4 Double Barrel Shotguns, 4 Single Barrel Shotguns, 
                   1 Chainsaw.
Items: 1 Green Armor, 2 Berserks, 3 Barrels of Crap,
                   1 Blur Sphere.
Ammo: 3 Backpacks, 4 Ammo Clips, 3 Shotgun Shells,  
                   7 Chickens, 2 Boxes of Ammo, 2 Boxes of Shells, 
                   1 Box of Chooks, 1 Plasma Gun Packs.
Monsters: none

Health Potions: 5 groups of 3,
5 groups of 5,
2 groups of 10, 
1 group  of 30, 


Armor Bonuses: 7 groups of 5, 
1 group  of 10, 
2 groups of 15, 
1 group  of 30


Things to look out for:
2 Scrolling Exit Signs!
Chickens in a coop!  and one that got away!

Fras, Level 7.  Bob  completed 6/22/1999 by Paul O'Neill  
1 player version completed 1/1/2000 by Paul O'Neill
(1 player version edited 10/2001) 

Editors:  Wad Author version 1.30
   Wintex version 4.3
   Midi2Mus version 2.04

-----------------------------------------------------------------------------

Map 8  This is not a level       Fragrate: 0.00 Frags/min

This is not a deathmatch level. Either stand still and listen to the
        nice music or take a step forward and move on to The Hub.

New Music: "My Way" by Frank Sinatra
Primary Textures:  Wall - MARBLE1
   Floor - FLOOR4_8
   Ceiling - FLAT4

This is not a level completed 7/8/1999 by Jibberuski
Music Added 7/1999 by Paul O'Neill

Editors:  DeeP 97
   Wintex version 4.3

-----------------------------------------------------------------------------

Level 9.  The Hub Fragrate: 1.24 frags/min

The hub of the level is nearly unavoidable, but for 
the best stuff you have to go the farthest from it.
                   
New Music: "Summer Breeze" by The Isley Brothers and 
  "Oh Black Water" by The Doobie Brothers
New Graphics: none
Known Bugs: none
Primary Textures: Wall - PIPEWAL1, WOOD3, BROWNHUG
  Floor - DEM1_5, GRASS1, FLOOR7_1
  Ceiling - MFLR8_2, F_SKY1
Weapons: 1 BFG, 1 Plasma Gun, 1 Chicken Launcher, 
                   2 Chain Guns, 1 Double Barrel Shotgun, 
                   3 Single Barrel Shotguns, 1 Chainsaw.
Items: 1 Berserk.
Ammo: 3 Backpacks, 2 Ammo Clips, 2 Shotgun Shells, 
                   2 Boxes of Shells, 1 Box of Chooks, 
                   2 Plasma Gun Packs.
Monsters: 26 Commander Keens

Health Potions: 7 groups of 5,
1 group  of 30.


Armor Bonuses: 2 groups of 7,
1 group  of 20

Things to look out for:
Do you enjoy spending time in those long, dark, hallways that bypass
           the Hub?? Well, YOU SHOULDN'T!!! The Hub is an important part of
           the level both for getting health and armor and for making it a
           more enjoyable high-frag level.
The best weapons tend to be farther from the Hub
Check out the lake. For once open sectors help more than they harm
           Doom II mapmakers.
Exit Sign on a pole
You could easily get lost inside the hub.  The Lamps are there to 
           help you orient yourself.

Fras Level 9. The Hub completed 7/7/1999 by Jerry P.   
              1 player version completed 1/5/2000 by Jerry P.

Editors :  DeeP97
   Wad Author 
   Wintex

-----------------------------------------------------------------------------

Level 10.  To Petrograd!Fragrate: 1.19 frags/min

A level set around a Russian lake and fountain in both Winter and 
Summer. You're not at Petrograd, but apparently from the title you're 
heading there. It uses Boom to do some pretty cool stuff, and 
therefore requires Legacy for play.

