Free for All
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Free for All
================================================================ Title : Free for All Filename : FREE4ALL.WAD Author : Christian Antkow Email Address : <email removed> Misc. Author Info : Crazed and devoted DOOM nut in search of the "perfect" four player deathmatch WAD. Spends more time doing DOOM related things (writing DOOMLoad, making WAD's, reading alt.games.doom) than would like to admit. Thanx to my ever loving significant other for understanding this crazy obsession of mine (and for not spending more time with her after work... :) ) Description : In the spirit of LEDGES comes this all out deathmatch slugfest. All weapons are present, but are situated in such a place that going for them, puts the player at a perfect position to be fragged by other players. GET THE WEAPONS AND RUN! ALOT of time has been spent figuring out the layout to be in such a way that it makes for a FAST paced game and there are minimal "skulking" positions. Don't stand around! You'll get fragged! The exit requires two people to complete the board. One person to press a switch, and another person to use the lift. I've added a half-dozen imps around the board for a bit of variety but you may wish to use -nomonsters, or for real fun, use -respawn. HIGHLY RECOMMENDED FOR -altdeath PLAY!!! (Did I forget to mention that you start off with the chainsaw and shotgun... :) Additional Credits to : All the SoftChoice DOOM nuts! Thanx for your input. Nikki for putting up with me :)= ================================================================ * Play Information * Episode and Level # : E2M9 Single Player : Yes (But why? Not possible to exit) Cooperative 2-4 Player : Yes (But why?) Deathmatch 2-4 Player : Oh Yes! (That's what it's designed for!) Difficulty Settings : Not implemented New Sounds : No New Graphics : No New Music : Yes (Composed by yours truly) Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : DEU v5.21, id's DOS port of BSP Known Bugs : One of the warps is misaligned! Damn 64 pixel blocks... (More work than it's worth...) Design Time : Too much to recall, I'd guess at about 50+ hours after figuring out how to get my keyboard to work with the GUS. * Misc. Notes * I'm a bit disapointed with the end result of the music on the GUS. It maps the instruments differently than how I originally had composed it, but all that aside, I hope it's good enough deathmatch mood music :) * Copyright / Permissions * Authors MAY NOT use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: infant2.sphs.indiana.edu (Wherever it goes to after that...)