New Music: "Cavalry of the Steppes" by Lev Knipper
New Graphics: BFall1-4 are now Waterfall
Known Bugs: Thing bridges may require you to jump to get on. This
     is a bug with the newest version of Legacy, not with
     the level itself.
Primary Textures: Wall - 
  Floor - GRASS1, FWATER1
  Ceiling - F_SKY1, FWATER1
Weapons: 1 BFG, 1 Plasma Gun, 1 Chicken Launcher, 5 Chainguns,
    13 Single Barrel Shotguns, 7 Two Barrel Shotguns,
    2 Chainsaws
Items: 1 Berserk, 8 Barrels of Crap, 10 Flaming Barrels of Crap,
    1 Invisible, 1 Computer Map, 96 Health Potions, 96 Armor
    Bonuses.
Ammo: 8 Backpacks, 1 3pack of Ammo Clips, 9 Boxes of Bullets,
    1 Pack of Shells, 12 Boxes of Shells, 32 Chickens, 
    6 Boxes of Chickens, 6 Energy Cell Packs
Monsters: 2 Commander Keens

Health Potions: 10 Single Health bonuses
   2 groups of 3
   4 groups of 5
   2 groups of 10
   1 group  of 15
   1 group  of 25
  
Armor Bonuses: 10 single Armor bonuses
   2 groups of 3
   4 groups of 5
   2 groups of 10
   1 group  of 15
   1 group  of 25
   

Things to look out for:
Slick changes of items/places between seasons
Some stuff ends up on top of the ice when the
   lake freezes, other stuff just sits at the bottom.
Sometimes stuff is changed between Summer and Winter
Torches guide you through the line to line
Trees guide you along the "run" of the level 
Don't worry about getting up on the ledge with
    Cmdr. Keen. Nothing much up there.
Winter
  - Fancy lighting
  - Slippery Iced-over lake
  - Can't get that pack of chooks on the iced
over exit.
Summer
  - Fountain with a current
  - Slick little exit hideaway

Boom Stuff:Current in River
Slippery Ice
 Silent Teleporters

FrasL level 10. To Petrograd! started 11/1/2000 and completed
  11/24/2000 by Paul O'Neill
1 player version completed 8/2001 by Paul O'Neill

Editors:  WadAuthor
  DeePsea
  Wintex

-----------------------------------------------------------------------------

Level 11.  Triple DeckerFragrate: 1.93 frags/min

Misnomer in Doom 2 as Doom 2 can't handle 3 paths on top of 
each other. Doom Legacy can handle it, and does.
                   
New Music: Original composition by Jerry P.
New Graphics: Sloppy1 and Sloppy2 are reversed Brnsmal* textures
Known Bugs: Thing bridges may require you to jump to get on. This
     is a bug with the newest version of Legacy, not with
     the level itself.
Primary Textures: Wall - BRNSMALC, BROWNHUG
  Floor - FLOOR4_8, CIEL5_2
  Ceiling - FLAT4
Weapons: 1 BFG, 1 Plasma Gun, 1 Chicken Launcher, 
                   2 Chain Guns, 1 Double Barrel Shotgun, 
                   2 Single Barrel Shotguns, 1 Chainsaw.
Items: 1 Berserk, 1 Light Amplification Vizor
Ammo: 1 Backpack, 2 Shells x 2, 2 Clips x 2, 4 Chickens, 
   1 Energy Cell

Health Potions: 2 groups of 10
  2 groups of 15

Armor Bonuses : 4 groups of 10

Things to look out for:
Two long hallways have limited access to each other
Watch for chickens down the hallway
Don't shoot chickens at the floor (Legacy version) shells and bullets,
   however, can go through the false floors.


Fras Level 11. Triple Decker completed 3/13/2000 by Jerry P.   
Doom2 version completed 6/21/2000 by Jerry P.
1 player version completed 7/14/2001 by Jerry P.

Editors :  DeeP97
   Wad Author 
   DeHacked
   Wintex

------------------------------------------------------------------------------

Level 12: Krestovsky CircleFragrate: 1.35 frags/min


Another Russian style level, this is set in a multi-floored circular 
building on Krestovsky Island outside of Petrograd. You must try 
to collect items and defeat your opponent as you are quickly pushed 
around the center of the level.

New Music:"Waltz" from the Masquerade Suite by Aram Katchaturian
New Graphics: Russian flag
Known Bugs: None
Weapons: 1 BFG, 1 Plasma Gun, 3 Rocket Launchers, 3 Chainguns,
    4 Super Shotguns, 4 Shotguns, 1 Chainsaw
Items: 1 Berserk, 1 Light Amplification Visor, 1 Invisible, 
    1 Computer Map, 20 Barrels, 3 Medical Kits, 65 Health
    Potions, 20 Armor Bonuses, 1 Green Armor
Ammo: 3 Backpacks, 6 Shells, 5 Boxes of Shells, 1 Box of Bullets,
    11 Rockets, 6 Boxes of Rickets, 2 Energy Cells,
    1 Energy Pack.

Things to look out for:
Good stuff hidden in the walls
Fancy Russian flags with a lot of starch in them
Scrolling exit block
Centrifugal force pushes you toward the outside of the level
Paulie's sneaky way of getting the blocks to scroll


Fras Level 12: Krestovsky Circle started 7/30/2001 and completed 
8/17/2001 by Paul O'Neill

Editors:  Deepsea 11.1
   WadAuthor
   Wintex version 4.3

------------------------------------------------------------------------------

Level 13: Smard: The Hub's RevengeFragrate: 1.41 frags/min

          Well, you've played The Hub forward, backward, up, down, sideways,
  and squareways, so much that now its back for "revenge." This time, 
  though, it's taken on a bit of a new look. This level uses Legacy
  blocks for multi-level Legacy deathmatching.

New Music: Don't know exactly what its called, but I think its from
    the movie "Zorba the Greek" - Baklava? Nih!
New Graphics: None
Known Bugs: Node error in the Octagon room, cleverly disguised by that
    big old tree. Shouldn't be a problem.
Weapons: 1 BFG, 1 Plasma Gun, 2 Chicken Launchers, 3 Chainguns, 
    4 Single barrel Shotguns, 2 Two-barrel Shotguns, 1 Chainsaw
Items:  1 Green Armor, 1 Berserk, 1 Light Amplification Visor, 
    1 Invisible
Ammo: 1 group of 2 Backpacks, 2 Ammo Clips, 1 Box of Bullets, 
    1 pack of Shells, 1 Two-pack of shells, 1 Box of Shells,
    3 Chickens, 1 Box of Chickens, 1 Energy Cell, 1 Energy Cell
    Pack.

Health Potions: 2 groups of 5,
1 group  of 30.
2 stimpacks.
2 medikits.

Armor Bonuses: 2 groups of 10.
1 green armor.

Things to look out for:
The return of a spiral staircase.  These haven't been seen since New.
One of the doors must be shot
From this hub, you can see almost all the level
Pseudorandom teleporter
Both non-exit switches *do* do stuff

Boom/Legacy stuff:Bridges
Moving Floors
Silent teleporters

Fras Level 13. Smard: The Hub's Revenge started 8/30/2000 and completed
  11/16/00 by Jerry P.

Editors:WadAuthor
DeepSea
Wintex

------------------------------------------------------------------------------

Level 14: PetrogradFragrate: 1.43 frags/min


           You've finally arrived at Petrograd and can now enjoy the 
           diverse and interesting scenery as you hunt down your opponent. 
   Follow the long path that takes you around the level through the
           green, brown, and brick hallways, or step off the path to ambush
           your opponent, find some useful items, or admire the red, yellow,
   and blue chickens. Just try to stay out of the water.

New Music:"Leshginka" by Anatoliy Liadov
New Graphics: Left and Right arrow switches (The arrow switches in Cube 
were made first)
Known Bugs: Has been known to give an error citing "block has no back 
    link" when trying to enter the level. 
Weapons: 2 Plasma Guns, 2 Rocket Launchers, 4 Chainguns,
    5 Super Shotguns, 7 Shotguns, 1 Chainsaw
Items: 2 Berserks, 2 Invisibles,1 Computer map, 5 Medical Kits, 
    2 Stimpacks, 63 Health potions, 33 Armor Bonuses, 
    1 Green Armor    
Ammo: 2 Backpacks, 2 Boxes of Bullets, 2 Boxes of shells, 12 Chickens,
    1 Box of Chickens, 1 Energy pack, 2 Energy cells

Things to look out for:
Multicolored chickens.
Spiral staircase using blocks.
Controllable conveyor belts.
Brown hallways lead you from the water to the bricks.
Green hallways lead you from the water to the second floor.
Fancy arches.

Fras Level 14: Petrograd started 12/22/2001 and completed 
1/11/2002 by Paul O'Neill

Editors:  WadAuthor
   DeepSea 11.1
   Wintex version 4.3

----------------------------------------------------------------------------

Level 15: CubeFragrate: 1.62 frags/min

Cube isn't only the most geometric level in Fras. It's the only 
level to boast an elevator bridge. You can move it down to get 
the rocket launcher, move it up to get the soul sphere, or put 
it on the second-and-a-half floor to bug your opponent.

New Music : Music from "Columns" and Boss music from Sonic 2 by Sega.
New Graphics: Up and down arrow switches.
Known Bugs: We once broke the bridge, but now its fixed. Fixed good.
Weapons: 1 Rocket launcher, 2 Chainguns, 2 Super shotguns, 
    2 Shotguns, 1 Chainsaws.
Items: 1 Berzerk, 1 Soul Sphere, 3 Stimpacks, 1 Medikit.
Ammo: 2 Backpacks, 12 Shells, 1 Box of Shells, 12 Ammo Clips
    1 Box of Bullets, 6 Rockets.

Health Potions: 1 group of 20

Armor bonuses: 2 groups of 20

Things to look out for:
To go down, you can use the stairs, but the chutes are quicker.
In the lava, the torches lead you to safety. Avoid the skulls.
Cube is the first level since Brick to have no sky.
Standing on top of the elevator bridge hurts. So why would
  you go and stand on top of the elevator bridge? What are ya?
For fighting between floors, the Single barrel shotgun is actually
  better than the Super shotgun.

Fras Level 15: Cube started 7/19/2001 and completed 7/27/2001 
by Jerry P.

Editors: DeepSea
 WadAuthor
Wintex

----------------------------------------------------------------------------

Level 16: BiffleFragrate: 3.19 frags/min


    Biffle is a tight level designed for high frags. Many shotguns
    and few health bonuses help it to achieve its goal. An inner pit
    is surrounded by a double looping hallway, with many windows
    giving opportunities for shooting. It was named after NASCAR 
            driver Greg Biffle, who got his first Winston Cup win on the 
    night that the level was named.


New Music:  
New Sound: None.
New Graphics: PANEL10 - Wood with red panels
  PANEL11 - Wood with black panels 
Known Bugs: None.  
Weapons: 2 Chicken launcher, 2 Chainguns, 2 Super Shotguns,
  6 Regular shotguns, 1 Chainsaw
Items: 2 Medical Kits, 1 Stimpack, 1 Green Armor, 10 Health Potions,
  2 groups of 5 Health Potions, 1 group of 5 Armor Bonuses,
  1 Light Amp Visor
Ammo: 2 Backpacks, 4 Shotgun Shells, 3 Boxes of Shells,
     2 Boxes of Bullets, 6 Chickens (Rockets), 
                     1 Box of Chickens

 
Things to look out for: 
This is the 16th map!
The only health is in the pit.
The level has many regular shotguns, so don't go off and be unarmed.
Black paneled hallways are lower and closer to the pit.
Red paneled hallways are higher and farther from the pit.


FrasL Level 16: Biffle started 6/24/2003 and completed 10/29/2003 
                   by Paul O'Neill 

Editors: Wad Author
Wintex   

----------------------------------------------------------------------------

Level 17: Distavator Fragrate: 1.02 frags/min

        At the heart of this map is the 6-floor elevator that 
operates pretty much like a real elevator. Only two pairs 
of floors can be travelled between without the elevator.


New Music: "A Bag o' Rags" by W.R.McKanlass Midi sequenced by Jerry P.
New Sound: Elevator ding.
New Graphics: Floor numbers
  Solid black  
Known Bugs: Block back link deal again. Should work okay.
  Stupid frozen players and floating imps in the elevator,
    fixed with the newer versions of legacy. Otherwise, the 
                    level can be played with the imps. The frozen players 
                    are trouble, though.
                    (Don't use Legacy Beta 3 or earlier) 

Weapons: 1 BFG, 1 Plasma Gun, 1 Chicken launcher, 4 Chainguns,
            1 Super Shotgun, 4 Regular shotguns, 1 Chainsaw
Items: 1 Invisible, 1 Medical Kit, 1 group of 2 Medical Kits,
     4 Stimpacks, 1 Green Armor, 75 Health Potions,
                     60 Armor Bonuses, and featuring...
                      * * * * * * * * * * * * * * * * * * * * * * * 
                      * 1 Super Extra-Fancy Floating Random Item! *
                      * * * * * * * * * * * * * * * * * * * * * * * 
Ammo: 1 Group of 5 Backpacks, 3 Shotgun Shells, 1 Box of Shells,
     3 Ammo Clips, 1 Box of Bullets, 2 Chickens (Rockets), 
                     1 Box of Chickens, 1 Energy Cell.
Possible Random Items: 
            6% Stimpack     6% Shotgun      6% Backpack  5% LiteAmpVisors
            5% Medikit      6% Chaingun     4% BulletBox 3% Berserk
            5% HealthPotion 6% Chainsaw     4% ShellBox  2% Invisibility
            5% ArmorHelmet  2% RocketLaunch 3% RocketBox 2% AutoMap
            3% GreenArmor   2% PlasmaGun    3% ECellPack 1% Invulnerability
            2% BlueArmor    2% SuperShotgun              6% Barrel
            2% SoulShere    1% BFG                       4% CommanderKeen
            1% Megashere                                 2% TallTechPillar
 
Things to look out for: 
Every so often, the elevator presses one of its own buttons!
  (that's what puts the "dista" in Distavator)
A floating random thing? 
A jump pad that must be charged using your health 
Be like PacMan - Go off one side an onto the other 
A switch at a dead end that does... something... heh heh.

FrasL Level 17: Distavator started 5/26/2002 and completed 9/18/2002 
                   by Jerry P. 

Editors: DeepSea
Wintex 
 
----------------------------------------------------------------------------
----------------------------------------------------------------------------

FRASL.WAD - 4/04 update.
Levels created 6/1998 - 7/2003 by Paul O'Neill and Jerry P.
Endoom created 11/2000, modified 3/2003 by Jerry P.
Interpics created 12/2001 by Paul O'Neill and Jerry P.
Demos created 1/2002 by Paul O'Neill and Jerry P.
FrasL general update done 4/2004 by Paul O'Neill and Jerry P.
Text file update done 3/26/2004 by Paul O'Neill

Zipfile should include FrasL.wad and this text file

Look for additions and updates to FrasL.wad or any of the Fras wads at
Jibberuski's Doom Page - http://www.geocities.com/jibberuski/doom/







C_END

C_END

DM Spawns
16
Co-op Spawns
8

MAP01

DM Spawns
6
Co-op Spawns
8

MAP02

DM Spawns
8
Co-op Spawns
8

MAP03

DM Spawns
4
Co-op Spawns
8

MAP04

DM Spawns
9
Co-op Spawns
8

MAP05

DM Spawns
5
Co-op Spawns
8

MAP06

DM Spawns
7
Co-op Spawns
8

MAP07

DM Spawns
5
Co-op Spawns
8

MAP08

DM Spawns
32
Co-op Spawns
4

MAP09

DM Spawns
10
Co-op Spawns
8

MAP10

DM Spawns
16
Co-op Spawns
8

MAP11

DM Spawns
8
Co-op Spawns
8

MAP12

DM Spawns
8
Co-op Spawns
8

MAP13

DM Spawns
16
Co-op Spawns
8

MAP14

DM Spawns
10
Co-op Spawns
1

MAP15

DM Spawns
12
Co-op Spawns
8

MAP16

DM Spawns
8
Co-op Spawns
4

MAP17

DM Spawns
6
Co-op Spawns
8
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